After Game Theories?

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ChrisB

Clan Centurio Member
Jul 25, 2014
132
17
39
#1
What are people's theories on what happened to noctis prompto gladio and ignis

Last we seen of noctis is that he disintegrated and disappeared then the same happened with the ring

Last we seen of the other 3 they were left with all the daemons

What happened to the the world off eos the towns the city's the people
 

Ikkin

Warrior of Light
Oct 30, 2016
1,099
1,705
#2
Canonically: Noct gave his life to channel the power of the Crystal through the Ring of the Lucii, which destroyed Ardyn, the Starscourge (and the daemons it created), and the Ring itself. Prior to this, most of the surviving human population had taken refuge in Lestallum, though there were a number of individuals leading groups of hunters to fight daemons (including Cor, Iris, Aranea, and Biggs and Wedge) and while it was said that people from Altissia/Accordo traveled to Lestallum for safety, it's not clear that Altissia was completely abandoned.

My interpretation of what comes after is this: Using the power of Providence spreads the Crystal's light through the world, providing some sort of blessing to the survivors and bringing lasting peace and prosperity. In the absence of the daemons, many of the refugees from Lestallum return to their original homes and start to rebuild; Noct's retinue survive their last fight with the daemons outside the Citadel and take up important roles in the rebuilding (along with Cor, Iris, Aranea, and Biggs and Wedge).

Noct and Luna watch over the world they saved from the afterlife after taking a well-deserved rest. With the Starscourge gone, the people who were transformed into daemons are no longer barred from the afterlife.

In other words: we basically played through Eos' version of Revelation, with the end of the old Eos making way for a better one.
 
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Hey Everyone

Keyblade Master
Dec 30, 2016
794
191
26
Unknown, Unknown
#3
So are Noctis and Luna god's or something, I also question how the hell did Noctis get a shave in the afterlife?

The bros probably lived their lives or something, granted we don't know how much time as passed from Noctis purging Ardyn's soul from the Star, so they could very well be dead, but damn the entire place looks empty.
 

Tornak

Keyblade Master
May 18, 2014
718
421
31
Madrid, Spain
#4
So are Noctis and Luna god's or something, I also question how the hell did Noctis get a shave in the afterlife?

The bros probably lived their lives or something, granted we don't know how much time as passed from Noctis purging Ardyn's soul from the Star, so they could very well be dead, but damn the entire place looks empty.
I honestly don't think the afterlife scene should be taken too literally. I guess, like many things in that ending, it's up to you, the player. The shaving part could be explained as them being projections of what could have happened in a normal life Kappa.

The bros definitely survived, yeah. Can't see them dying to those weak enemies, especially considering they've been fighting beasts alike for 10 years (and, it seems, by themselves, as they didn't really spent much time together).

And as for Eos... well, a lot of people surely died (poor Galdyn Quay waitress), but now that light is restored, things should be looking pretty good for a change. I'm guessing Insomnia becomes a republic, having Noctis be the last king.
 
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Ikkin

Warrior of Light
Oct 30, 2016
1,099
1,705
#5
I'm guessing Insomnia becomes a republic, having Noctis be the last king.
Insomnia becomes a constitutional monarchy that's effectively a republic -- Noctis and Lunafreya retain titles as King and Queen to honor their sacrifice, but they're in no position to rule a country. ;)

The evolution of Lucis' culture would be really interesting, actually, because Noct and Luna should, by all rights, be/become important religious figures. Would Noct be given a tomb like his ancestors, with an image cast in stone of his body at rest, holding his father's sword? Would the place he was laid to rest become the destination for spiritual pilgrimages of those who saw the dawn (and their descendants)? What imagery would become iconic -- Noct's body impaled on his throne, or Noct at the height of his power? And what of Luna, whose body was never found? Would she be symbolically laid to rest with Noct regardless, or would she be forever associated with Altissia? Would she be remembered facing off against Leviathan, or defending Noct's unconscious body in spite of mortal injuries?

I'd argue that would be the biggest worldbuilding element that'd need to be dealt with if they ever made a sequel, actually. XD; It'd be completely bizarre if the events of the game didn't herald a sea change in the religions of Eos.
 
Likes: Tornak

Tornak

Keyblade Master
May 18, 2014
718
421
31
Madrid, Spain
#6
Insomnia becomes a constitutional monarchy that's effectively a republic -- Noctis and Lunafreya retain titles as King and Queen to honor their sacrifice, but they're in no position to rule a country. ;)

The evolution of Lucis' culture would be really interesting, actually, because Noct and Luna should, by all rights, be/become important religious figures. Would Noct be given a tomb like his ancestors, with an image cast in stone of his body at rest, holding his father's sword? Would the place he was laid to rest become the destination for spiritual pilgrimages of those who saw the dawn (and their descendants)? What imagery would become iconic -- Noct's body impaled on his throne, or Noct at the height of his power? And what of Luna, whose body was never found? Would she be symbolically laid to rest with Noct regardless, or would she be forever associated with Altissia? Would she be remembered facing off against Leviathan, or defending Noct's unconscious body in spite of mortal injuries?

I'd argue that would be the biggest worldbuilding element that'd need to be dealt with if they ever made a sequel, actually. XD; It'd be completely bizarre if the events of the game didn't herald a sea change in the religions of Eos.
Haha, that works quite well. It's similar to what I had in mind, that Insomnia and Lucis (I'm guessing the whole continent could unite again, too, not just the city) would honour both of them as the Eternal King and Queen, Noctis being the King of Light, specifically.

We already had some glimpses of religion with the whole Six myth and Ardyn's demise (a very biblical figure, such as Noctis and co, if you ask me), so I would expect that with Regis, Noctis and Luna's sacrifices you would have even more elements to have a prominent cult.

I would have loved if the ending had dwelled a little bit on a post-Noctis world tbh (well, I would have loved if the whole World of Ruin was much, much longer :(). And what about Gralea? That place was in ruins already before the timeskip. I'm guessing little to no people actually managed to survive there, but it could be repopulated.
 

Ikkin

Warrior of Light
Oct 30, 2016
1,099
1,705
#7
Haha, that works quite well. It's similar to what I had in mind, that Insomnia and Lucis (I'm guessing the whole continent could unite again, too, not just the city) would honour both of them as the Eternal King and Queen, Noctis being the King of Light, specifically.
Exactly.

We already had some glimpses of religion with the whole Six myth and Ardyn's demise (a very biblical figure, such as Noctis and co, if you ask me), so I would expect that with Regis, Noctis and Luna's sacrifices you would have even more elements to have a prominent cult.
Well, it seemed like Luna as the Oracle served as a religious figure for much of the world already, both because of her importance in resisting the advance of the Starscourge and because of her ability to speak with the Astrals. Altissia in particular seemed to place particular significance on Leviathan as the Tidemother (and maybe some of the Messengers? There are a lot of angel statues there!), while Duscae seemed particularly interested in Titan. The Cosmogony books could be found everywhere in Lucis, as well as showing up in Altissia and Tenebrae. Insomnia, of course, was ruled by a royal line that saw itself (rightfully so) as heirs to a prophecy regarding the end of the world. And Ardyn was specifically cut out of history because of his failure to play his part as the Astrals saw fit.

So I'd say we saw more than "glimpses of religion." Eos is actually a pretty interesting example of a world with varying ways of handling religion even though some aspects (such as the existence of the Six and the Oracle's healing abilities) are undeniable. Noct's calling as the King of Light is the fulfillment of a prophecy known by much of the world for centuries rather than something that came out of nowhere, and that would effect the way Noct's actions would be understood by the world at large.

...the most interesting thing to do in a sequel would be to splinter things even further, with some groups focused on Noct, some on Luna, some on the Astrals, and some on Ardyn (in that weird "if he didn't make a monster of himself the world couldn't have been saved" sort of way).

I would have loved if the ending had dwelled a little bit on a post-Noctis world tbh (well, I would have loved if the whole World of Ruin was much, much longer :(). And what about Gralea? That place was in ruins already before the timeskip. I'm guessing little to no people actually managed to survive there, but it could be repopulated.
The journal entries in Gralea strongly suggested that the human population of that city and the surrounding towns was wiped out entirely by the daemon plague (either by people being attacked by daemons or turning into daemons themselves). Tenebrae is the real question, though I suppose it's possible that the survivors at the train station could have made it to Cartanica (which would, presumably, have electric lights and be far enough away from Gralea to plausibly be spared). Aranea was tasked with saving them and she survived, so...

I'm thinking the western continent would be repopulated by people from Cartanica/Tenebrae, the southern archipelago would be repopulated by survivors in Altissia and people who'd taken refuge in Lestallum, and Lucis would be repopulated by the rest of the people in Lestallum.
 
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Tornak

Keyblade Master
May 18, 2014
718
421
31
Madrid, Spain
#8
Exactly.



Well, it seemed like Luna as the Oracle served as a religious figure for much of the world already, both because of her importance in resisting the advance of the Starscourge and because of her ability to speak with the Astrals. Altissia in particular seemed to place particular significance on Leviathan as the Tidemother (and maybe some of the Messengers? There are a lot of angel statues there!), while Duscae seemed particularly interested in Titan. The Cosmogony books could be found everywhere in Lucis, as well as showing up in Altissia and Tenebrae. Insomnia, of course, was ruled by a royal line that saw itself (rightfully so) as heirs to a prophecy regarding the end of the world. And Ardyn was specifically cut out of history because of his failure to play his part as the Astrals saw fit.

So I'd say we saw more than "glimpses of religion." Eos is actually a pretty interesting example of a world with varying ways of handling religion even though some aspects (such as the existence of the Six and the Oracle's healing abilities) are undeniable. Noct's calling as the King of Light is the fulfillment of a prophecy known by much of the world for centuries rather than something that came out of nowhere, and that would effect the way Noct's actions would be understood by the world at large.

...the most interesting thing to do in a sequel would be to splinter things even further, with some groups focused on Noct, some on Luna, some on the Astrals, and some on Ardyn (in that weird "if he didn't make a monster of himself the world couldn't have been saved" sort of way).
Definitively not glimpses (shouldn't have used that word), but it wasn't... institutionalized, I guess? As in, beyond the Oracle and all that, there isn't really a church, which I guess it's an interesting take on a set of beliefs that has very much proved themselvesto be real.

I don't want a sequel (I'll never want a sequel for a mainline FF), but I'd be lying if I said that Eos isn't an interesting place. The same way that Spira was hugely affected after FF X, Eos would be shaped into something different with all the events that happened: the Six, Noctis' prophecy, the truth behind Daemons and Ardyn, the fall of an omnipresent empire such as Niflheim's... Hell, I hate myself for saying this even, but a prequel with Ardyn's story would be really, really interesting. I wish the game had explored his background just a little more, as I find it fascinating. Great character all things considered.

Although, tbh, they have a perfect opportunity with expansions, à la TW3, which would be better than sequels imo. I wish the basic scenarios of the already announced DLCs (the bros') sounded more interesting tbh. Having ALL of them set in the past really bums me out (out of those, Prompto's sounds like the most interesting one, what with the setting and his personal story).

Maybe the online DLC will be set during the World of Ruin, which sounds about right considering that you can control all of the characters plus Aranea, Iris, Cor AND an avatar, potentially exploring a world that's already created and, at the same time, new. But, if you can control Noctis and it's indeed set there, it means that it'd be non-canon or they retcon the ending part of the game (I'm fine either way).
The journal entries in Gralea strongly suggested that the human population of that city and the surrounding towns was wiped out entirely by the daemon plague (either by people being attacked by daemons or turning into daemons themselves). Tenebrae is the real question, though I suppose it's possible that the survivors at the train station could have made it to Cartanica (which would, presumably, have electric lights and be far enough away from Gralea to plausibly be spared). Aranea was tasked with saving them and she survived, so...

I'm thinking the western continent would be repopulated by people from Cartanica/Tenebrae, the southern archipelago would be repopulated by survivors in Altissia and people who'd taken refuge in Lestallum, and Lucis would be repopulated by the rest of the people in Lestallum.
Yep, they seem fucked. I'm guessing you could repopulate the city and neighbouring cities (but again, I don't think there are that many people around at first, not after 10 years of eternal night).

I guess we didn't get to know more about the characters' fates (just some mentions here and there) due to lack of time and such, so I'd imagine Aranea managed to keep Tenebraeans safe (those who had already survived). The Cartanica thing sounds very cool. I wonder what kind of city it is (we know of a Santorini-inspired city that got cut, so maybe that's it).
 

Ikkin

Warrior of Light
Oct 30, 2016
1,099
1,705
#9
Definitively not glimpses (shouldn't have used that word), but it wasn't... institutionalized, I guess? As in, beyond the Oracle and all that, there isn't really a church, which I guess it's an interesting take on a set of beliefs that has very much proved themselvesto be real.
Pretty sure the building that Ardyn and Ravus talk in front of in Altissia is intended to be a church, no? The Citadel is full of prophetic imagery and is designed to look like a cross between a cathedral and a skyscraper. And while we didn't get to see much of Tenebrae, one would presume that the there'd be some kind of building dedicated to the Oracle.

I don't want a sequel (I'll never want a sequel for a mainline FF), but I'd be lying if I said that Eos isn't an interesting place. The same way that Spira was hugely affected after FF X, Eos would be shaped into something different with all the events that happened: the Six, Noctis' prophecy, the truth behind Daemons and Ardyn, the fall of an omnipresent empire such as Niflheim's... Hell, I hate myself for saying this even, but a prequel with Ardyn's story would be really, really interesting. I wish the game had explored his background just a little more, as I find it fascinating. Great character all things considered.

Although, tbh, they have a perfect opportunity with expansions, à la TW3, which would be better than sequels imo. I wish the basic scenarios of the already announced DLCs (the bros') sounded more interesting tbh. Having ALL of them set in the past really bums me out (out of those, Prompto's sounds like the most interesting one, what with the setting and his personal story).
I feel like it'd be quite a bit more natural to tell Ardyn's story as a DLC rather than make a whole game out of it, honestly -- it'd be hard to wring more than a few hours of gameplay out of what we know/can guess, and trying to make a full game under such circumstances usually results in most of the attention being given to a secondary plot that no one asked for (see: Genesis in Crisis Core).

As for the known DLCs, Prompto's has the most obvious potential, though Ignis' could hit hard on an emotional level if done right since it's bound to include the event that blinded him. There are definitely other stories that could be more interesting than any of them, though -- without even straying from the past-tense thing, it'd be great to have a scenario playing as Luna.

Maybe the online DLC will be set during the World of Ruin, which sounds about right considering that you can control all of the characters plus Aranea, Iris, Cor AND an avatar, potentially exploring a world that's already created and, at the same time, new. But, if you can control Noctis and it's indeed set there, it means that it'd be non-canon or they retcon the ending part of the game (I'm fine either way).
That's what I'm hoping for! Keeping Noct out of it -- or, at least, developing different modes based on his inclusion/disinclusion (say, Totomostro co-op matches where Noct and three allies fight monsters as a team versus World of Ruin missions where four equal allies compete for items/XP while trying to stay alive for as long as possible).

The other possibility for exploring that particular setting is... the western-developed mobile game by the Mobile Strike people. My understanding of the type of mobile game made by that developer is that they're largely about base-building, which could translate well to hunter outposts in the World of Ruin. Not sure how much lore usually gets put into those sorts of things, though. =P

I guess we didn't get to know more about the characters' fates (just some mentions here and there) due to lack of time and such, so I'd imagine Aranea managed to keep Tenebraeans safe (those who had already survived). The Cartanica thing sounds very cool. I wonder what kind of city it is (we know of a Santorini-inspired city that got cut, so maybe that's it).
Aranea stayed behind for the express purpose of rescuing people, so it'd be pretty weird if she failed at getting the Tenebrae survivors to safety. XD;

As for Cartanica... it's actually possible to reach it via an Out of Bounds glitch. It's a highly industrial area in the desert with a lot of apartment buildings alongside industrial equipment and warehouses. (I thought there was a city built into the mountain, actually, but that doesn't seem to be the case in the OoB videos.)

I have no idea what the Santorini-inspired area was supposed to be. No one's actually managed to find it (or anything that even looks like where it might have been), as far as I know. XD;
 

Tornak

Keyblade Master
May 18, 2014
718
421
31
Madrid, Spain
#10
Pretty sure the building that Ardyn and Ravus talk in front of in Altissia is intended to be a church, no? The Citadel is full of prophetic imagery and is designed to look like a cross between a cathedral and a skyscraper. And while we didn't get to see much of Tenebrae, one would presume that the there'd be some kind of building dedicated to the Oracle.



I feel like it'd be quite a bit more natural to tell Ardyn's story as a DLC rather than make a whole game out of it, honestly -- it'd be hard to wring more than a few hours of gameplay out of what we know/can guess, and trying to make a full game under such circumstances usually results in most of the attention being given to a secondary plot that no one asked for (see: Genesis in Crisis Core).

As for the known DLCs, Prompto's has the most obvious potential, though Ignis' could hit hard on an emotional level if done right since it's bound to include the event that blinded him. There are definitely other stories that could be more interesting than any of them, though -- without even straying from the past-tense thing, it'd be great to have a scenario playing as Luna.



That's what I'm hoping for! Keeping Noct out of it -- or, at least, developing different modes based on his inclusion/disinclusion (say, Totomostro co-op matches where Noct and three allies fight monsters as a team versus World of Ruin missions where four equal allies compete for items/XP while trying to stay alive for as long as possible).

The other possibility for exploring that particular setting is... the western-developed mobile game by the Mobile Strike people. My understanding of the type of mobile game made by that developer is that they're largely about base-building, which could translate well to hunter outposts in the World of Ruin. Not sure how much lore usually gets put into those sorts of things, though. =P



Aranea stayed behind for the express purpose of rescuing people, so it'd be pretty weird if she failed at getting the Tenebrae survivors to safety. XD;

As for Cartanica... it's actually possible to reach it via an Out of Bounds glitch. It's a highly industrial area in the desert with a lot of apartment buildings alongside industrial equipment and warehouses. (I thought there was a city built into the mountain, actually, but that doesn't seem to be the case in the OoB videos.)

I have no idea what the Santorini-inspired area was supposed to be. No one's actually managed to find it (or anything that even looks like where it might have been), as far as I know. XD;
Yeah, seems like it (it was probably going to be the place for the wedding). I guess it's just that they didn't really show that much of the religious side (beyond what we, as Noctis, experience with the gods themselves), like in, I don't know, X.

And indeed, Prompto's is the one with more potential imo, as his story is the one that might have suffered the biggest cut (we don't about Gladio's thing or how Ignis was blinded, but you'd think that Prompto's Niflheim heritage -especially if he's indeed Verstael's son- should be important and not just instantly forgotten). He already has good clothes, for once too!

And honestly, didn't think about Luna appearing in Ignis' DLC. It's possible, indeed. Wonder what it'll be about (at first sight, there's not that much room to explore if it's indeed set in Altissia). A very interesting thing for these DLCs would be having the majority of them happen during the past and then a little bit in the future, to show how they dealt with the World of Ruin (I guess it could be easy to find some sort of thematic thread that would make the future part fit the past one).

And yeah, Carnatica seems to be like you say (makes sense considering its landscape). Wonder how many towns were initially in the game. The Santorini one not being there hurts tbh, I love Balamb Garden (and that's closest to Santorini in the series).
 

Ikkin

Warrior of Light
Oct 30, 2016
1,099
1,705
#11
Yeah, seems like it (it was probably going to be the place for the wedding). I guess it's just that they didn't really show that much of the religious side (beyond what we, as Noctis, experience with the gods themselves), like in, I don't know, X.
Well, I'd say that personal faith is a much bigger motivation for a lot of side characters than it is in most FFs -- Camelia, for instance, is willing to sacrifice her city's infrastructure to the will of the gods, even if she insists on the safety of her people. It shows up in the way a lot of characters (particularly those directly connected to the King and the Oracle) talk, too.

The biggest difference between the portrayal of religion in Eos vs. the portrayal of religion in Spira, I think, is that the organizational hierarchy of the world's primary religion was important to FFX in a way that it wasn't in FFXV. Maesters, High Summoners, and Summoners were all important to Tidus and Yuna's stories, so we needed to know how they worked. On the other hand, we don't really need to know much about the way people in Eos worship when the Oracle isn't around, because that doesn't really affect either Noct or Luna.

And indeed, Prompto's is the one with more potential imo, as his story is the one that might have suffered the biggest cut (we don't about Gladio's thing or how Ignis was blinded, but you'd think that Prompto's Niflheim heritage -especially if he's indeed Verstael's son- should be important and not just instantly forgotten). He already has good clothes, for once too!
Not gonna lie, seeing Cor with Gladio upped my interest in that one significantly. XD Pairing those two together makes me think that the story might have something to do with both of them trying to cope with their perceived failure to help Insomnia and their King in a time of need, which is a lot more compelling than "Gladio goes off alone to get revenge on... something."

Of course, that one image we got of Prompto is more compelling still. I love that outfit for him (maybe we can get winter clothes for the other three, too, as an ice-resistant equivalent to the Thermal Suit?), and he looks so conflicted. I wonder if he finds out Verstael is his father and then has to kill him... or if he can't bring himself to pull the trigger on Verstael as a human and ends up having to fight him in daemon form.

And honestly, didn't think about Luna appearing in Ignis' DLC. It's possible, indeed. Wonder what it'll be about (at first sight, there's not that much room to explore if it's indeed set in Altissia). A very interesting thing for these DLCs would be having the majority of them happen during the past and then a little bit in the future, to show how they dealt with the World of Ruin (I guess it could be easy to find some sort of thematic thread that would make the future part fit the past one).
I wasn't really thinking about Luna appearing in Ignis' DLC -- given her location during the fight, that seems unlikely. The devs have mentioned they know there's demand for Luna DLC, though, so there's no reason they couldn't do it post-Season Pass.

Ignis' DLC could easily include Ravus, on the other hand, since he should have been in the area but we haven't been told what he was up to.

And yeah, Carnatica seems to be like you say (makes sense considering its landscape). Wonder how many towns were initially in the game. The Santorini one not being there hurts tbh, I love Balamb Garden (and that's closest to Santorini in the series).
I'm not inclined to think there were that many towns that were partially developed but left out of the final game, particularly not apart from ones we've seen material from (i.e. pre-fall Insomnia, the Santorini-inspired town, a few outposts that are marked as outposts/bases in the train segments, and Tenebrae).

The weirdest thing about the Santorini-inspired town, though, is that it feels like it'd have to be part of Accordo, but there's no exploration of that area whatsoever outside of Altissia. It's easy to speculate that that region was intended to be explored by boat, but I'm pretty sure Tabata said early on that the boat was intended to be a one-time thing that you couldn't control, so...?
 
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