FFXV discussion thread [No Spoilers]

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Hey Everyone

Keyblade Master
Dec 30, 2016
794
191
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Unknown, Unknown
And even if we had the original Insomnia all it would amount to is a fine-looking setpiece before transitioning to the open world portion.
The citadel fight looked fucking epic as fuck man.
the assumption that: its not in the game therefore its imcomplete is ridiculous.

by your logic FFX is incomplete because Zanarkand its not explorable.

the problem is that they advertised the city, especially imsomnia which was basically the only FFXV location we knew for years and it ended up a dark small dungeon.
Well luckily FFX has a complete story so that kinda helps.
 

Hey Everyone

Keyblade Master
Dec 30, 2016
794
191
26
Unknown, Unknown
Whyd you show me these pictures, this game not getting completed is a travesty. It shouldve come out as multiple games or extra expansions if disc space was an issue.
This game should have been a trilogy, and come out in 2018, everything in FFXV is too big for one installment, the lore, the story, even the characters. Come on Square I suffered through three XIII games that didn't need to exist, XIII should have been 1 installment, you think I would be opposed to 3 XV Games? No, no I would not, I actually like these characters, I actually like this world, and would have loved to see more of it, and if you needed 3 installments to make sure XV didn't have any cuts made to it, then you know what do it. I mean the FF7 Remake is doing it, so what on earth possessed them to not do this with XV. FML, especially when the goddamn 7 Remake has mutliple installments to it to make sure this doesn't happen, what is Nomura taking pot shots at XV now? I mean it seems like what he feared would happen to the 7 Remake, actually ended up happening to FFXV.
Also is it just me or is the FF7 Remake everything I wanted with FFXV, menu based like Kingdom Hearts, Character Swiitching on the fly, this game needed more time, and to be multiple installments.
 
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Bazztek

Keyblade Master
May 26, 2014
719
1,890
And even if we had the original Insomnia all it would amount to is a fine-looking setpiece before transitioning to the open world portion.
Not to mention whatever we saw of Insomnia in the 2011 trailer was about as linear as the Insomnia in the final game.
 
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Tornak

Keyblade Master
May 18, 2014
718
421
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Madrid, Spain
Anybody expecting Insomnia to be a significant playable chunk of the game when this was Versus (or, especially, when it became XV) was fooling themselves. At most, we would have gotten some exploration before the party began, and that's doubtful (I kept hoping, for the longest time, that we could visit some of those narrow streets with arcades and such). It would have been the lineal setpiece from the beginning and what already it's in XV. It's just not feasible.

Now, unrelated to that (shouldn't we restrict the usual Versus impossible wishlist posts to its own thread?), I wish XV had more cities. The ones it has, while beautiful and visually interesting, are pretty small, not very smartly designed (Altissia is too labyrinthinc and crammed) and without much to do.

I liked the concept of Old Lestallum, but that was too small and uninteresting. A couple more towns (be it in Lucis or later on) half the size of Lestallum would have been cool.

EDIT: actually, I remember Nomura (back in Versus times) saying that the castle would be explorable. But, again, I really doubt we could explore it beyond some of the battle scenes seen in the 2011 trailer.
 
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xXShuyaXx

Forest Owl
May 25, 2016
353
654
31
Completely unrelated the current stream of comments... but I would like to share something.

Some of you may be aware that a 15 minute preview of the Episode Gladiolus has been released. And some of you may know that the main antagonist of the DLC is Gilgamesh. This is where my theorem starts. The DLC's were always planned to be DLC's and were never "cut" from the game. Let me go through why I think this way.

Gilgamesh was promptly denied by Tabata last year when asked if the character would be appearing in the game. Saying that the character won't at that moment, but they would look into somehow implementing the character. So if Gilgamesh were to be in the game as a stand alone boss, that would create some other issues (in terms of writing). Pretty much every ''boss'' has some kind of purpose, a reason for being there. It's that kind of immersion that does not contain anything that seems awfully out of place (albeit give a few). So considering this, they would probably opt out in just simply making a dimension jumping warlord, instead trying to give it more of a purpose.

However, in the written portion of the game, Gilgamesh didn't fit anywhere, so they improvised. I think Gladio leaving and getting a few more scratches was simply placed there so that his DLC would serve a purpose. If this DLC were not to exist, or was completely something else, I think that Gladio would not have gotten his extra scars. I think this segment was a deliberation. This is an actual extra piece of content to complement the game and the purposely created a hole in the story of the base game, so the DLC would serve a purpose.

I think the latter DLC content will also follow a similar course of purpose.
 
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Bazztek

Keyblade Master
May 26, 2014
719
1,890
Completely unrelated the current stream of comments... but I would like to share something.

Some of you may be aware that a 15 minute preview of the Episode Gladiolus has been released. And some of you may know that the main antagonist of the DLC is Gilgamesh. This is where my theorem starts. The DLC's were always planned to be DLC's and were never "cut" from the game. Let me go through why I think this way.

Gilgamesh was promptly denied by Tabata last year when asked if the character would be appearing in the game. Saying that the character won't at that moment, but they would look into somehow implementing the character. So if Gilgamesh were to be in the game as a stand alone boss, that would create some other issues (in terms of writing). Pretty much every ''boss'' has some kind of purpose, a reason for being there. It's that kind of immersion that does not contain anything that seems awfully out of place (albeit give a few). So considering this, they would probably opt out in just simply making a dimension jumping warlord, instead trying to give it more of a purpose.

However, in the written portion of the game, Gilgamesh didn't fit anywhere, so they improvised. I think Gladio leaving and getting a few more scratches was simply placed there so that his DLC would serve a purpose. If this DLC were not to exist, or was completely something else, I think that Gladio would not have gotten his extra scars. I think this segment was a deliberation. This is an actual extra piece of content to complement the game and the purposely created a hole in the story of the base game, so the DLC would serve a purpose.

I think the latter DLC content will also follow a similar course of purpose.
Yeah pretty much what I was thinking. I recall also seeing Prompto on the snow train in the Jump Festa 2015 trailer with the rest of the gang knocked out on the ground, but in the final game we know he was separated from the party at that time, so they at some point later down the line probably tried to figure a point in the game where they could fit in DLC for him, most likely around the time the game was wrapping up in August last year, and would have decided that section would best fit for him to go on his on solo thing for a bit, so they had him get pushed off the train for that to happen.
 
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Nova

Warrior of Light
Jul 14, 2015
1,773
2,595
This is probably not too surprising but i just realized something. Remember the CGI Insomnia footage from the Jump Festa 2015 trailer?

See here:

Screenshot_20170312-113116.png

Not only does the CGI style entirely match with E3 2013/2011, it clearly shows a visible barrier over Insomnia. Just like with what we have in Kingsglaive/chapter 1 here:

Screenshot_20170312-113434.png

This would indicate that the Regis rapid aging + him maintaining the barrier scenario possibly already existed when Nomura was around.
 
Likes: Storm

Hey Everyone

Keyblade Master
Dec 30, 2016
794
191
26
Unknown, Unknown
Completely unrelated the current stream of comments... but I would like to share something.

Some of you may be aware that a 15 minute preview of the Episode Gladiolus has been released. And some of you may know that the main antagonist of the DLC is Gilgamesh. This is where my theorem starts. The DLC's were always planned to be DLC's and were never "cut" from the game. Let me go through why I think this way.

Gilgamesh was promptly denied by Tabata last year when asked if the character would be appearing in the game. Saying that the character won't at that moment, but they would look into somehow implementing the character. So if Gilgamesh were to be in the game as a stand alone boss, that would create some other issues (in terms of writing). Pretty much every ''boss'' has some kind of purpose, a reason for being there. It's that kind of immersion that does not contain anything that seems awfully out of place (albeit give a few). So considering this, they would probably opt out in just simply making a dimension jumping warlord, instead trying to give it more of a purpose.

However, in the written portion of the game, Gilgamesh didn't fit anywhere, so they improvised. I think Gladio leaving and getting a few more scratches was simply placed there so that his DLC would serve a purpose. If this DLC were not to exist, or was completely something else, I think that Gladio would not have gotten his extra scars. I think this segment was a deliberation. This is an actual extra piece of content to complement the game and the purposely created a hole in the story of the base game, so the DLC would serve a purpose.

I think the latter DLC content will also follow a similar course of purpose.

"This is an actual extra piece of content to complement the game and the purposely created a hole in the story of the base game, so the DLC would serve a purpose." So DLC done wrong.
 

Jubileus

Warrior of Light
Oct 7, 2016
1,651
1,369
Found some more German translated dialogue for the game that differs from the English version in case anyone was interested.

Again, quite the difference in meaning when reading its translations from languages other than English.

Sharing this here to provide clarity for those who are confused about certain events in the game's story.

Bahamut's dialogue when talking to Noctis within the Crystal in the German version:

"Ardyn healed the Daemons and absorbed the parasites of the darkness into himself. But instead of disease they brought him Eternal life.with a body defiled, from the crytsal rejected - the once selfless savior wasn't allowed to ascend.

The divine six have been waiting for this hour, now it is up to you to show persistence. Fill the ring with the power of the crystal and when the moment comes, you will rise to become the true King of Light. Free the fallen son of Lucis from his pain and give the world its light back, this is your only task.”

It's quite the stark difference between this and the English version if you think about it.

There is most definitely more clarity in the German version, whereas in the English version, there was room for more than one interpretation hence the confusion that I've been seeing online from the English speaking crowd.

I think the vocabulary they chose had a role to play in the confusion as well.

People were confused about
whether Ardyn was the one who "usurped" the crown and stole it from an existing King. This clearly conveys that Arydn was the King before it was stolen from him.

If you examine the paintings in the room before you face Ardyn, it clearly states that Ardyn was the original King of Light, and how he should have been included in the mythos picture alongside the other Kings.

Going by this translation, I guess you could say that Ardyn was special in that he was both the King and the Healer in his original time. Special enough to be deemed the King of Light.

We seriously need an Episode Ardyn. His story is too interesting to pass up. Great character.

Random but on closer inspection, his eye colour doesn't seem natural. I wonder if his eye turned cat eye yellow due to the Daemons inside him?

I know some people lurk here and don't comment, so if you didn't get it, I hope this clarifies things for some of you.
 
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Jubileus

Warrior of Light
Oct 7, 2016
1,651
1,369
I would actually buy both of these games.

https://mobile.twitter.com/spillingdown/status/841730781051420672

It makes me wonder will they be adding more features for the fishing and camping side of things into the base game later?

As in more fish, dishes, and tour missions?

All joking aside the tour missions were really good. Would've been great if they added the Episode Duscae missions, as well as the photo feature where a photo of the missions was taken at the end. It really made the tour missions seem important and memorable.
 

Jubileus

Warrior of Light
Oct 7, 2016
1,651
1,369
Found a very good video montage for the combat system.

No HUD and it's wonderfully edited and played.

I swear it looks like I'm watching a movie or something. Dunno why people hate it so much. It's a pretty good system that's easy to understand but difficult to master.

There's some semblance of the final boss fight on here but it's very brief. You've been warned.

 
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T.O.T

Blitzball Champion
Feb 2, 2017
533
540
I swear it looks like I'm watching a movie or something. Dunno why people hate it so much. It's a pretty good system that's easy to understand but difficult to master.
From a combat aspect, there are a good number of people that associate no game over = being easy. Then there's the hold the button stuff going around, even though you don't have to do that (reminds me of the complaints of XIII's auto-battle when that didn't need to be used either). There's also the "flash" but no substance remarks, which honestly only take place during a few times (2 - 3 depending on your outlook) during the whole campaign. Maybe some people thought this game was going to be an action game incorporating RPG elements instead of the opposite that actually took place. There's the more obvious one that it isn't turned based. I can't think of any other reasons atm, but I probably missed some.
 

Jubileus

Warrior of Light
Oct 7, 2016
1,651
1,369
I guess it's just easy for people to complain about anything nowadays.

Goodness knows the capacity for appreciation has been dwindling as the years go by. People are always looking to the negative first before anything else sadly.

If you needed to use a lot of potions in the first place, that just means the combat isn't as easy as some think it is.

I don't think the people who complain get this though.
 
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T.O.T

Blitzball Champion
Feb 2, 2017
533
540
I guess it's just easy for people to complain about anything nowadays.

Goodness knows the capacity for appreciation has been dwindling as the years go by. People are always looking to the negative first before anything else sadly.

If you needed to use a lot of potions in the first place, that just means the combat isn't as easy as some think it is.

I don't think the people who complain get this though.
I can confirm with my 22.5 min fight with Dread Behemoth. It was extremely difficult for me to get a run with no deaths, and it took many tries to get it down. Even still, I went through like 40ish Hi-Elixirs and 2 Mega-Elixirs. It was tough for me and motivated me to finally do the end game dungeons since I was pretty undergeared.

Far as the complaining, I think some people's expectations are unrealistic as they are constantly seeking the "perfect" experience...which really doesn't exist. Anything can be improved upon or done better. I think Mayuri says it best:
 
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Jubileus

Warrior of Light
Oct 7, 2016
1,651
1,369
I can confirm with my 22.5 min fight with Dread Behemoth. It was extremely difficult for me to get a run with no deaths, and it took many tries to get it down. Even still, I went through like 40ish Hi-Elixirs and 2 Mega-Elixirs. It was tough for me and motivated me to finally do the end game dungeons since I was pretty undergeared.

Far as the complaining, I think some people's expectations are unrealistic as they are constantly seeking the "perfect" experience...which really doesn't exist. Anything can be improved upon or done better. I think Mayuri says it best:
Yeah that Dread Behemoth was a challenge in and of itself.

I think the levels for the timed quests is just going to keep on rising. I wonder what's next? 10 Master Tonberries at level 160 each?

Ah Mayuri... he's always been a freaky one but he made sense in that video. I wonder how Aizen would have responded if Mayuri said that to him though?

Probably something like you're only a half rate scientist compared to me or something like that xD
 
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T.O.T

Blitzball Champion
Feb 2, 2017
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540
Yeah that Dread Behemoth was a challenge in and of itself.

I think the levels for the timed quests is just going to keep on rising. I wonder what's next? 10 Master Tonberries at level 160 each?

Ah Mayuri... he's always been a freaky one but he made sense in that video. I wonder how Aizen would have responded if Mayuri said that to him though?

Probably something like you're only a half rate scientist compared to me or something like that xD
The bar can indeed continue to be raised. If it does get raised beyond what's present, we'll need better gear to help maintain some means of balance in the fights if that makes sense. Knowing the Troll King he'd probably be like "When were you under the impression that I wasn't perfect?"
 
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