Xenoblade Chronicles X Announced

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APZonerunner

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This will probably be Nintendo's headliner at next year's E3. Considering we don't get another Metroid or Legend of Zelda announcement, however.
Well, Zelda's announced, and is a 2015 game, and this is a more niche RPG title. This'll no doubt be there in a big way, but let's be real: Zelda will be their kicker for E3.
 
Sep 26, 2013
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The twitter account made some tweets. Here's a translation of it.

“Apologies for the wait,” Takahashi said on Twitter. “I’m thinking of rambling here 2 or 3 times a week from now on. This time, I’ll start by talking briefly about how the Xenoblade X project began.”

“After the completion of the previous Xenoblade, when I told [Hitoshi] Yamagami-san’s team at Nintendo that I wanted to create something a little more sci-fi using Xenoblade as a base, they said it could be worth the challenge.”

“So then, we began thinking about what updates would be possible with the Wii U (such as making the maps seamless, having the game connect online etc.) and started to research. When everything seemed feasible, that’s when actual development began.”
 
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As is probably mentioned many times by now, the few seconds of our mute protagonist leaping from backyard to backyard with the power of anti-gravity in the residential district of New Los Angeles looked weirdly incongruent from the rest of the game - like it doesn't belong there. By no means is this a bad thing. It just amused me a little, because if you showed me these few seconds in isolation, out of context, perhaps with the Neo LA dome walls covered up a bit in the background, I'd be hard pressed to correctly guess that this is the same game as the one that has you fighting giant dinosaur creatures with Gundams.

Character models are baaaaad. I've seen the Xenosaga style. This reminds me a more of the Xenosaga style than the Xenoblade style and I don't really find it very appealing. I can live with it though. Yeah, cutscenes will still be there, but most of the time I'll hopefully be looking at the back of their heads, or the back of a mech. Or up a giant dinosaur alien's rear end.
 
Sep 26, 2013
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More tweets.

Xenoblade Chronicles X Executive Director Tetsuya Takahashi of Monolith Soft recently spoke more about the upcoming Wii U title on Twitter, about how he wanted to create something a little more sci-fi using Xenoblade as a base. Today, he updated with a few more tidbits about the game’s current status.

“This is a continuation of our my previous talk,” Takahashi noted.

He continued: “The development [of Xenoblade Chronicles X] did have its twists and turns, but we were able to finish up (just a little more until it’s complete) Xenoblade Chronicles X in the sci-fi world we aimed for from the beginning in a seamless open-world with online play, and I feel that we were able to overcome several obstacles as far as game development goes.”

“With the vast world that was shown when Iwata-san introduced the game in the Nintendo Direct the other day, it would bring me great pleasure to have you folks get to thoroughly explore it.”
 
May 26, 2014
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Y'know I just thought of this, but I hope you can control all party members in this game. I know you could in Xenoblade, but the whole player-created avatar thing leads me to believe they may not go down that route this time. Does anyone know if they've said anything about this?
 
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Sep 26, 2013
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Latest batch of tweets.

Xenoblade Chronicles writer Yuichiro Takeda is also the main script writer behind Xenoblade Chronicles X, director Tetsuya Takahashi revealed via Twitter today. Prior to Xenoblade, Takeda had worked with Takahashi on the anime adaptation of Xenosaga.

“After the basic fantasy story for [Xenoblade], we’re having him write a deep and distinctive sci-fi story this time around,” Takahashi tweeted.

Takahashi then went on to remind fans that composer Hiroyuki Sawano (Attack on Titan) is in charge of sound, while Kunihiko Tanaka (Xenogears, Xenosaga, Xenoblade) is in charge of character designs.

Regarding Tanaka, Takahashi stated: “I’ve known Mr. Tanaka for a long time, but this time I asked for his cooperation to bring out the Xeno-ness in the art.”

Y'know I just thought of this, but I hope you can control all party members in this game. I know you could in Xenoblade, but the whole player-created avatar thing leads me to believe they may not go down that route this time. Does anyone know if they've said anything about this?
They haven't said anything about this yet.
 
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Sep 26, 2013
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More tweets.

Firstly he mentions that aside from Kunihiko Tanaka's designs, they have many other artists working on different types of designs. There are various alien races in the game, and he wants to really bring out the various unique characteristics in their cultures and so on. For the graphics in the game to be able to reflect the different cultures, they have different artists fleshing out the details in the design phase. He teases that we have already seen one of these unannounced races on the early teaser site for the game that Monolithsoft put up.

He goes on to talk about the writing in the game. He says the script isn't written by Yuichiro Takeda alone, because compared to Xenoblade, this time there's a lot more text to handle. They brought in Kazuho Hyodo (an anime script writer) to help with the workload, and since he has a lot of experience working on scifi works, Takahashi is not worried. Next week he's going to introduce some of the design staff.
 

Squirrel Emperor

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Sep 26, 2013
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More tweets!

[Takahashi] I teased you all last week, but from today I'd like to introduce the games' designers a few at a time. Firstly, there's Takayuki Yanase. He is able to accurately realize my requests each time I approach him, so I trust him greatly. For this game, he drew the really cool Dolls (Robots) for us. http://members3.jcom.home.ne.jp/yanase02/
Next there's Koichi Mugitani. He should be well know amongst Xeno-series fans. Of course, for this game as well, he has been one of the most important people to assist with development. http://chocolateshop-float.com/
 

Squirrel Emperor

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Sep 26, 2013
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Tweets just keep coming.

Takahashi is just giving more details on Yanase and Mugitani's contributions on the project. He mentions that Yanase is famous for his work on Gundam 00, and that he recalls that he joined the project around the time Kotobukiya's Frame Arms model kits were announced. His request for Yanase was to design the Dolls in the game to mechs which can transform into multiple different vehicle types from single convertible base frames.

He then talks about Mugitani. Apparently he'll be handling the entire design line for "a certain faction" in the game. He's being sort of vague, but he says that he requested him to join the project because in all of Japan he feels that this is something only Mugitani can design. He remembers first meeting him for this project at a coffee shop in Tachikawa, and he's very pleased that each time he gets designs back from him, they are really detailed. Apparently we can also look forward to his designs of "sexy battle suits" for some troops. :p
 

Squirrel Emperor

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Sep 26, 2013
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More tweets.

[Takahashi] My apologies, but today I will depart from introducing the game's designers to talk a little bit about the 'Dolls'. Dolls are about 5 times larger than a tall human, at about 9~10 meters (Translator's note: roughly 29"6' ~ 32"9') tall. This is the maximum measurement, when the Dolls and humans are combined, while searching the map or battling. If we made the robots larger, the map would also have to be even larger, which is not just a problem of the overall budget, but also searching the map would take an overly long time. It's been 15 years since Monolith Soft was founded and I finally feel like I have successfully created an RPG with humans and robots combined, a long held vision of mine.
 

Squirrel Emperor

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Sep 26, 2013
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More tweets.

Takahashi is introducing two new designers on the project today. Yasushi Suzuki is a very talented artist who he has wanted to work with for a long time now, this time he finally got him on board. Suzuki will be designing the mechs on the main enemy faction in the game. The giant mech seen in the final scene of one of the previous trailers was designed by Suzuki.

Raita Kazama is also involved in this project. He was the main image illustrator for Xenoblade, so fans should be familiar with his work. Kazama is mainly responsible for designing alien NPCs and the primordial life forms (monsters) living on the planet. Takahashi adds that while as an artist Kazama has a delicate touch, as a person is is a pretty muscular macho dude. Lol.
 
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Sep 26, 2013
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More tweets.

Takahashi is introducing another two designers today. One of them is Yoko Tsukamoto (http://yokotyo.sub.jp/), and he says that my mentioning her name, he thinks that people will understand that Xenoblade X's world isn't just made up of scifi elements. (What he means is that Tsukamoto is a famous fantasy illustrator.)

Another designer on the game is Takashi Kojo (http://www.kojo-takashi.jp), who will be doing enemy design for the game. Takahashi says that the highlight of Kojo's designs will be huge enemies, and that he is responsible for designing the strongest unique enemy in the game. He is also responsible for designing the Growth Soldiers which players will see a lot of in the game (while getting crushed under their feet lol).
 
Sep 26, 2013
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Not much in this wave of tweets.

Takahashi seems to realize that continuously introducing one designer after another in the tweets can be rather boring, but he asks that fans bear with him because he wants to introduce as many of these artists as possible. (duckroll note: It seems that the idea of posting some artwork from the game to make it less boring has not dawned upon him, unless he's not allowed? :p)

Today he introduces another two artists involved in the project - Fumihiro Katagai and RARE Engine.

He also shares that as development on the game progresses, they're seeing a lot of stuff where they go "wow, this is even more interesting than that." He feels that when a project has reached a point where the general direction has already been set, it can be pretty challenging for those joining after. He is very grateful to those who happily accepted the offer to take part.

Takahashi doesn't talk about what the two designers are working on. I can give some background on them though. Katagai is a mecha/conceptual designer who works on anime. He did some guest mecha designs for an episode of Space Dandy, and he worked on various stuff in the past like Last Exile, Votoms, Eureka Seven AO, the Short Peace segment Farewell to Arms, etc. I'm not familiar with RARE ENGINE's work, but he's an illustrator who seems to work mostly on magazine illustrations and artwork for digital card games like Code of Joker and Lord of Vermilion.
 
Sep 26, 2013
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Your best bet of seeing a new footage is in a Nintendo Direct.

More tweets (from a couple of days ago).

Hideyuki Matsumoto is the final external designer Takahashi is introducing. They used to be colleagues in a previous company (Both Matsumoto and Takahashi were former Square employees), and Matsumoto helped him on Xenosaga as well. He is a designer who has a profound knowledge of firearms, so for this game he's mainly drawing designs for weapons used by characters in the game (as opposed to mechs I suppose). On reflection, Takahashi gives himself another pat on the back for assembling a top-class team of designers for the game. (lol)

For the backgrounds, they engaged Kusanagi for the design work. It's a company that specializes in background design, and they have a lot of experience on adapting drawn artwork into 3D models, so it was a no brainer. (Kusanagi is a background studio who works on many anime and videogame projects)
 
Sep 26, 2013
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Not much from latest tweets.

He says that he has pretty much introduced all the designers, but lastly he wants to mention the internal Monolithsoft staff. He isn't going to name them one by one, but he just wants to point out that without their hard work, the huge variety of different designs from the various designers would not be unified into one game world.
Website updated with full track from E3 2013 trailer. It's a Christmas gift!

Download link: http://xenobladex.jp/media/xeno_sound2.mp3