Compilation of all FFXV footage

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DrBretto

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Mar 18, 2016
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#25
There used to be a climb system in FFXIII Versus. I was hoping they would surprise us and add it back.
I don't think there every really was. I think that's one of the things the fans were given an inch and took a mile. I've read plenty of people talking about it, but the way they talked about it was inconsistent and I saw more people claiming it was never said than sources suggesting otherwise. The closest thing to evidence I have seen is the part of the E3 2013 Japanese trailer that has Noctis climbing some huge moving statue, but even if that's not just supposed to be a cutscene, in game, it'd be a setpiece battle anyway.

I think at most, this was never more than a "looking into the possibility" stage.
 
Aug 13, 2016
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#26
I don't think there every really was. I think that's one of the things the fans were given an inch and took a mile. I've read plenty of people talking about it, but the way they talked about it was inconsistent and I saw more people claiming it was never said than sources suggesting otherwise. The closest thing to evidence I have seen is the part of the E3 2013 Japanese trailer that has Noctis climbing some huge moving statue, but even if that's not just supposed to be a cutscene, in game, it'd be a setpiece battle anyway.

I think at most, this was never more than a "looking into the possibility" stage.
Good god. There was one and Tabata said they removed it. He said that in one of the ATRs. It wasn't only during leviathan fight. It was featured in many trailers. There was also a double jump.

The train sequence from reclaim your throne and other trailers is missing the climb system. The train sequence from ffxiii versus had it.
 

DrBretto

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#27
Good god. There was one and Tabata said they removed it. He said that in one of the ATRs. It wasn't only during leviathan fight. It was featured in many trailers. There was also a double jump.

The train sequence from reclaim your throne and other trailers is missing the climb system. The train sequence from ffxiii versus had it.
Well, "good god" I still am seeing someone making that claim without evidence. I'm quite happy to be proven wrong, but I think this is one of those things that got distorted, along with some assumptions.

For the record, I remember the sane ATR you're talking about and I disagreed with the notion that it was "removed" so much as it was confirmed not to exist.

I love me some crow, though, so feel free to prove me wrong with a link or something.
 
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#28
Well, "good god" I still am seeing someone making that claim without evidence. I'm quite happy to be proven wrong, but I think this is one of those things that got distorted, along with some assumptions.

For the record, I remember the sane ATR you're talking about and I disagreed with the notion that it was "removed" so much as it was confirmed not to exist.

I love me some crow, though, so feel free to prove me wrong with a link or something.
It existed and they removed it. It wasn't QTEs and wasn't scripted. They just didn't want to bother.
When you're a "video game" company and cut parts from a "game" and release them as an "anime" and a cgi "movie"...
http://i.imgur.com/qrR63Uk.png
https://gamerhorizon0.files.wordpress.com/2013/06/final-fantasy-xv-screenshot.jpg
http://i.imgur.com/AeBIxzX.png
http://i.imgur.com/kgKCeDg.jpg

Another one with a mech where Noctis double jumps. Another one where he climbs a higher step on one of the tanks. All this can't be scripted. Or why bother make a game and just make it all QTE like a David Cage game. In scripted gameplay sequences you can't rotate the camera. The part where Noctis squeezes through a wall in Duscae was scripted. The camera should be static.
 

DrBretto

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Mar 18, 2016
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#29
There is nothing there that suggests it's not setpieces. Or that any of that is functionally any different from hanging from a blade he ports to.

QTE is not the same thing as a setpiece. Some climbing in a scripted scene is not the same thing as a climbing system a la Collosus. It's fans getting an inch and taking a mile.
 
Likes: LeonBlade
Aug 13, 2016
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#30
Agree to disagree. In uncharted, the "give me a boost" is a "setpiece". In Assassin's Creed, some moves like the sliding through an opening as in AC syndicate is a setpiece. They're like small cinematics and the camera zooms in. I do not believe this was the case with any of the above. There were far too many to be scripted. There were no buttons on the screen and many were outside of battles so they weren't the result of "parry" or any attack.
 

DrBretto

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Mar 18, 2016
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#31
Agree to disagree. In uncharted, the "give me a boost" is a "setpiece". In Assassin's Creed, some moves like the sliding through an opening as in AC syndicate is a setpiece. They're like small cinematics and the camera zooms in. I do not believe this was the case with any of the above. There were far too many to be scripted. There were no buttons on the screen and many were outside of battles so they weren't the result of "parry" or any attack.
I think you might wanna brush up on what a setpiece is. You're still talking about QTE
 
Likes: LeonBlade
Aug 13, 2016
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#32
Again, there were far too many to be included in a game. We could grab ledges in Light Returns. The same basic and simple climbing mechanics exist in KH. Saying one team is more competent than the other doesn't make me any less of a fan.
 

DrBretto

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Mar 18, 2016
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#33
Again, there were far too many to be included in a game. We could grab ledges in Light Returns. The same basic and simple climbing mechanics exist in KH. Saying one team is more competent than the other doesn't make me any less of a fan.

.... what?
 

LeonBlade

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Oct 25, 2013
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#36
It existed and they removed it. It wasn't QTEs and wasn't scripted. They just didn't want to bother.
When you're a "video game" company and cut parts from a "game" and release them as an "anime" and a cgi "movie"...
http://i.imgur.com/qrR63Uk.png
https://gamerhorizon0.files.wordpress.com/2013/06/final-fantasy-xv-screenshot.jpg
http://i.imgur.com/AeBIxzX.png
http://i.imgur.com/kgKCeDg.jpg

Another one with a mech where Noctis double jumps. Another one where he climbs a higher step on one of the tanks. All this can't be scripted. Or why bother make a game and just make it all QTE like a David Cage game. In scripted gameplay sequences you can't rotate the camera. The part where Noctis squeezes through a wall in Duscae was scripted. The camera should be static.
You posted links from the pre-rendered mockup footage as proof that it was in the game? I'm pretty sure Tabata just meant that it was scraped entirely as an idea for the game. Honestly, it seems like it would only be used contextually anyways. There aren't really that many reasons you would need to climb on things unless it was a set piece. Out of all things I was excited about in this game, being able to climb onto things was the least of my concerns. I know everyone has their own opinions, but I think it's kind of ridiculous to be salty over something like that.

As for the anime, none of that stuff was supposed to be in the game. The movie on the other hand, this entire section of the game would have played out in less time than it takes to watch the movie, so I'm glad to have the movie over the game. It really doesn't make sense with the pacing of this game for Noctis to be in Insomnia during the invasion anyways. Look back at the old trailers and you will realize that none of it makes sense. Noctis is somehow in the city where the crystal is but it gets stolen under his own watch and he doesn't die and no one tries to kill him? But, then the antagonists want to kill him anyways...? How does any of this make sense?

It's clear from the E3 trailer in fact that Noctis was likely gone by the time Ardyn and Eldercapt left the citadel anyways given that they are leaving without any fear of being attacked and they comment that the Lucian line needs to be severed. This to me says that Noctis already fled from the city, and that this entire section of the game would be extremely short lived without much substance. The ONLY thing that we miss out on is being able to drive away from the city while it's under attack. Hover, in return, we get to go back to reclaim the city in an epic battle, so really I don't see it as a loss in any way. Ultimately, the movie choice was made to condense the contents of the XV story into one game, and I'm glad for it. The XIII sequels were a huge fucking mistake, and I don't want XV to last for the rest of this generation like XIII did for the PS3/360...

As for double jump, aerial combat looks better than anything Versus has ever shown, and there was talks of there actually being some form of double jump aerial maneuver actually being in the game as an ability you can buy very far into the tree. Again, this seems like another thing that's pointless.

When I can do this...

...why should I care about a fucking double jump?

As for the camera thing, I have no idea what you're going on about... Those sections where the game takes control of Noctis going into the cave were done for the sake of loading... It's kind of obvious if you've ever seen other video games where they do the same thing. You can hide a lot of load times behind events like this. Besides, why does it even matter, he scoots his way through cave walls, what's the actual problem here?

Again, there were far too many to be included in a game. We could grab ledges in Light Returns. The same basic and simple climbing mechanics exist in KH. Saying one team is more competent than the other doesn't make me any less of a fan.
Those games don't have the weighted realistic physics of this game though. It's not like this game wont have elements that involve using verticality and things, you have ladders and you'll likely have areas in the game where your buddies pull you up ledges, etc. None of this seems to really matter, you look at the GIF I just showed you again and you still think that things that don't add much to the gameplay matter in a way that gets you annoyed. You know what annoyed me back in Duscae? When aerial combat wasn't in. When blocking/parrying felt like shit... you know, things that matter to the actual gameplay. Once Platinum Demo came out though, all of that was cleared up and now I don't have any concerns over the gameplay system. I get that you wanted these elements in the game, I don't blame you for them at all... but ultimately it seems like a petty thing to complain about.

But, honestly, the thing that bothers me the most... is that this is OFF TOPIC
 
Likes: Nye
Aug 13, 2016
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#37
Well I was asked to post links to prove that such thing as climb system existed and I did. That's not off topic.
I believe climb mechanic existed because: 1- map disappear from IU in scripted segments 2- Camera becomes static. Most people think otherwise because a dialogue was playing during those segments. 3- I also think Square is not the type of company to release a game where you could through the entire thing just by pressing a sequence of buttons. Those climbing moments were 4- too frequent to be scripted. I don't like QTEs. I could write a thesis on why I detest such concept (damn you god of war) but THAT would be off-topic.

I went over neogaf, someone posted that the game gives you the option of going with those sequences or "combos" OR button mashing for sore Action lovers as myself. Does it? In DMC and Bayonetta, the game doesn't put combo sequences on the screen for you as the case with FFXV and allows you to block WHENEVER AND FOR AS LONG as you want. I believe this was the case. I believe it.

I say this BECAUSE I CARE. The game has so much potential.
I love ffxv, I'm not bashing yo ;-;
 

DrBretto

Warrior of Light
Mar 18, 2016
1,605
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#38
The game doesn't need extra manufactured hate born from misunderstandings.

There never was a climbing system. You can't hold it against the game if it's your mistake.

And again, you are mixing up QTE, button prompts and setpieces. It's all jumbled up. I'm saying this for your own good, do some research before you post again. There's having your own opinion, and there's hiding behind the concept of an opinion to mask ignorance. We can't have a productive conversation when you have your own made-up definitions of everything.

And it definitely doesn't need to be made in THIS thread. Yes, you were asked to back up your claims (which you were not successful in doing) but only because you made the most puzzling claim in the first place:

Just add the climb system back and I'll leave kingsglaive alone.
This thread is the master thread of awesome for game day hype. It does not need this nonsense in it. And that's exactly what this exchange is.

Edit: Actually, could a mod split this "conversation" out so it doesn't sully what will be the best thread ever on November 28th?
 
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