Ash of Gods: new tactical RPG in development

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Ash_of_Gods

Stiltzkin's Apprentice
Jan 9, 2017
11
0
#1

Greetings!
Let me tell you about new tactical RPG Ash of Gods that combines the elements of different genres, including visual novel, tun-based strategy and a card game.
Ash of Gods story is based of an unpublished book that is still being worked on by a russian fantasy author Sergey Malnitsky. It introduces the setting, all the characters and serves as a canon for the story.
If you would like to be among the first ones to get acquainted with the game's story and enjoy reading fantasy - you can read the already published prologue as well as the first and second chapters at our website.
What do you think of it? In particular:
  • Do you like the IP (world, locations, factions)?
  • Do you find the characters likeable?
  • What do you think of the writing/dialogues part?
Also, would you like to see more visuals from the game?
Thank in advance for your opinions
 

Ash_of_Gods

Stiltzkin's Apprentice
Jan 9, 2017
11
0
#2
Let me introduce to you one of the characters from Ash of Gods.



His name is Coronzon and he is a cardinal of Divine Retribution Temple. His eyes are as tenacious as his long thin fingers – and if his glance stopped on somebody’s face for more than a couple of seconds, it means that Coronzon has seen right through this man – and has already decided on his destiny.

Do you consider him good or the bad guy?
 

Ash_of_Gods

Stiltzkin's Apprentice
Jan 9, 2017
11
0
#3
Here is a sample of the game's dialogues' interface:




We actually had to sweat a bit over it - at first glance it might seem to be a standard look for a visual novel. However, we wanted to produce something similar to traditional cinema, with the protagonist presnet in the shot and the camera changing its position. Also, to make things clearer, artist Lekso Tyger has drown several shields for the characters portraits which also show its class.

What do you think of this look? The icon is not unnessesary, is it?
 

Ash_of_Gods

Stiltzkin's Apprentice
Jan 9, 2017
11
0
#4
Let me also tell few words about the game's combat system.





First of all - Ash of Gods will have turn-based combat that will take place in various moments during the playthrough on dedicated battlefields. Here is some information about it:
  1. We're developing our own ruleset with some unique and (hopefully) exciting mechanics
  2. We do not have RND, so no rolls and hit/miss chances.
  3. Besides the characters in his party the player can use powerful cards during the battle.
  4. Each character has only 3 basic parameters
    HP - health points, once it reaches 0 the char dies;
    MP - energy points, they are used for special moves and rushing across the tactical field. Once it reaches 0 - any further damage toward MP will deal x2 towards HP;
    AT - attack, servers as the base parameter for skills.
  5. Any attack can be aimed at either opponent's HP or MP.
  6. Powerful attack use HP points (and not only for a berserker or a blood mage but across many of the classes).
If you don't mind to read long articles - you can read about the process of creating the combat system on our website https://ashofgods.com/news/new-approach-to-turn-based-strategies/ . You can also get your hands on the prototype and check it out for yourself here http://game.aurumdust.com/. It has very limited UI and player support so it's pretty hardcore at this point, but we will greatly appreciate if you give it a shot and share some feedback here. Beware that there is no AI yet, so you can do 1 out of the 3 things:

  • Open it in 2 browser tabs and play with yourself (we don't judge);
  • If you happen to have a friend - send him the link and fight against him;
  • I'd be happy to play against you - so just shoot me a PM with the time that you'd like to give it a shot.
As always - feel free to ask me anything about it (ie classes, skills, mechanics, etc.)
 

Ash_of_Gods

Stiltzkin's Apprentice
Jan 9, 2017
11
0
#5
Another character we've finished - Treeg, Jerana's crown prince.





Being a crown prince, Treeg is very scrupulous about matters of national importance. Sometimes so scrupulous that you may even consider him a dictator. Still, despite his slight arrogance (what else did you expect from the prince?), Treeg is an honest and fair man, and he never will commit a dastardly act. But if you screw up your duties and jeopardize the greater mission, Treeg will be ruthless and see to it that you get a thorough flogging. Just to assist in your comprehension.

What are your impressions of this character?
 

Ash_of_Gods

Stiltzkin's Apprentice
Jan 9, 2017
11
0
#6
Hello again! Please take a look at combat animation of the wizard named Rumlin (his portrait version is upper in the thread). What do you think of this? Is it lifelike?



 

Ash_of_Gods

Stiltzkin's Apprentice
Jan 9, 2017
11
0
#7
Check out Ash of Gods main menu theme that was made by Adam Skorupa during January 2017. As we think, the mood and the atmosphere of our game is captured very well in this music theme, and we're very glad to share it with you. What are your impressions of it?

 

sergann

Stiltzkin's Apprentice
Mar 3, 2019
6
0
#8
Here is a sample of the game's dialogues' interface:



Redtube Beeg Spankbang
We actually had to sweat a bit over it - at first glance it might seem to be a standard look for a visual novel. However, we wanted to produce something similar to traditional cinema, with the protagonist presnet in the shot and the camera changing its position. Also, to make things clearer, artist Lekso Tyger has drown several shields for the characters portraits which also show its class.

What do you think of this look? The icon is not unnessesary, is it?
One of best stories in all game history,stuff of bestsellers. Blance personal story alone is a tale of legend. The Reaping doesnt forgive nor forget.
 
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