FFXV discussion thread [No Spoilers]

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Ikkin

Warrior of Light
Oct 30, 2016
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Also what's with Omen trailer, and demon Noctis did that play a role in the game in the game much? I mean was Regis trying to prevent demon Noctis from killing Luna? I mean ok? I mean well you know.
A rapidly shifting world, enemies that appear endlessly, gradual loss of abilities…
And a madness that brings harm to the beloved fiancée.
This short movie, which can only be described as a nightmare for the struggling Noctis, is a collaboration between FINAL FANTASY XV and Digic Pictures, the world renown 3D animation studio that also took part in the creation of KINGSGLAIVE FINAL FANTASY XV.

This beautiful yet violent motion picture inspired by the world and story of FINAL FANTASY depicts an “omen” for Noctis’ father, King Regis, of a catastrophic future that must be avoided.


It's described as both a nightmare for Noct and an omen for Regis; either way, it's probably best understood as operating through dream logic.

The way I interpret it, Noct follows Pryna -- a seemingly innocuous symbol of his duty -- while overtly paralleling Luna. Along the way, he's stripped of everything he uses to defend himself and is eventually left vulnerable and weaponless. In the end, it's revealed that the duty he's been following is actually a harbinger of death (the hellhound); Luna is slain by a "Noct" who has no control over his actions using the Trident of the Oracle (a symbol of her own duty). Noct's own death isn't specifically foretold, but it's kind of implied by the mirror image thing shown earlier in the trailer and the Crystal's part of the conversation (speaking of its need for one more death in English vs. speaking of the King's Calling in Japanese).

In other words, it's a weird dream logic way of saying that Noct's duty isn't what it seems and will eventually demand blood, regardless of Noct's own wishes.
 
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T.O.T

Blitzball Champion
Feb 2, 2017
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It was supposed to be in the base game.
Oh really? Where are you getting this information from anyway? Here's a fun fact for you: At a past ATR that took place in Japan Tabata asked the crowd if they would like to see Gilgamesh since he did get mentioned. The crowd reaction is probably a big reason why he'll even be in the game in some format. Party switching had been removed sometime back. The DLC episodes have gameplay fitting for each of the Chocobros. The base FFXV game gameplay wise revolves around Noctis. There is no arguing that point. Also, you also have to factor in time and the reality that the disc limit was reached. So even if in the event their individual stories were present day one, something else would have had to been sacrificed. At least with them coming out, there is a lower chance of them being low quality aspects of FFXV.

Has anyone managed to 100% the ascension grid?
Some people have maxed the grid out already.
 
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Jubileus

Warrior of Light
Oct 7, 2016
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Very nice! Thanks for sharing this. My piano collections CD shipped yday so haven't heard the full track yet until now.

Luna's theme was always beautiful sounding to me. Very tragic, bittersweet, sorrowful and filled with regret, yet hopeful at the same time.

I only wished they did a piano collections version of Hellfire. That would've been amazing as... hell (yes, awful pun intended lol)


Edit: Can't believe some people already received their CD. Technically it's meant to be released tomorrow but damn, some shipping companies work fast.

If/when they release the piano sheets for this, I'm jumping on that so damn fast.
 
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xXShuyaXx

Forest Owl
May 25, 2016
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They should have included those DLCs in the game, they were very needed, should've delayed this game till 2017 if need be, man damn that 2016 contract.
Or at the very least write out
]that Prompto being an MT thing.[/SPOILER
reading you
Also what's with Omen trailer, and demon Noctis did that play a role in the game in the game much? I mean was Regis trying to prevent demon Noctis from killing Luna? I mean ok? I mean well you know.
Geebus, how daft can you get?? I literally can hear the atoms in my brain frying from listening to you...

It can't be in the launch game, it just can't. How many times have I mentioned that discs are not some magical portals that have unlimited space?? It just doesn't work that way, please use your god damn brain, I know you have one.

Even if they work on it and put it all in as a day one DLC and spend another year or two, there would be no difference in playing the game now and waiting a year for updates, or waiting a year of delays to download gigabytes of data on launch. People already complain about a 2gb patch taking forever.

At least use some some damn **** logic, **** this is making me salty.
 

Nova

Warrior of Light
Jul 14, 2015
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Trust me Shuya, he's beyond imprudent & asinine to even garner a thoughtful response. I wouldn't waste your breath.
 

Hey Everyone

Keyblade Master
Dec 30, 2016
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Geebus, how daft can you get?? I literally can hear the atoms in my brain frying from listening to you...

It can't be in the launch game, it just can't. How many times have I mentioned that discs are not some magical portals that have unlimited space?? It just doesn't work that way, please use your god damn brain, I know you have one.

Even if they work on it and put it all in as a day one DLC and spend another year or two, there would be no difference in playing the game now and waiting a year for updates, or waiting a year of delays to download gigabytes of data on launch. People already complain about a 2gb patch taking forever.

At least use some some damn **** logic, **** this is making me salty.
"It can't be in the launch game, it just can't. How many times have I mentioned that discs are not some magical portals that have unlimited space?? It just doesn't work that way, please use your god damn brain, I know you have one." Assuming that Prompto's DLC couldn't fit, and those things were removed from the story because of storage reasons, also forgetting that multiple discs can be a thing, Also compression is a thing, I mean we have installs for a reason.
look FFXV shouldn't have been written around DLC that would cause holes in the story ie. Prompto's DLC that is why I also say it also should have been written out, same with Ignis going blind those are absolutely necessary character moments that should have been in the game, that affect the overall plot of the main cast, same with the Gladio stuff while not as important to the plot, kinda odd for him to just dip out randomly then reappear, but I let it slide, it's not relevant to the plot, but when I saw Cor was with him, I'm starting to feel more disdain.

>Even if they work on it and put it all in as a day one DLC and spend another year or two, there would be no difference in playing the game now and waiting a year for updates, or waiting a year of delays to download gigabytes of data on launch.
If they had the time to include it in the game it wouldn't be DLC in the first place
 
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Hey Everyone

Keyblade Master
Dec 30, 2016
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Trust me Shuya, he's beyond imprudent & asinine to even garner a thoughtful response. I wouldn't waste your breath.
Yes because wanting moments that actually have an impact is asinine(Sweet Prompto), that have the remote bit of setup is asinine. Yes because wanting a game where DLC isn't a necessity yes a necessity for certain story plot points to have a sembalance of impact that isn't just brushed off and hand waved to the point where it can be written out and it wouldn't matter, it doesn't add anything, but it instead adds holes, and has no impact, absolutely none.

If Final Fantasy XVI has the same flaws as FFXV in the story department, this franchise is dead to me. I mean when one of the rumored plot leaks for Versus XIII that may be even fake gives more weight to certain plot points in FFXV then my god you done fucked up.I mean was it suppose to bring shock or concern?

Hopefully with Final Fantasy XVI they don't try this again, return to the storytelling format of the PS1 era of Final Fantasy now that's an era of great storytelling, not this, not this.
Don't do any movies, no anime until the game is out, until I can play the game in my hands.
Final Fantasy XV should've taken a note from the FF7 Remake, and FFXIII multi-part if you can't cram so much lore into one game, and have the story be told well, then don't do it.

This is what they should have done
https://www.reddit.com/r/FFXV/comments/5n7rqa/spoilers_ffxv_as_a_trilogy/
They bit off way to much they could chew.
 
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Jubileus

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Oct 7, 2016
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@Hey Everyone

Use spoiler tags.

Although I agree that some of the important moment should've been at the very least lightly touched upon in the main game instead of being quickly passed over, Shuya does have a very good point in that game discs have finite space.

Multiple discs would've increased production costs profoundly.

As outsiders to the development process, it's very easy to point fingers and say "this should've been done like this or that." However things played out the way they did because the team did what they had to do to get the game out on time.

In other words, the game we have today is a culmination of the team doing the best they can, with the resources they had, with the limited time given to them.

Unless you're an actual video game developer, it doesn't make sense to speak as if your way of doing something is correct. It's more complex than that.

That's like telling a brain surgeon how to do his job while never having picked up a medical book before.
 
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Hey Everyone

Keyblade Master
Dec 30, 2016
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@Hey Everyone

Use spoiler tags.

Although I agree that some of the important moment should've been at the very least lightly touched upon in the main game instead of being quickly passed over, Shuya does have a very good point in that game discs have finite space.

Multiple discs would've increased production costs profoundly.

As outsiders to the development process, it's very easy to point fingers and say "this should've been done like this or that." However things played out the way they did because the team did what they had to do to get the game out on time.

In other words, the game we have today is a culmination of the team doing the best they can, with the resources they had, with the limited time given to them.

Unless you're an actual video game developer, it doesn't make sense to speak as if your way of doing something is correct. It's more complex than that.

That's like telling a brain surgeon how to do his job while never having picked up a medical book before.
>Although I agree that some of the important moment should've been at the very least lightly touched upon in the main game instead of being quickly passed over, Shuya does have a very good point in that game discs have finite space.

So I can't say that the developers should have done this, but Shuya can say but discs have finite space assuming compression couldn't fix this, and the fact we don't even know the space that the episodes will take, also can't blu-rays hold up to 100gbs.
Also I'm sorry but disc space is no excuse for the storytelling of this game, other developers have managed to have great stories within the confines of the disc as is, I'm sorry but when I see other developers doing things ie. Witcher 3, then I'm not going to cut Square slack, when I know they can do better.

>Unless you're an actual video game developer, it doesn't make sense to speak as if your way of doing something is correct. It's more complex than that.
Again when I see other developers do certain things, and come up with better results than a company I put in high regard, I ain't going to be like oh well, Square isn't living in a damn bubble they are competing, and I know they can actually do better. They ended up rewriting Nomura's story to where it needed sequels to only "needing" one title, and sequestered the other stuff a damn mediocre movie, and a alright anime. Also I'm going to be real here, I was a bit worried when they announced the FFXV Universe, before the game launched. FF7 has a compilation but that happened years after the game launched, and when I heard the reason for it, and looking at the game now it's all the more jarring. If they only wanted to do one game fine, then write around that better, if some plot points have to be removed fine, remove them, tell the story you can tell within the confines of the space you got, and within the time you got, and make it a coherent narrative with set up, character development, and pay off make something that can be on par with Final Fantasy X,VII, VI, VIII, IX, Kingdom Hearts 2, or Kingdom Hearts 1 whatever it's their job to make sure that this poor storytelling doesn't happpen, and we see the potential, I see it, and I'm disgruntled.

We've seen Square do this before, so I don't know why people are being quiet now, you shouldn't be. Have ideas, some developers are very open about what they do with their game, voice your opinion, voice your two cents, tell them this isn't ok tell them what you don't like about the story and why, because if you don't then FFXVI might not do so hot next time, as it won't have the hype that FFXV had around it I can almost guarntee , in fact I wouldn't be surprised if a lot of the FFXV sales are because of Versus, and the rest because of the western elements used in the game itself.
 
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Hey Everyone

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Also about the "60FPS" Pro patch was it too much for them to give another option for it to be locked at 30FPS, so that the framepacing issues would be better, I mean as it stands it's just an unlocked PS4 Pro lite mode, that has a very unstable framerate. I hope the PC Version comes out soon, let's get an actual 60FPS.
 

Jubileus

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Oct 7, 2016
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@Hey Everyone

You misunderstand greatly *sigh*

I am talking specifically about the game development process, not the process of putting it out there for retail sale, which involves printing it on disc and the physical packaging.

Two very different things.

My agreeing with Shuya's point is that, cost for packaging would've been too costly.

Game development being storyboarding, asset creation, design, animation, and so on.

Here is my original post on the matter. It is in regards to the story of the game and why it is the way it is now.

"As outsiders to the development process, it's very easy to point fingers and say "this should've been done like this or that." However things played out the way they did because the team did what they had to do to get the game out on time.

In other words, the game we have today is a culmination of the team doing the best they can, with the resources they had, with the limited time given to them."

Keep in mind that I found the storytelling disappointing, and I'm not excusing that. However my point still stands. They just did the best the could within the given time frame, disappointing storytelling included.

You really need to start learning how to compartmentalise topics because you completely derailed the original point I was trying to make, as well as being all over the place with your argument.
 
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Hey Everyone

Keyblade Master
Dec 30, 2016
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@Hey Everyone

You misunderstand greatly *sigh*

I am talking specifically about the game development process, not the process on putting it out there for retail sale, which involves printing it on disc and the physical packaging.

Two very different things.

Game development being storyboarding, asset creation, design, animation, and so on.

Please go back and reread my post after my clarification.

My original argument was people who have never developed a game like to talk as if they understand the process to the point where they think it's easy, and that they can do a better job. Which they don't. On both counts.

You really need to start learning how to compartmentalise topics because you completely derailed the original point I was trying to make, as well as being all over the place with your argument.

All I ask is you stay on topic and address the matter being discussed >.<
>
My original argument was people who have never developed a game like to talk as if they understand the process to the point where they think it's easy, and that they can do a better job. Which they don't. On both counts.
No one says they can do a better job, but there are decisions that they made(creating Kingsglaive, and Brotherhood), that detracted from the game as whole. Anyone understands that game development isn't easy, but the whole can you do a better job is not a good argument when other companies that face the same developmental issues, and come out with better results. It also doesn't help when you have all these leaks about XV's development, and the game having a disappointing end result. While I do agree some people can overstep ie. The game is poorly optimized it should run at 1080p 60FPS on the regular PS4, Square doesn't know how to develop games, but they still should show more competency than this then they wouldn't be having this problem in the first place.

Also I did say that if certain developmental issues made it impossible to include Episode Gladio, Episode Prompto, and Episode Ignis in the main game, then the storyboards should write around this, don't include things that could cause your story to have tremendous holes in it all games have deadlines, thus some games do better at this than others.
 

xXShuyaXx

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May 25, 2016
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Mind.Blown.

May I ask you, how old are you? What do you do for a living? Have you finished education? Or least attending school? Do you have a family, or had a family of your own?
 

Storm

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Oct 26, 2013
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If this game was released the following year I'm sure these DLC's would be implemented in the game itself. Also DLC's are supposed to be more external works to the story not fill gaping holes in them. It is cut content in the way of the development not being finished on them but they were supposed to be in the game and wouldve been implemented if this game released this year.
Just dont like them saying it wasent cut content in PR.
if they could indefinitely keep delaying the game...

like nova already mentioned, nomura himself added relevant content for the final mix versions of KH games, and that's only one example of developers using post-content to fill the holes.

what's supposed to be in the game or not is the developers that should tell, based on the deadline/budget they have; i don't even know why i'm discussing this anymore, i mean that should be obvious.
 
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T.O.T

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Feb 2, 2017
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@Hey Everyone
Yes, blu-ray discs are capable of being 100 GB. However, the gaming industry uses single sided 50 GB discs partly because they are cheaper. @Jubileus is right in regards to the production cost increasing, which in turn would mean the base product FFXV by itself would no longer be 60 USD, which would translate to less sales. The price tag is a very important factor in rather or not a good number of people will buy a product. This is the reality of the situation. Perhaps YOU personally would have been willing to pay say 100 USD + upfront for a base FFXV that had everything the developers would have wanted to include day one, but a good number of people would have not done the same.

To address the DLC aspect there are 2 different perspectives I'll give you. From a developing aspect, it allows the company to put their focus more on a few aspects instead of worrying about the entire game at once. From a marketing aspect, the company can possibly make more money because instead of having a product in one shot that could be 100 USD +, it's broken up into smaller pieces that would still turn out to be the same thing. People in general are more inclined to spend smaller amounts of funds here and there instead of a sudden chunk of change. I'll give you a gambling example even if you still can't connect. A person is more inclined to spend 50 USD on a quarter machine than 50 USD on a 10 dollar machine.

We are no longer in the PS1 era where FF games can have multiple discs and be okay in a single package of the industry day one price. VAs have to be paid (4 different languages in the case of FFXV mind you), motion actors have to be paid, and the numerous number of other people working on various aspects of the project have to be paid. Hell, the FFVII:R may turn out to be a 180 USD experience if there are 3 parts involved.
 

Nova

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Jul 14, 2015
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if they could indefinitely keep delaying the game...

like nova already mentioned, nomura himself added relevant content for the final mix versions of KH games, and that's only one example of developers using post-content to fill the holes.

what's supposed to be in the game or not is the developers that should tell, based on the deadline/budget they have; i don't even know why i'm discussing this anymore, i mean that should be obvious.
That, and if we go back to the "b-but split multiple gaems" argument we have to consider the consequences of how FF sequels of the same universe sell compared to the first (which aren't favorably high), as well as making profit. VII Remake can get away with being episodic due to its popularity and legacy of the original base, XV never had that luxery.

As for the multiple games plan though, the fact that Ferrari commented on how XV was initially slated for a 2014 release before being delayed to 2016, has me inclined to almost believe that the split up plan seemed like a case of S.E. being hasty with releasing the game (probably another reason why the script kept changing every 3 months under Nomura) rather than being concrete from the start.

Luminous wasn't even fleshed out back then, which makes the whole 2014 goal incredibly impractical. One could argue the case of Nomura wanting to add more to his story, but a release after it's E3 2013 announcement just feels like a messy deadline was given to them.
 
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Hey Everyone

Keyblade Master
Dec 30, 2016
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@Hey Everyone
Yes, blu-ray discs are capable of being 100 GB. However, the gaming industry uses single sided 50 GB discs partly because they are cheaper. @Jubileus is right in regards to the production cost increasing, which in turn would mean the base product FFXV by itself would no longer be 60 USD, which would translate to less sales. The price tag is a very important factor in rather or not a good number of people will buy a product. This is the reality of the situation. Perhaps YOU personally would have been willing to pay say 100 USD + upfront for a base FFXV that had everything the developers would have wanted to include day one, but a good number of people would have not done the same.

To address the DLC aspect there are 2 different perspectives I'll give you. From a developing aspect, it allows the company to put their focus more on a few aspects instead of worrying about the entire game at once. From a marketing aspect, the company can possibly make more money because instead of having a product in one shot that could be 100 USD +, it's broken up into smaller pieces that would still turn out to be the same thing. People in general are more inclined to spend smaller amounts of funds here and there instead of a sudden chunk of change. I'll give you a gambling example even if you still can't connect. A person is more inclined to spend 50 USD on a quarter machine than 50 USD on a 10 dollar machine.

We are no longer in the PS1 era where FF games can have multiple discs and be okay in a single package of the industry day one price. VAs have to be paid (4 different languages in the case of FFXV mind you), motion actors have to be paid, and the numerous number of other people working on various aspects of the project have to be paid. Hell, the FFVII:R may turn out to be a 180 USD experience if there are 3 parts involved.

Also I did say that if certain developmental issues made it impossible to include Episode Gladio, Episode Prompto, and Episode Ignis in the main game, then the storyboards should write around this. Write around the limitations you have, I don't see anyone complaining that Uncharted 4 has a story full of holes. If they needed to do a rewrite of FFXV, so it can be one complete story that has powerful moments land, and where incredibly important stuff doesn't happen off screen, and the side characters can get fleshing out then do it. The FF7 Remake I'll be fine with being a multi-part if each part is really as big as a FFXIII game, and a story that has powerful moments that land. Hell I would have been fine if FFXV was a multi-parter if that meant having more fleshed out side characters, better boss fights, and a story that has powerful moments that land then fine have a multi-parter scrap Kingsglaive, and Brotherhood if necessary.
 
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Ikkin

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Oct 30, 2016
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The Piano Collections arrangements of these themes are so good.

I think the word I'd use to describe Luna's is "bleak" rather than "dark," though -- the leitmotif itself is sad-but-hopeful, but it takes time to build enough strength to be heard in full, and while it does become truly strong near the end, it fades back into non-existence. It speaks of someone who is determined to act in spite of obstacles and regardless of the cost.

Noct's is a bit different, starting out peacefully before transitioning between a number of different tones -- melancholy, dramatic, determined, maybe even resigned. You can really feel how his duty is burdening him as the song progresses.

The original versions of the songs are already perfect encapsulations of the characters that they represent, but the arrangements basically tell their stories in musical form. I love them. <3

That, and if we go back to the "b-but split multiple gaems" argument we have to consider the consequences of how FF sequels of the same universe sell compared to the first (which aren't favorably high), as well as making profit. VII Remake can get away with being episodic due to its popularity and legacy of the original base, XV never had that luxery.

As for the multiple games plan though, the fact that Ferrari commented on how XV was initially slated for a 2014 release before being delayed to 2016, has me inclined to almost believe that the split up plan seemed like a case of S.E. being hasty with releasing the game (probably another reason why the script kept changing every 3 months under Nomura) rather than being concrete from the start.

Luminous wasn't even fleshed out back then, which makes the whole 2014 goal incredibly impractical. One could argue the case of Nomura wanting to add more to his story, but a release after it's E3 2013 announcement just feels like a messy deadline was given to them.
Yeah, it's really hard to say when the idea of splitting the game into parts came about, but it definitely wasn't part of Kitase's plans in 2006:

"With a game it is often thought to create a conclusion which can be continued. On the other hand we seldom think of how refreshing it can be to have a climax that will remain concluded."

In fact, I don't think we heard anything about the game being split until 2013, which would be consistent with the idea that the split was an attempt to get something out by 2014.

It's interesting to note that, based on the 2011 and 2013 trailers, we'd been shown Insomnia, proto-Leide (the desert area) with a '50s style gas station, proto-Duscae and/or Cleigne (the forest area), and Altissia, and absolutely nothing beyond that. Lestallum and Gralea showed up almost immediately following the transition to Tabata as director, even though the latter could never have been anything but endgame.

I'm inclined to think that, under Nomura, we'd have gotten Insomnia as the Act I setpiece, a rural open world-ish Act II, and Altissia as the Act III setpiece, not because that was the original intention (Altissia was shown far too early not to have been planned for mid-game) but because that was about as much as could be done before the 2014 deadline. Then, when Tabata came along with a 2016 deadline and a one game mandate, he decided that the parts Nomura couldn't fit would be viable if he got rid of the Insomnia setpiece and made everything after Altissia linear.
 
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