Final Fantasy XV - General News Thread

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Jubileus

Warrior of Light
Oct 7, 2016
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APZonerunner had an interesting post in his thread about FF's rating:
Very interesting post by APZ.

I'm gonna have to agree with what he's saying.

Censoring and pigeon holing the story of a game just to meet rating requirements is a darn shame and waste of potential, not to mention disrespecting the creators original vision on storytelling (censored art is never a good thing)

Let the story be told as was originally intended, with all of its themes intact, and portrayed as how they were meant to.

It's not just for out of respect for the creators who are trying to tell an intriguing story their own way, but for gamers in this day and age who aren't opposed to more violent content, and are hungry for a great story.

Win win situation for all really.

This applies to all games btw.
 
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Tornak

Keyblade Master
May 18, 2014
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It'd be great if Tabata's new IP is basically a new AAA RPG with a more mature focus, totally separated from preexisting IPs like FF.

It'd be even better if it was succesful enough and they managed to make it like DQ and FF and each entry is totally different in terms of world and characters. Hopefully he's bringing talented people in the writing department (not very confident if I'm honest).


Great Expansion hmmmm
What's that from? Now that you post that, didn't he talk about something like that some time ago, after the online expansion had already been announced? I could swear it.

Interesting, nonetheless. Right now, apart from updates and free small stuff, we have the chocobros' DLCs and the online expansion. I'm not really feeling the individual DLCs tbh (to be fair, we've only really seen Gladio's). The online is, at least, intriguing (in its placement during the story and in how it'll work).

I'd really like a good expansion in regards to the post-timeskip with the main guys. I don't even care if it's incoherent within the game's vanilla story and if they have to retcon things.
 

Lulcielid

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Oct 9, 2014
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Very interesting post by APZ.

I'm gonna have to agree with what he's saying.

Censoring and pigeon holing the story of a game just to meet rating requirements is a darn shame and waste of potential, not to mention disrespecting the creators original vision on storytelling (censored art is never a good thing)

Let the story be told as was originally intended, with all of its themes intact, and portrayed as how they were meant to.

It's not just for out of respect for the creators who are trying to tell an intriguing story their own way, but for gamers in this day and age who aren't opposed to more violent content, and are hungry for a great story.

Win win situation for all really.

This applies to all games btw.
The story being uncensored/told as intended does not inherently make the story(telling) better than if it were censored/changed, it's all about the developer executing a good [insert rating] story(telling).
 

Jenova

Keyblade Master
Oct 28, 2013
729
583
The story being uncensored/told as intended does not inherently make the story(telling) better than if it were censored/changed, it's all about the developer executing a good [insert rating] story(telling).
That's not the point. The point is censorship weakens storytelling overall if it's being imposed by forces outside of the storyteller. This has nothing to do with quality. That's an entirely different conversation.
 

T.O.T

Blitzball Champion
Feb 2, 2017
533
540
Not talking about Versus, Tabata is hinting in that quote that the XV he was going to make was also supposed to be more darker but he cleaned it up to get to a teen rating. Im just trying to say you shouldnt put a rating goal over storytelling. Espcially since that Teen or Mature not affecting sales like GTAV or COD being M rated and selling boatloads.
I'm pretty sure GTA and COD have been M rated for some time now, unlike the mainline FF games that have been T. Also, while COD is extremely successful in the western part of the world, I doubt it has the same level of success in the eastern part of the world as well. I don't know if that applies to GTA as well.

Censoring and pigeon holing the story of a game just to meet rating requirements is a darn shame and waste of potential, not to mention disrespecting the creators original vision on storytelling (censored art is never a good thing) Let the story be told as was originally intended, with all of its themes intact, and portrayed as how they were meant to. It's not just for out of respect for the creators who are trying to tell an intriguing story their own way, but for gamers in this day and age who aren't opposed to more violent content, and are hungry for a great story. This applies to all games btw.
Censoring in itself is a very touchy subject. People are obviously going to have different outlooks on the matter simple due to their culture. Since FFXV had a world wide release, it had to deal with multiple rating systems at once. If the project had not taken so much time, then perhaps it could have still turned out to be an M rated title. It's not like that content was forgotten either. For example the Blu-Ray OST has screenshots of kid Luna being harmed from an imperial just like what we had seen in the Dawn trailer. Not all is lost though, as DLC may not have to fall under the same rating as the base product.
 
Oct 19, 2013
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It'd be great if Tabata's new IP is basically a new AAA RPG with a more mature focus, totally separated from preexisting IPs like FF.

It'd be even better if it was succesful enough and they managed to make it like DQ and FF and each entry is totally different in terms of world and characters. Hopefully he's bringing talented people in the writing department (not very confident if I'm honest).

What's that from? Now that you post that, didn't he talk about something like that some time ago, after the online expansion had already been announced? I could swear it.

Interesting, nonetheless. Right now, apart from updates and free small stuff, we have the chocobros' DLCs and the online expansion. I'm not really feeling the individual DLCs tbh (to be fair, we've only really seen Gladio's). The online is, at least, intriguing (in its placement during the story and in how it'll work).

I'd really like a good expansion in regards to the post-timeskip with the main guys. I don't even care if it's incoherent within the game's vanilla story and if they have to retcon things.
That was from around New Year in a Japanese magazine, IIRC. But it could just be that he was talking about VR stuff since someone asked him about the unannounced expansion he teased:

http://www.dualshockers.com/2017/02...uture-dlc-first-look-character-creation-more/
 

Jenova

Keyblade Master
Oct 28, 2013
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Oct 19, 2013
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Jubileus

Warrior of Light
Oct 7, 2016
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The story being uncensored/told as intended does not inherently make the story(telling) better than if it were censored/changed, it's all about the developer executing a good [insert rating] story(telling).
You're absolutely correct in that a story being uncensored does not automatically make a story better.

However it's as @Jenova said, my point was censorship weakens storytelling because it forces the creator to make tweaks, changes and adjustments in areas he/she would have otherwise left alone.

I'm of the opinion that creators and artists should create things as they please with free reign so the world can be exposed to more ideas and concepts that would have otherwise never existed.

Censorship ruins that.

Whether the end result is good or not would be up for debate of course.

I'm pretty sure GTA and COD have been M rated for some time now, unlike the mainline FF games that have been T. Also, while COD is extremely successful in the western part of the world, I doubt it has the same level of success in the eastern part of the world as well. I don't know if that applies to GTA as well.


Censoring in itself is a very touchy subject. People are obviously going to have different outlooks on the matter simple due to their culture. Since FFXV had a world wide release, it had to deal with multiple rating systems at once. If the project had not taken so much time, then perhaps it could have still turned out to be an M rated title. It's not like that content was forgotten either. For example the Blu-Ray OST has screenshots of kid Luna being harmed from an imperial just like what we had seen in the Dawn trailer. Not all is lost though, as DLC may not have to fall under the same rating as the base product.
Yeah I think culture has a large impact in it too.

It's a tough gig for sure.

There are really only 2 choices here though: a) create a game as you please, or b) stay within the guidelines so as to appease everyone.

Putting the matter of quality of the story aside for now, we can see that one option will let the world judge whether a product is great for what it truly is, and the other option being we can judge a product based on its adjustments to fit within a certain standard.

I'd opt for the former any day.

To reiterate I'm talking about the gaming industry as a whole and not just FFXV. No bashing here at all. Just thought I'd clarify that.

I'm talking about censorship and it's repercussions specifically.

Also... yeah I'm looking forward to the DLC. The post Storm posted about the final boss potentially getting a DLC is hype inducing. Can't wait for that one xD
 

Storm

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Oct 26, 2013
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However it's as @Jenova said, my point was censorship weakens storytelling because it forces the creator to make tweaks, changes and adjustments in areas he/she would have otherwise left alone.
just see the case with the inclusion of Vaan in FFXII as protagonist to cater to younger players (Basch was going to be the mc, but he was too old even if he's story was 9999x more interesting and tied to the plot)

even though Final Fantasy XV is rating T I have notice dark under tones in the game.
definitely, i felt very dark tones in specific parts, but since there's so many light-hearted moments it's hard to define.
 
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Lulcielid

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Oct 9, 2014
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I'm moderaly interested in what kind of VR experience they're making? Mostly for the curiosity of how they would translate FFXV gameplay into a first person motion controlled experience.
 

Jubileus

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Oct 7, 2016
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just see the case with the inclusion of Vaan in FFXII as protagonist to cater to younger players (Basch was going to be the mc, but he was too old even if he's story was 9999x more interesting and tied to the plot)
I've only played FFXII briefly a long time ago, but from what I remember, Vaan was a pointless character (Penelo too actually) whose only purpose was to serve as a medium for storytelling (feel free to correct me if I'm wrong since I'm more than happy to discuss this).

That sounds like such a shame tbh, but yes, it's an example of tweaking a story to accommodate one audience.

Going by the reception for FFXII, most people weren't impressed by Vaan.

From what you're saying, it makes more sense to have kept Basch on as the MC instead of introducing Vaan just to appease one audience.

definitely, i felt very dark tones in specific parts, but since there's so many light-hearted moments it's hard to define.
Gonna have to agree with this.

Although it does make me appreciate the dark moments that we did get all the more.
Count me out lol. I'll take standard DLC expansion but...i'm still personally uncomfortable with VR atm.
Same here.

Not a fan of VR. I'd rather stick to standard DLC expansion.

Playing video games on a TV screen as a temporary escape from reality is enough. Putting my head into an enclosed, claustrophobic space to do that is a bit too much imo.
 

T.O.T

Blitzball Champion
Feb 2, 2017
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R.I.P to 23 minutes of my life dealing with Dread Behemoth, which doesn't even include the amount of time I restarted from a party member dying. Playing without a HUD can be scary sometimes.

Nope, see my post above:
Thanks for the correction. I hadn't kept up on the VR aspect news in regards to FFXV because I had assumed it would be a ways off and top of me personally not getting involved with it.