Final Fantasy XV - General News Thread

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Jenova

Keyblade Master
Oct 28, 2013
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I recall Yoko Taro having a pretty strong fanbase in Japan. Automata selling well isn't all that of a shock. To me anyway. Then again, this is reddit we're talking about. In other news, glad to see Dragon Quest XI still going strong. Very excited for it's stateside release.
 

SonOfEtro

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May 2, 2016
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I recall Yoko Taro having a pretty strong fanbase in Japan. Automata selling well isn't all that of a shock. To me anyway. Then again, this is reddit we're talking about. In other news, glad to see Dragon Quest XI still going strong. Very excited for it's stateside release.
Actually that's a very surprising figure. His previous best-seller was the first Drakengard and that barely broke 240,000 units in Japan and only 110,000 in Europe. Every other game of his has seen figures well below that, with the original Nier being a widely attributed commercial flop. Nier Automata has sold over 400,000 in Japan and over a million worldwide. That's a more than impressive turnaround, and it's a sequel; with a limited number of exceptions, sequels tend to see lower sales than the original.
 

SonOfEtro

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May 2, 2016
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And there are people out there who say Japanese games are "dead."

Please. Lol.

They're doing just fine.
I think those people are judging JRPGs by FFVII standards (rave reviews, millions upon millions in sales, an unhealthy comparison mania for anything coming later and a rose-tinted view from that day on) rather than looking at how companies are adapting to a far more varied audience in terms of both age groups and tastes.
 

Storm

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Oct 26, 2013
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https://kotaku.com/final-fantasy-xvs-director-clears-up-a-major-ending-plo-1805820500

"There’s one big plot point left ambiguous at the end of Final Fantasy XV, so I thought I’d ask director Hajime Tabata about it. In an interview earlier this month, he offered some helpful clarification, also acknowledging that the game’s story was a bit... messy.

...

Final Fantasy XV concludes in tragedy, as the protagonist, Noctis, sacrifices his life to prevent the antagonist, Ardyn, from completely destroying the world. The last thing we see is an image of Noctis and his bride-to-be, Luna, kissing in the afterlife. What we don’t see is what happened to Noctis’s friends: Gladiolus, Prompto, and Ignis. When Noctis goes after Ardyn, they stay behind, fighting off a wave of powerful monsters in what appears to be a sacrificial last stand.

Well, Tabata says they’re alive. And although he said we probably won’t see any future downloadable content that shows what happens to Gladiolus, Prompto, and Ignis after the credits roll, he did assure me that their ending is not going to be happy.

“Obviously it’s very hard to pinpoint what exactly makes a certain person or character happy,” Tabata said, speaking through a translator. “The fact that they were a party of four and one of the party is no longer there, it’ll probably be hard to say that they’re fully happy. That said, they needed to do what they needed to do, so they had that sense of purpose. And I’m sure they’re very proud of what they’ve achieved and what they’ve overcome. So in that sense maybe that overlaps with how we feel towards the game itself.”

As for the game’s other loose threads? Well, Tabata wouldn’t tell me who Noctis’s mother is, hinting that that might be a plot point in the future. (“I can’t say right now.”) He also didn’t have much to say about why the gang cared so much about our dearly departed friend Jared, pointing out that the focus of that bizarre scene should have really been on Jared’s grandson, Talcott, in whom Noctis sees some of his own pain.

(LMAO)

Even Final Fantasy XV’s staunchest defenders—of which I am one—would agree that the game’s story felt messy and incomplete. Tabata agrees. “Understandably within the main game there were certain aspects that lacked explanation, and that’s been some of the feedback we received from fans,” he said.

So I asked a question that many fans have been asking: Were those narrative deficiencies because of Versus XIII, the original incarnation of FFXV that was then rebooted and handed to Tabata in 2013? Was Final Fantasy XV’s story so scattered because Tabata had to salvage a plot that wasn’t his?

“It has nothing really to do with Versus,” Tabata said. “Of course creating this kind of grand adventure on PS4 and Xbox One, it’s a hard task to accomplish. In that sense, we probably lacked the strength, or abilities and skills, in order to really finish that in a complete sense. That isn’t to say that this is a low achievement. We do consider what we’ve done to be a high achievement.”

Tabata added that one of his goals through Final Fantasy XV’s downloadable content—which will continue for an indeterminate time to come—was to patch plot holes and give players a better understanding of the game’s story. “We’re continuously growing as developers as well,” he said. “And so we’re finally at a point where we’re also able to try to challenge ourselves to tackle some of those missing pieces.”

Episodes Gladiolus and Prompto came out earlier this year, with Episode Ignis to follow in December. Tabata hinted that there are more downloadable episodes to come soon—likely based on characters like Ardyn and Luna—and although he said he has an endpoint in mind for Final Fantasy XV, he wouldn’t say when. After that, he and his team will move on to a new IP, although we shouldn’t expect to see that until the PlayStation 5 comes around. “We’re not really thinking of this project for the current generation,” he said, speaking of his next game. “We’re looking more toward the future. So there might be a little more time before anything comes out.”


once again, confirmation of more DLC to come past episode ignis/comrades.
 
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Paperchampion23

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Oct 1, 2016
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Good, we have still yet to hit the mid tier goals that they talked about last year. This could possibly be what they mean. If this is the case, maybe we'll potentially see a huge update soon (could be the reason why Ignis is releasing so late, or just from Comrades).

I've said this before but if they do in fact make a huge content patch fixing parts of the first half and and a large chunk of the second half, it will likely be altogether. Nobody is going to play the game many times over just to see incremental updates to the story. So if we are going to get something, we are going to get something big and complete, not small and incremental. Probably wouldn't come until 2018 the earliest.
 
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Storm

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i just wish more story updates were added to the main game, including new areas and such.
also including the festivals minigames and warp points to the base game, the cities have barely any activity.

really don't like how fragmented the universe is, see the case for platinum demo, wouldn't be better if that segment was in the game together with the dawn trailer for instance? platinum demo wasn't amazing as a standalone demo but it could have helped the main game if they decided to include there instead.

edit:


this interview is from april but still relevant:

Q1.) In the March update players were given a deeper look into the events of Chapter 13 from Gladio’s perspective. Will we see more gameplay segments like this in future updates?

"Though it doesn’t take place from the perspective of the buddies, we’re scheduled to have some updates that will delve deeper into the events in the game with more detail. These updates have existed as a part of our update roadmap to further enhance the experience of the game."


Q2.) Now that the March Update is behind us, what other plans do you have to update the game in the coming months?

"We have major updates planned at three month intervals. Among things we have already announced, we now have an idea of when we will be implementing the off-road Regalia and free driving. Please look forward to further information."

(it's been 2-3 months since off-road driving was implemented, so i think next update will bring something relevant).

...

Q4.) You recently showed some footage of some in-development features, such as driving offroad and destroyable terrain. In that video was an enemy model for Cerberus, whom we got to see in Kingsglaive. Might we expect to face off against the three headed demon in the future alongside the Dia Weapon?

The footage we showed during GDC was just an example of some technical tests we are running. Of course, if we see that these features are high on players’ wish lists, we will look into it. It would be fun to fight against Diamond Weapon, wouldn’t it?
 
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Jubileus

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Oct 7, 2016
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Good, we have still yet to hit the mid tier goals that they talked about last year. This could possibly be what they mean.
I hope so. It's great that they're acknowledging the story was one of the aspects that needed to be improved upon and that they are looking into it.

I'm glad they're addressing it.

I've said this before but if they do in fact make a huge content patch fixing parts of the first half and and a large chunk of the second half, it will likely be altogether. Nobody is going to play the game many times over just to see incremental updates to the story. So if we are going to get something, we are going to get something big and complete, not small and incremental. Probably wouldn't come until 2018 the earliest.
I agree with this line of thinking.

For example the episode dlcs. The number of people who played the episodes to completion were low. I've heard that a lot of people are waiting for all of the episodes to be out before they even start them.

Releasing the story updates in increments will have the same effect.

Better to take their time and do it right all in one go than small updates where people are going to wait anyway.
 

SonOfEtro

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May 2, 2016
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Tabata's given some kind of confirmation about when the updates will end in this interview.

"GameSpot: This particular game had the longest development period of any entry in the Final Fantasy series. It initially started as a spin-off, but it eventually became a core entry in the series. What are your reactions to seeing how it's evolved into what it is now?

Hajime Tabata: From a business standpoint, we've achieved over 6.5 million units, and the fact that we're still going to be putting out content till the launch of the Windows Edition--and then we have the Pocket Edition--this project has been very successful for us. But from a personal level, and from a dev team standpoint, what really resonates with us is the fan feedback we got from the day one release. A lot of the major criticisms was that they felt the story was lacking in certain aspects. So for us, we did our best to give back and supplement those areas where people felt it was lacking.

When those fans who were complaining about the story from the early days are now completely satisfied with the overall experience, that's the moment when we can say as a team that we're pleased with what we did for Final Fantasy XV. And obviously, we don't plan to draw this out forever. At some point we're going to have to mark the end of the journey for Final Fantasy XV. With that said, we're still listening to what the fans want and expect for this game."
 

Bazztek

Keyblade Master
May 26, 2014
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Man that interviewer asked the most boring questions, it just feels like they are asking the same thing he's been asked about since Gamescom by multiple outlets. Like why do they keep asking him about mods when he's already said it would have mods multiple times to multiple outlets?
 
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