Final Fantasy XV - General News Thread

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Dorothy95

Sphere Hunter
Jan 5, 2018
230
398
28
ooh I didn't think about spoiler tagging but I'm not really sure that it will be in any future DLC T_T can anyone tell me how to spoiler tag? I guess it's more than writing "SPOILER" before the post ;__:
any idea where i can watch this video ;o
 

Storm

Warrior of Light
Oct 26, 2013
3,351
6,012
32
Switzerland
ooh I didn't think about spoiler tagging but I'm not really sure that it will be in any future DLC T_T can anyone tell me how to spoiler tag? I guess it's more than writing "SPOILER" before the post ;__:
any idea where i can watch this video ;o
you can watch the video here:
https://twitter.com/_ffxv_/status/948867747936481285

just put Spoiler on the insert symbol above.

edit: this ffuckingsf=fsffnsioncaisnc roadmap ;x
 
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Nova

Warrior of Light
Jul 14, 2015
1,773
2,595
So i went around the web and stumbled upon this article, which provided a very interesting explanation on unique camera imperfections in many third person games + commentary on the challenges of such from respective developers, FFXV included:

Mashable: Why Video Game Cameras Are Difficult

http://mashable.com/2017/04/03/video-game-cameras-suck/#EMkTUnRLymq2

The problems with Final Fantasy XV’s camera weren’t due to inattention. Hidemi Mizoguchi, the very engineer responsible for the game’s camera system, made obvious the staggering consideration that went into its development at every step.

Yet FFXV’s camera is plagued by all the issues that many game developers strive to avoid — from objects in the game obscuring your view of the camera to control being yanked away by the game.

Mizoguchi said (through a translator) that some of their challenges stemmed from the game’s wildly varying scenarios. You’re not just running around as main character Noctis. The game has to keep track of four characters plus multiple enemies of different sizes during combat. Or you could be driving the Regalia down the highway, or riding chocobos through the forest. One of the developers’ goals was “to create a camera system that would guarantee quality in any situation,” which even in a far simpler game is a tall order.

Part of that involved tweaking the environment design to better accommodate the camera. “To get rid of any element that might have caused difficulty in exploration and battles, we adjusted background modeling and camera collision countless times while staff worked on the environment,” he said. “Even if props and background elements looked good as a part of a landscape, we adjusted and changed placements of any object without hesitation if it created stress during battle.” That type of deliberate, manual attention is important, he noted.

FFXV
straddles a weird line between an action and a role-playing game. You have full control during some battles. Other times the game moves the camera for you, often to showcase some gargantuan enemy. Mizoguchi said they knew the camera would have to be flexible, so they created basic, core camera code on top of which they could layer whatever additional functionality they needed for a given situation.

“By having this common functionality, the camera could receive control input by the player and control collision determination, while also making it possible to create cinematic framing for both still and dynamic moments and even blend the two together,” he said. “The camera is designed upon the premise that, at its basis, it belongs to the player.”

The problems in this case seem to come down to sheer scope. It’s not just the size of the game, though, it’s any of the issues that developers face in fine-tuning the dozens of invisible factors that can affect the camera at any given point.

“Getting the battle system in FFXV into its current shape required a long process of trial and error,” Mizoguchi said. “Even after we established a stylish battle in which the player can freely move around in the air, it still took time to adjust the camera so that it would not hinder the action as the places and situations changed. We continued to adjust right up to the time we submitted the master build.”

This is all so much more complex than any casual player might guess. And that’s by design. As Mizoguchi put it, “With a well-adjusted camera, players are able to comfortably play a game without noticing that a camera exists.” All the developers interviewed agreed that this is the number one identifier of a great video game camera.

It doesn’t take much to throw the camera out of whack — a fact that, if nothing else, should make us all appreciate the great video game cameras in our lives all the more.
 

T.O.T

Blitzball Champion
Feb 2, 2017
533
540
I'd have had XII in the top spot. I'm not surprised XIII only made tenth. Plus... Why is always VII? It's twenty years old now. Sheesh...
Perhaps the game has more appealling and timeless power than we believe it had.
A lot of people played FFVII when they were a kid. For many, it was a gate way for them into RPG games and/or the FF series. VII does have a lot of bias against it in the terms of some people preaching it's a perfect game...when there are technical sided flaws with it such as poor translating. I understand the impact the game made on the industry and for many people, but just like 99% of games it certainly was not perfect. Since FFXV probably has a more expanded age range, I think the reception with it has been much more realistic than what FFVII had back in 97'.
 
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Lulcielid

Warrior of Light
Oct 9, 2014
3,826
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Argentina
A bit weird they didn't pick FF14 (or any other MMORPG) for this category, since post-lunch support is the bread and butter of this type of games and FF14 got its lastest expansion Stormblood (plus patches), unless FF15 released in more quatity than FF14 but I'm uncertain (I don't follow the later so closely so if there's someone that could provide a bit of insight here, please do).
 

Ikkin

Warrior of Light
Oct 30, 2016
1,099
1,705
A bit weird they didn't pick FF14 (or any other MMORPG) for this category, since post-lunch support is the bread and butter of this type of games and FF14 got its lastest expansion Stormblood (plus patches), unless FF15 released in more quatity than FF14 but I'm uncertain (I don't follow the later so closely so if there's someone that could provide a bit of insight here, please do).
I feel like applying the same standard of "post-launch" to both single player RPGs and MMOs would be a lot like comparing apples and oranges. MMOs are expected to have the support of a full team throughout their lifecycles, while single player games generally have the vast majority of their teams pulled almost immediately after completion.

Or, in other words, FFXV is unusual for a single player game in a way that FFXIV isn't for an MMO. FFXIV might have deserved an award for post-launch support the year that A Realm Reborn came out given how absolutely ridiculous it was for an MMO to be rebuilt from the ground up, but giving FFXIV an award for post-launch support over FFXV's unheard of single player game upgrades (i.e. two festivals, a number of free and premium costumes, timed hunts, three $5 DLCs with unique gameplay mechanisms and over-the-top setpieces, a somewhat shorter free segment for the main game using one of the aforementioned unique gameplay mechanisms, a fully-featured multiplayer mode that can be played entirely with bots if necessary, an off-road car, a significant story update that adds quite a bit of lore, and on-the-fly character switching) doesn't really seem fair.

It's also worth pointing out that FFXV's upgrades fly in the face of current trends in the best way possible. In a lot of games nowadays, $25 will just buy you some lootboxes that probably contain junk you have no interest in rather than the thing you actually wanted. =/
 
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Guitar (pseudo)God

Blitzball Champion
Aug 14, 2016
519
649
All over
I personally feel that people should be able to like whichever Final Fantasy game they like without judgement. The games do try to be so different enough from one other that there's lots of variety present. So diverse opinions should be expected and even celebrated.
Some keyboard warriors live with the haunting fear that somewhere, somebody may be enjoying a game they don't like.
 

T.O.T

Blitzball Champion
Feb 2, 2017
533
540
I personally feel that people should be able to like whichever Final Fantasy game they like without judgement. The games do try to be so different enough from one other that there's lots of variety present. So diverse opinions should be expected and even celebrated.
The problem is with this series that if a person were to say they like FFXV the most, many would invalid that viewpoint because they believe the individual needs to play most of the games in the series to have a valid viewpoint. I couldn't find myself playing I - V for example, but I have played games in general long enough to know what appeals to me and what doesn't. With this series I have leaned the most toward the "black sheep" titles (VIII, XIII, and XV).
 

Jenova

Keyblade Master
Oct 28, 2013
729
583
Some keyboard warriors live with the haunting fear that somewhere, somebody may be enjoying a game they don't like.
There are a lot of games I am personally are not fond of that others enjoy. There's nothing wrong with that. Variety is necessary for longevity. It makes no sense to be against industry trends like lootboxes and multiplayer focused games yet turn around, point and exclaim all games should be exactly like Breath of the Wild or Zero Horizon Dawn. Not all games should be tailored to my tastes. It's not inclusive. I'm not the only person the planet.

The problem is with this series that if a person were to say they like FFXV the most, many would invalid that viewpoint because they believe the individual needs to play most of the games in the series to have a valid viewpoint. I couldn't find myself playing I - V for example, but I have played games in general long enough to know what appeals to me and what doesn't. With this series I have leaned the most toward the "black sheep" titles (VIII, XIII, and XV).
It's more a problem with the fanbase than the series. Square-Enix cannot control the will of the people. They can, however, gain or lose their favor via their public relations. I would argue that a lot of the toxicity towards more modern titles is Square-Enix's very poor communication with their fans worldwide. It's why what Tabata did with XV (also what Yoshida did with XIV) being transparent was so vital. Square-Enix hasn't done that in the past and look where that got them. I have no doubt in my mind that love or hate XV, this move towards a better connection with the fanbase will have that fanbase be slightly less cold towards towards the company in the future.
 
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Storm

Warrior of Light
Oct 26, 2013
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Jubileus

Warrior of Light
Oct 7, 2016
1,651
1,369
Seems I'm late to catch up on what's happening yet again lol.

This Royal edition is intriguing. It could be awhile yet since the guys over at Square tell us what it is. I'd be happy if it has Year 1 and 2 updates content in it.

It would also be cool if it has exclusive content as well.

The 10 mil goal seems likely. PC and Royal edition aren't even out yet and the numbers are impressive already.
 
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