gameplay

Members see less ads - sign up now for free and join the community!

  • This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn more.
  1. Lulcielid

    Mechaniques/Design trends that you would like to see less often on future RPGs?

    What mechaniques or design trends would you like seeing less often (or dissappear completely) from future RPGs? Be it because you find them overrated, outdated, badly designed or you feel sick of them.
  2. Lulcielid

    FF7Remake and unique character abilities and gameplay style

    Most people praise Final Fantasy VII for having one of the most flexible ability systems. Personally though, I find that to be a little blase, since outside of some stat differences, the characters are interchangeable. True, each character does have certain strengths, such as Aerith being a...
  3. francknk90

    What shloud be Add and Fix to Enhance FFXV Gameplay and Experience

    Hello everyone i'm new in this forum and also happy to be now a part of it. I've been lurking around but i finally decide to join. Note excuse my bad writing english is not my native language. i know that this thead mey be a Fantasy and that the team at squeur may not look at it but who care...
  4. Lulcielid

    What game used the Summons better (gameplay)?

    Summons having a gameplay mechanique and staple in the franchise since Final Fantasy III (1990) up to this day, in light of FFXV coming in a few weeks and bringing the Summons to this new generation FF games, which game do you think executed this mechanique the best? This can range from how you...
  5. Lulcielid

    Fixing FF8 Junction System ideas

    Junction System and how to fix it Final Fantasy VIII customization system, this was a sytem that can store 32 different forms of Magic with a stock of 100 units of each form. The system acts as a type of filter, filtering out magic (known as drawing) from a being or entity and storing it ready...
  6. Lulcielid

    Kingdom Hearts II: Beyond the X Button (gameplay analysis)

    Interesting look at the combar system of KINGDOM HEARTS II, how the game plays and how the game explains to the player how it plays. Original Review by Youtube user MieDAX