"Reducing the graphics wouldn't make a game with a bad story and/or bad gameplay better. It'd just result in a game with bad story, bad gameplay, and bad graphics. =P" Actually with the less resources going to graphics you can work on the gameplay more, as well as the story. Of course you can have a trifecta of terrible there is no denying that, but that doesn't change that you can have pretty games, that aren't great overall, or fail in certain aspects due to trying to push graphics over gameplay thus taking resources away, and making a game that pushes the console graphically, but can't push it gameplay wise since a lot of it's gone to making it look pretty so pushing some pretty intense boss fights might cause it too choke not to mention engine issues and deadlines. I'd rather not XVI go through that where they have to take resources optimizing the engine, as opposed to just making a game that is great in all of it's aspects, especially assuming that the Luminous Engine they use for FFXV isn't the same for XVI. Agni and Witch cry was running on a gaming PC, that's far above what any console can handle. Also about that framepacing, I have no idea why the Xbox One version of the game doesn't have these issues, or why in blue blazes 0.2 is having these issues maybe it's a console related thing, because Bloodborne has these issues.