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Dragon Quest XI announced for PS4 and 3DS

Discussion in 'RPG Discussion' started by llazy77, Jul 28, 2015.

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  1. ScienceNonfiction

    ScienceNonfiction ShinRa SOLDIER

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    How come Dragon Quest's characters always look so bland compared to DBZ's and Chrono Trigger's? Is it the fantasy setting? I mean yeah, I imagine Toriyama is given a lot less free reign compared to Dragon Ball (his own creation), but wow.

    Also wasn't there some other DS or 3DS game that did the whole "modern look on one screen, retro look on the other" thing? Or am I just crazy?
     
  2. Tornak

    Tornak ShinRa SOLDIER

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    I don't think they look bland (although XI's hero, if correct, looks a bit boring). But yeah, I also think that they're not as imaginative, maybe, as other work Akira might have done. Dragon Ball (despite the sameface and all that and some weird stuff) has some neat designs, and Chrono Trigger's are lovely.

    I think Dragon Quest has, in general, a lovely art design in terms of everything, but also when it comes to characters (especially enemies!) and even NPCs (although I wish we had a bit more variety when it comes to villagers and all that). VIII's four main characters is far for bland, I'd say, for example.

    And yeah, I can't remember the name, but I swear I remember a game like that.
     
  3. AnGer-dono

    AnGer-dono ShinRa SOLDIER

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    I think DQ's character designs look great. Consider that DQ has been aiming for a fairytale-esque approach with ideas of western low fantasy in it, whereas Chrono Trigger was trying to be a bit more on the side of a whacky rollercoaster ride of a shounen manga (which makes it fit in with Dragon Ball and to an extent, Blue Dragon), it looks more down-to-earth and attempts at least some amount of stylistic and tonal consistency while maintaining uniqueness. I mean, look at Ryan from DQ IV. He has a huge mustache and wears a salmon pink Roman armour - I'd consider this anything but bland.
     
  4. ScienceNonfiction

    ScienceNonfiction ShinRa SOLDIER

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    The designs may come across as "less imaginative" (to both of us) than those of Toriyama's other works because they're most likely more structured/planned out/coherent (like @AnGer-dono mentioned). And of course Toriyama receives outside input about what/who these characters are supposed to be, as opposed to, say, Dragon Ball, where characters were all up to him and he basically just threw in whatever he wanted. And of course CT almost fits that same bill thanks to the multiple settings and whatnot, and it has the same sort of "Ok, throw everything in!" vibe (again, like Anger-dono mentioned). Dragon Quest's designs seem to lack that same sense of wackiness and fun.

    Basically,
    is why I like it less. :) Though it's Toriyama, so I'm certainly not saying it's bad. It's just not what I expect/want from him.
     
  5. ScienceNonfiction

    ScienceNonfiction ShinRa SOLDIER

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  6. Tornak

    Tornak ShinRa SOLDIER

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    Yeah, I actually was going to add that, especially the part where this series is grounded in that certain style of very classical (outside of some elements) low fantasy. Which I actually love, the worlds are usually really charming. Oh, if only Enix had released the games in Europe when I was younger... (I used to really love medieval and fantasy settings. I still do, of course, but I've grown kinda tired of them).

    And yeah, the 2D stuff is a bummer, although it makes sense, I guess (I mean, the differences between both screens was already shown to be considerably different). Still, it's great that this games is going to be released in three different styles. Fitting for a 30th anniversary game, for sure!
     
  7. ScienceNonfiction

    ScienceNonfiction ShinRa SOLDIER

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    Yup! :)
     
    Tornak likes this.
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