1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Hello! Join Us here on Mognet Central & be part of one of the best FF & RPG communities around! You can even sign up with your Facebook, Twitter, Google or Steam Account, Kupo!

Final Fantasy XV E3 2013 Trailer Discussion

Discussion in 'Final Fantasy Discussion' started by Squirrel Emperor, Sep 26, 2013.

Registered Members don't see ads. Sign up! It's Free!

  1. Reverse Vampire

    Reverse Vampire PSICOM Soldier

    Messages:
    38
    Likes Received:
    13
    Trophy Points:
    90
    Well, we shall see. I'm still going to keep my head high for FFXV and it seems to be a really promising game if you ask me. Just not too much button mashing in the gameplay. I'm most into the story though, with all that realistic dialogue and stuff I'm expecting something of a higher caliber than the usual FF's.
     
  2. Squirrel Emperor

    Squirrel Emperor Nuts Staff Member Moderator

    Messages:
    1,702
    Likes Received:
    660
    Trophy Points:
    304
    To go into a bit more detail of what I'm trying to say here. Ultimately, what I don't want is that sense of repetition. Repetition is in a lot of games today and button mashing is just one example of it. Covering stuff like this up is a game designers job as it can be a distraction, and even ruin, the whole entire experience.

    As for the battle system. Sure, being able to do other things such as casting magic might help. For me though, it's a bit more then that. It's the entire game itself. FFXIII was repetitive not just because of the battle system but because of how the entire game was structured. All you did was fight, fight, fight, fight, fight with really nothing else to do. Things like exploration, back tracking, mini-games and doing side quests for example could help break that repetition, but there wasn't really any of that. All you did is fight. The game was devoid of content. Because of how the game was structured, it ended up effecting the battle system. Auto-battle or not, the sense of repetition was there. I felt it. I wasn't excited fighting enemies. Instead, fighting the enemies in FFXIII felt like a chore with no sense of reward.

    So it's not just one thing, it's many things. All things should work together as a unit. If one thing doesn't work well, it can end up effecting things that do work well.

    And yeah... We do a lot of fighting in previous Final Fantasy games as well, but it was disguised well and that's the key. Hopefully FFXV does the same.
     
    Dollow likes this.
  3. Casval

    Casval Yevonite

    Messages:
    69
    Likes Received:
    37
    Trophy Points:
    50
    The debut XV trailers are some of SE's weaker presentations. Of course SE create trailers for advertisement and marketing. However, the XV E3 trailer, as hype-inducing as it may be, looked haphazard and rushed compared to previous Versus XIII trailers. The game play trailer is even more so, and the caveat displayed at the beginning seemed unnecessary especially when the target audience (the press first and foremost) had already known of the game's troubled history.

    Now that I think about it, I haven't truly liked a single SE trailer I've seen except for XIII's debut trailer (ha), so what I've just said, and what I'll say in the future about SE's trailers, will be mostly useless.
     
    Last edited: Oct 1, 2013
  4. Dollow

    Dollow Yevonite

    Messages:
    87
    Likes Received:
    21
    Trophy Points:
    45
    I hear what you are saying and I agree, and these days repetition is a bit more commonplace, I can in one way see most gamers just playing and controlling Noctis for most of the game and not really putting time into the other members of the party, unless forced to and then going right back to Noctis. I almost want FFXV to be Open-World to try and help with the exploration part, but that only makes the world seem big without lots to do in it.

    What you mention with backtracking in an RPG, I have heard many which included my friends says "I don't want to backtrack, it annoying to go back to this same place X number of times", I think part of the problem with that is that gamers want to feel like they are wasting their time which is what you are getting at.

    FFXIII is a special case where the whole game was like that and I cannot change that, it was what it was. For me FFXII, even if I like the game, the gambit system got really boring to the point that I would be listening to podcast to take away from the fact that I did not have to press "X" to attack.

    If I had point it down, what you would want from FFXV is,

    1. A world that doesn't need to be wide open sandbox but have good LoCals, with easy to find side quests and mini game even if those mini games were just racing cars and other simple games.
    and
    2. A Battle System that has a lot to offer outside of just one character and you are not forced by design to use another one, and in fact encourages you to use others, on top of have to use many ways of attack outside of just pressing "X".

    Am I right or am I way off? Heh
     
  5. AuroraXIII

    AuroraXIII PSICOM Soldier

    Messages:
    69
    Likes Received:
    32
    Trophy Points:
    65
    Kingdom Hearts has nice distractions outside of combat. So I'm sure this will too.
     
  6. Dollow

    Dollow Yevonite

    Messages:
    87
    Likes Received:
    21
    Trophy Points:
    45
    I won't really agree on that, I have not played Dream Drop, but with BBS I was not impress with anything outside of the Command Board
     
  7. AuroraXIII

    AuroraXIII PSICOM Soldier

    Messages:
    69
    Likes Received:
    32
    Trophy Points:
    65
    I'm referring to the Kingdom Hearts games made by the Final Fantasy XV team.
     
  8. Dollow

    Dollow Yevonite

    Messages:
    87
    Likes Received:
    21
    Trophy Points:
    45
    Which includes what? KH1, COM, and KH2? Heh

    I am just going I don't agree, and TBH I think Kingdom Heart as far as side quests might be a wrong choice, as each game and I played all of them up to RE:Coded, stuff wasn't very good.

    But I will say agree to disagree.
     
  9. Squirrel Emperor

    Squirrel Emperor Nuts Staff Member Moderator

    Messages:
    1,702
    Likes Received:
    660
    Trophy Points:
    304
    You don’t need to create an open world like Skyrim’s in order to have exploration. Break down the older Final Fantasy titles and you'll realize that not only do they have exploration, but are linear as well.

    You have backtracking for story purposes and backtracking for other reasons that are mostly optional and up to the player if they want to do it or not. In this case, I’m mostly talking about the optional stuff as it fits my example of breaking that sense of repetition. Giving players the option to simply do something different and not the same thing for 50 hours straight is just one way to help break it.

    I just want a damn good game.
     
    AuroraXIII and Dollow like this.
  10. Dollow

    Dollow Yevonite

    Messages:
    87
    Likes Received:
    21
    Trophy Points:
    45
    @Squirrel Emperor, Me too.

    If I had to be selfish, I would ask for one thing, that is to have the characters hang glide.
     
  11. Sapientia

    Sapientia ShinRa SOLDIER

    Messages:
    601
    Likes Received:
    173
    Trophy Points:
    151
    I actually really liked the trailer. It got me excited for a game that I hadn't even been interested in. The graphics, music, little voice acting we got, and even the city they showed (don't remember the name, but I don't think it was revealed before E3's trailer...?)...I thought they did great. Not sure how I feel about the KH-esque gameplay, though.
     
  12. Casval

    Casval Yevonite

    Messages:
    69
    Likes Received:
    37
    Trophy Points:
    50
    You mean Accordo? Or Lucis, Noctis's kingdom?
     
    Sapientia likes this.
  13. Sapientia

    Sapientia ShinRa SOLDIER

    Messages:
    601
    Likes Received:
    173
    Trophy Points:
    151
    If Accordo is the city that is designed like Tokyo, then I'm talking about Lucis, the one shown with the Venetian architecture. Or if I'm wrong, then I have no idea.
     
  14. Casval

    Casval Yevonite

    Messages:
    69
    Likes Received:
    37
    Trophy Points:
    50
    Other way around. :) Are the sections in Accordo from later stages of the game, you think?
     
  15. Sapientia

    Sapientia ShinRa SOLDIER

    Messages:
    601
    Likes Received:
    173
    Trophy Points:
    151
    I'm so confused. xD
    So Lucis is the one that's in the city, designed like Tokyo? When Noctis and Co. were fighting the behemoth monster and soldiers in front of that huge building, showcasing the vertical combat and stuff? Then Accordo is the Venetian-esque place, in the middle of all of those waterfalls? I don't even know. xD
     
  16. Casval

    Casval Yevonite

    Messages:
    69
    Likes Received:
    37
    Trophy Points:
    50
    @Sapientia:

    upload_2013-10-1_14-4-8.png
    upload_2013-10-1_14-4-25.png
    Accordo

    upload_2013-10-1_14-4-45.png
    upload_2013-10-1_14-4-53.png
    Lucis

    I think Lucis has been designed specifically with the Shinjuku ward in mind.
     
    Sapientia likes this.
  17. Sapientia

    Sapientia ShinRa SOLDIER

    Messages:
    601
    Likes Received:
    173
    Trophy Points:
    151
  18. Casval

    Casval Yevonite

    Messages:
    69
    Likes Received:
    37
    Trophy Points:
    50
    @Sapientia: Yes, Stella hails from Tenebrae, and I'll venture to guess that it's, er, a very bright city. No, SE haven't shown any footage of Tenebrae.
     
    Sapientia likes this.
  19. AuroraXIII

    AuroraXIII PSICOM Soldier

    Messages:
    69
    Likes Received:
    32
    Trophy Points:
    65
    Well Tenebrae is Latin for darkness, so I don't know about that. xD
     
  20. Ehren

    Ehren The Sunflower Knight Moderator Site Staff

    Messages:
    212
    Likes Received:
    109
    Trophy Points:
    185
    I would like to discuss how hard I'm gonna punch Square Enix in the life if they include a bajillion weapons but leave out scythes. :mad:

    In a more serious vein, I'm very interested in what I've seen so far. I hope the final version of the game looks as fantastic as that initial trailer does. Although I guess graphics aren't really the most important thing to me personally, it's just nice to have pretty stuff to distract me. :p
     
Registered Members don't see ads. Sign up! It's Free!

Share This Page