I think it's a given that many of you people have played a lot of video games. From RPGs and first person shooters, to action-adventure and platformers, you get into them for a number of reasons. But let's dive into one reason for this thread discussion: Story in video games, specifically the choice of story writing between use of canon material (accepted as part of the game's actual story) and multiple story branches (storylines catered to players as they play the game via major/minor gameplay choices). For the sake of you guys understanding, below is a short summary of what the two are in relation to video games: Canon - as vaguely mentioned above, this is for games that holds deliberate design choices in their stories; a fixed opening, middle, and ending. This single storyline is acknowledged and accepted by their respective writers and creators as the 'right' one. Any alternative telling of the game's story is considered 'fan-faction'. Examples: Final Fantasy, Uncharted, The Last of Us etc. Multiple story branches - self explanatory, but this form of story-building in games is where players are able to make major/minor choices to change the overall narrative, resulting them to be put within an alternative outcome of the story e.g. If I kill the sacrifice, I will take his place, and if not, I will be tortured instead. Examples: The Witcher 2/3, Mass Effect, The Elder Scrolls series, Dragon Age etc. Do you prefer games with a canon storyline or games with multiple story branches? Why do you feel this way? Do you feel like you're in the game's world more than ever if you have the ability to change outcomes of the story? Would you be more invested in the characters and its world if the game had canonical story moments throughout?