With the overwhelming amount of games that are leading torwards and open world/sandbox structure (from shooters to rpgs) there seens to be little space and interest for linears games this days in the AAA market. From my experiences diving deep into different gaming forums i have seen that players aren't very fond of this design philosofy and some groups deeply reject it, this actitude from my pov is very strong within the rpg community, which sees linearity+rpg as the worst creation to ever put a foot on Earth. It is understandable if your taste leads more torwards the non-linear type of games and that's totally fine. With the introduction out of the way i ask you : Is linearity bad ? Is linearity bad for today standards (by standards i would say post Skyrim or 2012 onward) ? Is there a problem in games (particulary rpgs) being linear ?