In the last 3-5 years in gaming, from my perspective (keep that in kind) i have seen many reviews and gamers throwing the word "substance" and "substance over style", for me the world substance is related to how meaningful, elaborated and integreted "X" element is to the game (be it a gameplay mechanique, level design, storytelling, gimmicks, lenght, etc). While i have seen some using the same barometer as mine, i also have seen many reviewers and gamers associating(and at times overshadowing it) it with how much s*** there are and how much you can do with it, a tendency i have seen increasing (particularly in open world/rpg games)with the post Skyrim boom (again from my perspective). If i were to ask somebody about what they would like more between (what follows is a generalization of mine but it is what i feel about it) FPS with 5 missions vs 15 missions. 100km2 open world vs 300km2 open world. JRPG with 1 playable character vs JRPG with 6+ playable characters. 12hs long RPG vs 30+hs long RPG. Fighting game with 15ch rooster vs fighting game with 30+ch rooster. Game with a linear structure vs Game with a branching structure. RPG were you can interact with 10 elements per zone vs area vs RPG were you can interact with 30+ elements per area. Game with 1 way to tackle an issue vs Game with 5+ ways to tackle an issue. Game with 2 gameplay modes vs Game with 5 gameplay modes. JRPG with 25 sidequest vs JRPG with 100 sidequest. Many, many similar more examples. Spoiler: Result The second option wins in all. You might be getting the impression that i think gamers are now rating quantity more than anything....and you are right. I would like to heard your thoughts so if you have some minutes, please, post.