Making games is not cheap, it takes effort, time and resources to make one, all the work put into is then mesuare and given a value in $$ at which the game will be sold to the consumers and then comes this issue that some consumers might have with it. You often hear them complaining saying something along the lines of "what a rip off, this can´t be a xx$ game!!" or something similar. Some of the reasonings behind said complaints are mostly the followings: This game lacks X gameplay features. It´s short/not long enough. It´s production values don´t justify its price Not "enought content" However, how true are these complaints? Is there some correlation between price and any of the 4 reasonings above? What´s your take on the price tag of videogames? When is and when is it not justified? and How should it be mesuare? EDIT: Just to give some more food for thought: We have a game that is innovative in tons of areas of game design, breaking conventions and dogmas and overall a very well crafted and thought game that will influence many games to come in the future. Said game price is 60us$ (or more if you want) but the game is short, doesn´t have many gameplay features, not too much content overall and overall the mechaniques are very minimal and simplistics BUT is still innovative in the way I previously described. A game that would possibly describe most of what I said above would be ICO Would the price of 60us$ (or higher) still be justified?