So there seems to be an interview Famitsu got to do with Tabata in which they played till chapter 3 and then asked him about the rest of the game. Tabata replied: “I believe it covers about 15% or so. The chapters go from 0 to 15." And “The entire game structure for Final Fantasy XV consists of both open-world and linear parts,” said Tabata. “The first half keeps going as an open-world, but the story in the second half’s is led by a linear path. That way, you won’t get bored of an open-world as the rest of the game gets tightened up, so we made it in a way that you’ll also get to advance through it as you have in conventional Final Fantasy games. If you play through the first half and only the main route of the second half, I believe the estimated play-time sits at around 40 to 50 hours.” Read more at http://www.siliconera.com/2016/08/2...-half-second-half-linear/#rdVzDpst7Xd1oHgY.99 (Yeah I just copy pasted the stuff from Siliconera cause why not. Thought its enough to elicit a discussion on its own) I personally think this can be a great thing because they can make the story feel more important and kinda stop you from dicking around when the next objective is "Save the Princess" or something. As long as they do it correctly and its not confined to corridors, it should be fine. Like having a couple of places to go and get supplies, but it wouldn't allow you to go and fish for an hour or just randomly race around. Hope I didn't use the Spoiler warning incorrectly/make the title too unrelated.