I'm starting to wonder if the battle systems used in FFXIII and FFXIII-2 could have had a further mechanic built in that allowed the player to determine - even if it's in the most minimal, passive way - the positions of party members in a fight. It's irritating when certain characters who may be relatively low on HP, and are not Sentinels, wander stupidly towards the line of fire when an enemy casts an area effect ability. That's the most annoying part of the battle system, because there's no reason why someone like Serah or Vanille absent-mindedly walk right into the enemy's face, instead of sticking I dunno, farther back. It's even more annoying when the more vulnerable characters are hit, but someone who can afford to tank the hit points has narrowly avoided it because he or she is fortunate enough to be just outside the attack radius. FFXIII's OST is definitely one of the better points about the game. I maintain that "Blinded by Light" is one of the addictive tracks to listen to - and I have to love it, because I've been loving it since 2006. I think "Dust to Dust" is my personal standout from the soundtrack because of its powerful, soothing ethereal nature that compliments the location of Oerba - probably the best looking area in the FFXIII games thus far in my opinion...for some reason. However, I never grew to appreciate FFXIII-2's soundtrack as a whole. I don't doubt that there are some gems here and there, but sans Caius's theme (which I think starts off well, then just falls flat after 35 seconds into something almost Disney-like?), most of them seem oddly forgettable. It's one of these times when you have such a strong recollection of what you didn't like about the soundtrack that it spoils the overall product because it's all you can remember from then on. I never found FFXIII-2's soundtrack to be a beneficiary of a more experimental approach, because to me, I just see an incoherent mix of styles that don't fit. Like, why is there that rap track early on in the Bresha Ruins?