Personally, I think the rate for random encounters is too low and the only "fix" Square Enix offered is to turn them off completely. I for one would've welcomed the possibility to set the encounter rate as you please à la Bravely Default/Second.
I've been playing Dragon Quest VIII on the 3DS and Dragon Quest V on the DS. I've already beat Dragon Quest VIII recently, beaten the Lord Of Dragons when I had to return him to his senses, and, I'm at the land of the fairies in Dragon Quest V, and did some grinding. Also, want to know something interesting? In Dragon Quest VIII, I named my hero Lucis, and my monster team Kingsglaive, and in Dragon Quest V, I named my hero in that game Ifrit, after FFXV's Ifrit. My lord, my interest in what I've liked about FFXV had poured into these games, and if this keeps up, I might as well name my hero in Dragon Quest XI for PS4 when I do get it next year Regis.
I'm currently playing Legend Of Heroes: Trails Of Cold Steel on my PS3, and I'm at Chapter 1, and did some bonding events, and taking in everything, I'm enjoying the story, it's got quite the good start for me, and I'm enjoying the combat system.
Besides going through Yakuza Kiwami, I've been on a big retro kick lately... since I went and picked up a CRT TV that I always wanted back before I went HD. A 32" Sony Wega Trinitron. Got it for $10 off craigslist and it's in nearly perfect shape with the remote. I currently have it setup up as an additional TV in the living room, which my wife isn't too happy about, but we'll be buying our own house next year and I'll finally have my game room so...
I've been mostly replaying old Saturn games... Dragon Force, Panzer Dragoon series, Dracula X and the plethora of 2D fighters I have for the system. These games looked so bad on my HD TV's. It's been great playing them on a CRT again. Riding on that enthusiasm, I've decided to have my SNES-101 modded for S-Video output.
When it comes to S-Video cables for old consoles, any of you guys tried RetroBit brand? Just wondering if they're any good.
Witcher III. Never played any of the previous games, so I wanted to see what the hype was about. It turns out, as it pertains to the story and lore, it is well worth the praise it gets. It's extremely impressive how seemingly insignificant dialog choices can have major impacts on future events. Oftentimes, you're choosing from the least-worse consequence -- something that was sorely lacking from Fallout 4. The open world itself is expansive, if repetitive.
Unfortunately, I can't say the same for the rest of the game. I cannot stand the main gameplay loop. The controls, even after experimenting with various mappings and sensitivity settings, fight me at every turn. That goes double for the camera. I don't care for the crafting/mutagen/skill system - too obtuse for my tastes.
I'll continue it to see the story out - perhaps I'll set it on the lowest difficulty settings so I can blow through the game and get to the good parts.
I've been playing Assassin's Creed II (bought the Ezio Trillogy for PS3) since saturday, I've put about 10hs in the game. My thoughts:
Story: I don't care at all about Desmond story, nor can I say I'm very invested in the whole Assassins vs Templars narrative but Ezio is a compelling enough character to carry the story. Gameplay: Simplictic in many ways yet quite addictive, parkouring your way through the city and buildings is pretty satisfying, weapon and hand to hand combat are serviceable. The hidden blades are -if used correctly- the most broken weapons in the whole game (basically they are 1 hit K.O machines), at least thus far. The open world is ok. The most satisfying thing thus far is exploring and solving puzzles from the "dungeons".
I'm playing through XII again for the first time since it came out. It's enjoyable enough but it certainly isn't as good or cohesive as I remember. It's funny what your brain remembers eh? Zodiac Age itself is a great remaster though.
Also got the Horizon Zero Dawn DlC and Transistor on the back-burner.
I played through the Secret of Mana remake/remaster. The price was a little high, but I did want my kids to experience a game from my childhood without the unintuitive iOS controls.
- I liked the updated models. They're faithful to the original. In particular, the enemies were translated quite well.
- The combat was faithful to the original -- almost to a fault. There were some noticeable differences. The normal enemies now hit MUCH harder than I remember. They fixed the evade bug, so you can't just whack everything to death. Conversely, the bosses are still quite easy.
- You can still chain magic to a degree. The new menu shortcuts are a good QOL improvement, but I felt there could have been more done here.
- The voice acting ranges from terrible to passable. However, the new translation is welcomed, considering the stilted nature of the original (understandable for early 90's cartridges). The most notable change here is the party talk at the inns. This seemingly innocuous addition added much-needed characterization (and humor) to the characters and events.
- The game crashed on me quite a number of times -- over 20 I'd say. The game auto-saves on every screen transition, so I never lost too much progress. Regardless, restarting that many times grated on my nerves.
- The new arrangements were a mixed bag. Some were fantastic, and some...weren't.
I had fun with it. It was a trip down memory lane, and apart from a few annoyances it played almost exactly like the SNES classic. And that's what's behind some of the criticism - nostalgia prevents people from remembering what a buggy and uneven mess the original was. Plus this is a version my kids can enjoy.
After nearly four years of waiting, I finally got my hands on Bayonetta 2. Having played this game and its predecessor back-to-back is astounding. While the core gameplay remains the same, Pt Games have made subtle changes to it that enhance the experience manyfold. Ditching cutscene QTEs was already a step in the right direction, but the game feels more fluid than its predecessor in many ways, making the combat more enjoyable, while also ramping up the difficulty in some ways - it feels like it's harder to earn a Platinum Medal/Trophy now compared to the predecessor.
Still, a great successor to an already great game. Can't wait what Team Little Angels will whip up for Bayonetta 3.^^
Dragon Ball FighterZ. It's awesome.
Right now I can't fight only because my internet has been shaky over the past two months but fighting my siblings and friends are a good enough replacement for that.