Final Fantasy XV - General News Thread

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Storm

Warrior of Light
Oct 26, 2013
3,351
6,012
32
Switzerland
Insomnia looks incredible, and I wouldn't expect anything less from the devs however I wonder how much of it is available too us? I doubt it'll be 1:1 with Shinjuku lol but I am expecting a bigger map than what we had in the Royal Edition. Also, I hope we can explore the city before Ardyn begins his assault even if just for a few minutes, it'd be nice to experience Insomnia while it's actually still vibrant and full of life as opposed to it being void and full of enemies the entire time like at the end of the game.

Also, seeing the city like this makes me want a playable parting ways prologue even more :D. And hey I mean the story is already composed, and now the assets are already created.. I'm not saying it would be "easy to do" but it wouldn't be entirely difficult either and it would do so much of a service too the story.
dont know about bigger but definitely you will be able to explore different areas since Ardyn can teleport to specific rooftops.
 

Loganight

Forest Owl
Feb 24, 2018
377
811
25
I would say keep your expectations low for the size of Insomnia. They were very smart with how they designed the city. In Kingsglaive and by using Ansel in the game you can see that sections of the city are built on plates of land at varying heights. This makes keeping the playable area down in size very easily explainable because they can just cut out whatever size section of the city that they have the resources to make and just raise it to a different height. Many of the ground level areas we've seen so far for Episode Ardyn are areas from the Royal Edition version of expanded Insomnia so given the structure of the city as I just explained it would probably be difficult to make other areas accessible. The main section explorable in the game is essentially on a mountain raised well above the center of the rest of Insomnia as a whole.

EDIT:
Looking through my Ansel folder this was the only picture I've actually taken that shows what I'm talking about but essentially the chunk of land in the middle there is raised well above the rest of the city and does not have very much room at its edges for more to be added. Biggest area would be in the back left corner behind the citadel where the hotel from the Versus XIII trailers can be found via out of bounds glitches.
 
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FFChocobo18

Warrior of Light
Jan 9, 2017
1,046
1,515
I'm fine with any amount of explorable sections of Insomnia in Episode Ardyn, especially since what I saw was eye-popping gorgeous to me and even if it's just a non-destroyed version of the expanded map of the ruins we got in the Royal Pack DLC, my current number one most favorite DLC, I would be fine with either thing we get here. Also, I think we'll be able to explore it even during the invasion based on those two screenshots, similar to like we were able to explore the section of Altissia we got in Episode Ignis, and plus, we have rooftops to Shadow Warp to in Insomnia in Episode Ardyn which seem to add a sense verticality to Insomnia. The Insomnia City Ruins in the vanilla version of Chapter 14 had a lot to be desired because of the size of what we could explore, story content and main bosses, and I felt the Royal Pack DLC fixed those things up well, even those it has miss-able content. Of course, my expectations are low for this DLC, but I'm excited to finally get my hands on it, even if there is linearity involved. This is all just my opinion, of course.
 
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Loganight

Forest Owl
Feb 24, 2018
377
811
25
I'm fine with any amount of explorable sections of Insomnia in Episode: Ardyn, especially since what I saw was eye-popping gorgeous to me and even if it's just a non-destroyed version of the expanded map of the ruins we got in the Royal Pack DLC, my current number one most favorite DLC, I would be fine with either thing we get here. Also, I think we'll be able to explore it even during the invasion based on those two screenshots, similar to like we were able to explore the section of Altissia we got in Episode Ignis, and plus, we have rooftops to Shadow Warp to in Insomnia in Episode Ardyn which seem to add a sense verticality to Insomnia. The Insomnia City Ruins in the vanilla version of Chapter 14 had a lot to be desired because of the size of what we could explore, story content and main bosses, and I felt the Royal Pack DLC fixed those things up well, even those it has miss-able content. Of course, my expectations are low for this DLC, but I'm excited to finally get my hands on it, even if there is linearity involved. This is all just my opinion, of course.
This is definitely the right mindset to have going into this, if you're excited for a non-destroyed version of the Insomnia we currently have then I think you'll be satisfied. Expecting more is only going to lead to more disappointment. Even so, I think that what it seems like we will be getting in Episode Ardyn will make it a contender for the best FFXV DLC.
 

motoleo

Chocobo Knight
Jan 7, 2019
196
264
I mean even when they did the Royal Edition Tabata was like, of course it's not going to be as big as Kingsglaive. I mean cause that thing was massive in the movie. It was bigger than San Andreas! And we know Insomnia in this game is not going to be ANYTHING like San Andreas. Anything like San Andreas would require a bigger budget. All the lights and cars and sets and NPC's would be expensive. And we just don't have that.
 

Loganight

Forest Owl
Feb 24, 2018
377
811
25
I mean even when they did the Royal Edition Tabata was like, of course it's not going to be as big as Kingsglaive. I mean cause that thing was massive in the movie. It was bigger than San Andreas! And we know Insomnia in this game is not going to be ANYTHING like San Andreas. Anything like San Andreas would require a bigger budget. All the lights and cars and sets and NPC's would be expensive. And we just don't have that.
The rest of Insomnia that can be seen in game via Ansel is probably close to half the size of the main continent of Lucis. Considering how much more densely packed a city that size would be compared to the wilderness of the main map, yeah I agree big time. They probably could only have pulled that off if it was the sole area in which the game took place.
 
Likes: Lord_Ham_Mork

Jubileus

Warrior of Light
Oct 7, 2016
1,651
1,369
Oh wow. Insomnia looks great!

I wonder if there are activities we can do while exploring there? The shop opposite Ardyn is the "Royal Camera" shop, and we know he gets his hands on a camera so we can take pictures.

Ardyn at a gaming arcade? Lol. The DLC is looking real nice. Probably the best one yet.
 

motoleo

Chocobo Knight
Jan 7, 2019
196
264
The rest of Insomnia that can be seen in game via Ansel is probably close to half the size of the main continent of Lucis. Considering how much more densely packed a city that size would be compared to the wilderness of the main map, yeah I agree big time. They probably could only have pulled that off if it was the sole area in which the game took place.
Now I'm seeing why this could've been a trilogy. Niflheim, Lucis, Insomnia all of that actually could have been as big as their own game.
 

Ikkin

Warrior of Light
Oct 30, 2016
1,099
1,705
Being the most widely used term for summon outside of summon itself does mean it is synonymous with it, the frequency of Eidolon's use is far higher than Esper, especially if you even factor in the amount of people who even played those games which already puts Eidolon's spread ever further than whatever Esper has. If someone says Eidolon they know it means summon, it's a term synonymous with summon and even after XV was out people still call the XV summons as Eidolons because it's a term that is just synonymous with summons. A live translation is not the same thing as actually localizing a game, and using terms not actually present in the game is extremely common and has nothing to do with being unprofessional.
By that logic, "Google" is synonymous with "search engine" just because that's what most people call search engines nowadays. But I can guarantee you that any translator who did that would be fired.


Also I suggest you read this article which was a GDC presentation by the localization head of FFXV.
https://www.dualshockers.com/final-...on-director-talks-fantasy-based-reality-much/
And check this



And

Here he pretty much flat out states that the Archaean term mentioned in Ep Duscae is what people thought summons were called because Astral hadn't been used to directly referr to a summon as yet, even though it was the actual term but only Archaean had been seen at the time to directly referr to a summon by. The only mention of Astral in ep Duscae is just saying Noctis gained an Astral Power, but Archaean is used to directly call Titan, a summon, the Archaean Titan, which caused people to assume Archaean was the term for summons.
You do realize that those articles contradict you on several points, right?

For one thing: "Summoned characters, which every Final Fantasy names differently were called Astrals."

The localization team certainly doesn't consider Eidolon to be a generic term for summoned creatures.

And, regarding the mistaken belief that all Astrals were called Archaean, "Inoue admits that it’s a “minor detail,” but it’s a “huge deal.”"

If that sort of a mistake is a huge deal, then using Eidolon as a generic should be a huge deal, too, but it wasn't immediately corrected.

Or this Legends of Localizations FF6 article, which also shows that when typing FFVI's Japanese term for summons which is "幻獣 /genjuu" into google translate that it shows up as Eidolon now instead of saying Phantom Beast.
https://legendsoflocalization.com/final-fantasy-vi/

Well, fan translators, no matter how professional, can always be mistaken. =P
 
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mozzafaralj

SOLDIER Second Class
Apr 12, 2016
300
466

A chance to see the rough masterpiece of precious final fantasy related illustrations by Professor Amano Yoshitaka! Exhibition "Rough ∞ painting exhibition" realized the gorgeous co-star of the dreams of four artists, the overview is here Kupo! # Rough painting
Official Twitter -> @ 4 through _ official
Official website ⇒ http: // 4 rough


In commemoration of the event in Hokkaido, I was recruited on Twitter
# Animate _XV Hokkaido Character Ranking has resulted like this!
Thank you for many applications.

.
 
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Vallen

Forest Owl
Mar 4, 2018
372
797
29
My guess is you first get to explore a few streets and plazas while visiting shops and speaking to NPCs - and then Ardyn goes berserk and the rest of the map is just a battleground.

btw, is it confirmed to have a day/night cycle? I seem to only see daytime screenshots of the city.
 

FFChocobo18

Warrior of Light
Jan 9, 2017
1,046
1,515
My guess is you first get to explore a few streets and plazas while visiting shops and speaking to NPCs - and then Ardyn goes berserk and the rest of the map is just a battleground.

btw, is it confirmed to have a day/night cycle? I seem to only see daytime screenshots of the city.
There was a day/night cycle in the second Episode Ardyn DLC trailer, and a rest area near the citadel gates and a treasure icon next to the rest area. You can see those icons when you see Ifrit doing 'Meteor Strike'.

Edit:

The image of said treasure and rest area icons are on here.:

http://prntscr.com/mum8qh
 

Ikkin

Warrior of Light
Oct 30, 2016
1,099
1,705
After finally getting the opportunity to look at the new screenshots on a proper computer monitor... it seems like the graphics have been significantly updated since the first time Episode Ardyn was shown. It looks really nice!

I wonder why they're still using low-quality work-in-progress shots to promote FFXV expansions when the core systems have been there since 2016. =/ Have they simply decided that they're less likely to get complaints when the final product is an upgrade than if they guessed what they would be able to pull off and overshot?