"FFXV: Comrades" Online Test - Impressions

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What's your impresion of the Multiplayer right now?

  • Positive

    Votes: 5 100.0%
  • Mixed

    Votes: 0 0.0%
  • Negative

    Votes: 0 0.0%

  • Total voters
    5
  • Poll closed .

Lulcielid

Warrior of Light
Oct 9, 2014
3,826
2,826
29
Argentina
#1
Online Test Details
Requierements: Purchase of Season Pass and a subscription to PlayStation®Plus or an Xbox Live Gold membership.
Availability: August 3/2017 - August 8/2017
Playable Characters: Create, control, and save up to eight avatars.
Avatars: Customize avatars with elements limited to the test version.
Outposts: Begin at test version base camp and play through a custom tutorial.
Weapons: Choose from katana, club, dagger, and shuriken weapons. Attack patterns vary from those of Noctis.
Royal Sigils: Invoke the powers of sovereigns for your avatar with this new feature. Equip one of four default royal sigils in the test version.
Quest: Choose from one of three quests, with up to three legs to each quest. All players will be matched online in the test version.
Meals: Retrieve one ingredient per person per quest, and have the camp cook prepare a meal afterward.
Meteorshards: Receive meteorshards as quest rewards. Meteorshards cannot be used in the test version.
Added Features: Interact with other players using preset chat messages. Also supports voice chat.

Control Schemes


Main Menu Music

For those who had the chance to participate in the Closed Beta, post your thoughts here!
What you liked, what you didn't and more!
 
Last edited:

Guitar (pseudo)God

Blitzball Champion
Aug 14, 2016
519
649
All over
#2
It's quite limited -- "closed beta" == "demo" -- but it is stupidly fun. Some initial thoughts:

- The combat feels more refined. MP actually means something with magic no longer being these spherical grenades. Cure is tied to this as well - hopefully this means no item spam in the final version.
- I weirdly think the combat feels better. The warp-point mechanic to restore MP is nerfed a bit. Curious how dodging is going to work -- seems like there's more a premium on countering.
- The character creation beats the hell out of Fallout 4.
- The enemy AI seems a bit wonky. There a Ronin that wrecked my crew the first time, but second time around, he was little more than a "hold circle and attack" enemy.
- If this is the period when Noctis is taking his nap, how much story are we going to see?
- I'm curious how SE will handle the "open world" part. Will it be like an MMO where we can pick up missions and fight all over the map, or is it going to be combat in a walled-off field? Will there be additional areas?
- Obviously given the nature of this demo -- or "closed beta" -- there were limited missions with the barest of pretenses. But these escort missions felt off. First off, why am I fighting off Sabertusks for Cindy's truck when she's the one who put goddamn monster truck wheels on the Regalia? Secondly, why am I fighting a bunch of those giraffe type enemies? They were just minding their own business -- honking the horn wouldn't do?

So far, it's promising. But I'm hoping SE's holding their cards close to their vest WRT features.

EDIT: https://finalfantasyxv.com/comrades/ has more information, ICMYI
 
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Storm

Warrior of Light
Oct 26, 2013
3,351
6,012
32
Switzerland
#4
i read in a interview that they're planning to add your comrades character to the single-player mode at some time, i think we have a pretty good chance to see some of the gameplay changes carried to the single-player mode as well.

site text mentioned the full version will have missions with story (with older cindy and iris perhaps? tho cor didnt seem older in the beta), nice to know quests won't be mindless fights only.
 
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Storm

Warrior of Light
Oct 26, 2013
3,351
6,012
32
Switzerland
#6
considering how much fun i had with Noctis vs friends duels, i think it would be a great idea if they eventually added a PvP mode.