You're in charge of a Final Fantasy spinoff game now...

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Would you ACTUALLY work for SE?

  • Yes

    Votes: 8 80.0%
  • No

    Votes: 1 10.0%
  • I dunno, I wouldn't mind being a janitor

    Votes: 1 10.0%

  • Total voters
    10

Fleur

Knight of Death
#1

...greetings, new employee! As a result of nepotism/absurd bribery of some inexplicable proportion, you're fast tracked to the position of a director in Square-Enix. You have at hand your team of indentured servants - I mean, hardworking, dedicated programmers working together mostly amiably - and Grand Master Matsuda has requested that you produce a new spinoff Final Fantasy title.

For some reason, your boss(es) are allowing you extensive freedom in creating the game you're tasked with. Your creative juices can be put to good use, providing they're within pragmatic limits, so long as it's shipped with the Final Fantasy name proudly stamped on the cover and in all the legal stuff. No new IP, sadly, orders the Grand Master. He wants this game to sell moderately well in the west, and he is unconvinced that a mysterious, unseen, alien name on the box will not be worth the effort in the end.

Fair enough, you respond.


So you get to work, and come together with other relevant people to extract those creative juices, get them flowing, and agree on the general framework and concepts for this spinoff game. Work all day and night if you must. No one ever said that working in Square-Enix Japan would be a walk in any park, unless you're Hiroyuki Itou, who has for some reason been relegated to janitorial work (and between you and me, that's the most merciful fate that can befall a man in this company).


Your bosses call you one day at 4pm on the 25th floor or whatever to talk with them through the basic game concepts you and your friends have come up with. They're not expecting the next Shadow of the bloody Colossus, but they're at least expecting something viable within the limits of what they can afford you: a relatively small team, and enough money in the pot to rope in only one other third party studio to do some of the developmental grunt work if you so desire. Just make sure it's something that can garner moderate good success around the world, so don't even think about making a date rape game. In fact, don't make date rape anything in general.


Soooo. Fire away. What are you going to make?

---------------

(While overdoing this opening post, I have neglected to answer my own thread topic. I shall therefore do it later.)
 

Wazi the pa

Samurai Legend
Moderator
Site Staff
Oct 26, 2013
2,542
841
Australia
#2
I can' speak Japanese.......
Plus the development of FF games usually take place at the SE in Japan. The western quarters handles the marketing for the FF games releasing to western markets..
 
#4
I take an Ipad with me to the meeting and explain the concept of the game:

1. It's a mobile/tablet game and I show it in the iPad
2. It's similar to another game that is already in the market
3. A lot of frui err... enemies fly by the screen
4. You cut them with a sword just sliding your finger trough the screen
5. Your sword is called Masamune
6. YOU PLAY AS SEPHIROTH
7. Profit

This is FINAL FANTASY: ALL THE SLICES. Plus DLC contents: Gunblade, Buster Sword and a Lightning Outfit.

Everyone stands up and applauds. HUGE SUCCESS in Japan.
They put me to direct Final Fantasy XVII.

(...)

:cactuar:
 
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