I think the thing that confuses me the most about the general reception of FFXV -- particularly in light of the reception of FFVIIR -- is the way that its tendency to push boundaries in ways that most AAA games wouldn't think of seems to be completely overlooked when discussing the most technically impressive games of the generation.
What's particularly bizarre is how often I see people mentioning things that FFXV already did when talking about things that could be possible next gen. To name a few:
What's particularly bizarre is how often I see people mentioning things that FFXV already did when talking about things that could be possible next gen. To name a few:
- A completely dynamic time of day system that can keep up with most (if not all) non-dynamic time of day systems when compared under similar conditions
- Edit 1: On a related note, realtime global illumination!
- Very high AI demands, including both the three complex AI partners who are present constantly throughout the game (with the possibility for a fourth AI partner to accompany you in most locations) and the unusually high numbers of enemy AIs present in regular fights
- Ridiculously high streaming demands, including the ability to warp long distances during combat, the ability to fly over an open-world map, and the near-universal possibility of massive deities appearing and zooming the camera out to show large swathes of the surrounding area.
- The ability to see points of interest from miles across the map
- Incredibly detailed character and enemy models that are shared between cutscenes and gameplay (and aren't massively different in shader quality, either)
- The ability to completely change the gameplay mechanics in the middle of a fight
- An absurd dedication to ensuring that everything exists within the game's open world, including massive setpieces and train rides across a non-explorable countryside
- Edit 2: Downright silly amounts of high-quality animation for all player characters, allies, and enemies
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