Over many years, up till this very day, people have complained about FF changing a lot of it's old formulas in which the series had taken comfort with.
This is on my personal level of ranting, but in my opinion, it's not a problem where like FF moves from turn-based to action that people are actually complaining about. But it's simply wanting what you don't have.
To elaborate, FF has seen some major changes in the recent years, strange changes at that. FFX was probably the last game that was released in the mainline series that came before the world was given the freedom of speech on the internet. The time before things like Facebook and twitter, or anything related to a large scale social media platform were still very weak.
And being the very first FF title in the PS2 era, it challenged the industry with it's high quality development. Which is what wowed us. But if you look at FFX, it was a drastic change from the previous titles. Linear (more or less, probably even more than XIII), lack of a world map, unable to control an airship etc. It dropped many elements from the previous titles, however because the majority of people were still trapped within their own little world outside of the internet, these changes weren't as prominently detected.
Ignoring XI, the next big mainline title came with XII. That was in 2006, the social media bubble had already begun. People started talking and XII in my opinion was the first FF title that had it's own ''hype train'' with the internet denizens.
Then FFXII did what was considered progression, but called fallacy by many of it's fans. FFXII had changed the formula greatly. But oddly enough, when time had passed, this was majorly forgotten and FFXII remains a classic despite it's initial backlash. Now it's something that fans relate FF to as part of it's formula.
3 years later, FFXIII comes in. Comparatively, XIII is nothing like XII, but looks and feels a lot more like X. If you make a comparison of the two, you will be able to see that it those two games have more in common than any other in the series. Yet, only one was praised, while the other was trashed.
Why? I think that is because, XIII was so different from XII. X was praised, XII being different from X is trashed, 3 years later XII is considered a classic, FFXIII comes to be different from XII, so it's trashed. There are more reasons, but in my opinion this is the general trend that I am seeing.
A lot of old-time FF fans want FF to remain what it used to be, like remaining turn-based. They want it to remain the same.
However, at the same time, which is also ironic...
When other games like the Tales series remain generally the same, people start complaining and ask for a change.
CoD retained the same formula for years and people complained about it being the same. The latest entry changed a lot of it's old formulas, now it's being trashed for having been changed or clunky compared to what it used to be.
And there are many of the titles and series out there going through the same thing.
Again, this is my opinion, but I think that we as gamers are poison to our own world.
This is on my personal level of ranting, but in my opinion, it's not a problem where like FF moves from turn-based to action that people are actually complaining about. But it's simply wanting what you don't have.
To elaborate, FF has seen some major changes in the recent years, strange changes at that. FFX was probably the last game that was released in the mainline series that came before the world was given the freedom of speech on the internet. The time before things like Facebook and twitter, or anything related to a large scale social media platform were still very weak.
And being the very first FF title in the PS2 era, it challenged the industry with it's high quality development. Which is what wowed us. But if you look at FFX, it was a drastic change from the previous titles. Linear (more or less, probably even more than XIII), lack of a world map, unable to control an airship etc. It dropped many elements from the previous titles, however because the majority of people were still trapped within their own little world outside of the internet, these changes weren't as prominently detected.
Ignoring XI, the next big mainline title came with XII. That was in 2006, the social media bubble had already begun. People started talking and XII in my opinion was the first FF title that had it's own ''hype train'' with the internet denizens.
Then FFXII did what was considered progression, but called fallacy by many of it's fans. FFXII had changed the formula greatly. But oddly enough, when time had passed, this was majorly forgotten and FFXII remains a classic despite it's initial backlash. Now it's something that fans relate FF to as part of it's formula.
3 years later, FFXIII comes in. Comparatively, XIII is nothing like XII, but looks and feels a lot more like X. If you make a comparison of the two, you will be able to see that it those two games have more in common than any other in the series. Yet, only one was praised, while the other was trashed.
Why? I think that is because, XIII was so different from XII. X was praised, XII being different from X is trashed, 3 years later XII is considered a classic, FFXIII comes to be different from XII, so it's trashed. There are more reasons, but in my opinion this is the general trend that I am seeing.
A lot of old-time FF fans want FF to remain what it used to be, like remaining turn-based. They want it to remain the same.
However, at the same time, which is also ironic...
When other games like the Tales series remain generally the same, people start complaining and ask for a change.
CoD retained the same formula for years and people complained about it being the same. The latest entry changed a lot of it's old formulas, now it's being trashed for having been changed or clunky compared to what it used to be.
And there are many of the titles and series out there going through the same thing.
Again, this is my opinion, but I think that we as gamers are poison to our own world.