Members see less ads - sign up now for free and join the community!

  • This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn more.
  1. Lulcielid

    Mechaniques/Design trends that you would like to see less often on future RPGs?

    What mechaniques or design trends would you like seeing less often (or dissappear completely) from future RPGs? Be it because you find them overrated, outdated, badly designed or you feel sick of them.
  2. Lulcielid

    Things you don´t like from games you like

    What things you don´t like from games you like? Be it gameplay mechaniques, level design, visual design, sound design, DLC, writing (spoiler tag for this one), etc.
  3. Lulcielid

    What´s good/bad character design ? (Visually speaking)

    Eyes, those tiny balls, each one located in one side in the middle of your front face, they are the most common tool people uses to judge something, judgement at first glance. Judging things at face value is the easiest thing we all can do. When we are presented to a character without knowing...
  4. Lulcielid

    Is linearity (inherently) bad in videogames ?

    With the overwhelming amount of games that are leading torwards and open world/sandbox structure (from shooters to rpgs) there seens to be little space and interest for linears games this days in the AAA market. From my experiences diving deep into different gaming forums i have seen that...