Read this on NeoGaf
On Final Fantasy XIII's convoluted development before its E3 reveal in 2006:
On Final Fantasy Versus XIII's preproduction:
On his surprise at how the designes had changed since his last time on the project:
Eiji Kitada is a digital artist and former employee of Square Enix's Visual Works department (the division responsible for CG cutscenes). Kitada left Square in 2009, where his last project was working on what was then known as Final Fantasy Versus XIII (now known as Final Fantasy XV).
When production of FF12 ended, they gradually increased members of the R&D team, and it seemed things were going well, but as for my own work, I couldn't get an "OK" no matter how many times I rebuilt it. I could never get someone to check and verify my work. The E3 deadline kept drawing near. I pulled all-nighters without going home. I was exhausted in both mind and body.
At that particular time, I was exhausted but my motivation was never low. In the middle of the night, I would try things like exchanging ideas with coworkers, or going out for a bite to eat for a change, just to make the atmosphere seem not so bad. [a little unclear on the meaning]
My life continued like this for months, and I wondered if my mental strain would snap like a thread, or if my head would split open... am I going to end up hating CG, which I've always loved? That's when I started thinking, "After E3 is over, I'm quitting Square." This was around my 3rd year of working at Square.
At that particular time, I was exhausted but my motivation was never low. In the middle of the night, I would try things like exchanging ideas with coworkers, or going out for a bite to eat for a change, just to make the atmosphere seem not so bad. [a little unclear on the meaning]
My life continued like this for months, and I wondered if my mental strain would snap like a thread, or if my head would split open... am I going to end up hating CG, which I've always loved? That's when I started thinking, "After E3 is over, I'm quitting Square." This was around my 3rd year of working at Square.
One of the first things I participated in [on the Visual Works team] was Final Fantasy Versus XIII's preproduction. Mr. P was the modeling supervisor on this project and I was the lead position. The preproduction modeling and rendering, at that time, was pretty much just the work of the two of us. At that time, Final Fantasy VII Advent Children Complete was running as a separate project, so while Mr. P and I did preproduction, we also had the job of supporting the Advent Children team.
Now that I think about it, that was the most enjoyable time -- I felt my time on Visual Works was perhaps my most fulfilling period [at Square].
Now that I think about it, that was the most enjoyable time -- I felt my time on Visual Works was perhaps my most fulfilling period [at Square].
The designs that I was working with have changed in subtle ways. I mean, several years have passed and some things are completely different from the way they were before. I feel like the character designs especially have changed.
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