Final Fantasy XV - General News Thread

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Rogue-Tomato

ShinRa SOLDIER
Jan 17, 2016
166
98
38
Worcester, UK
So, how likely do you think it is for Tabata and the team to hide secret spells in the spell crafting system? Like, if you have 42 of each element + this rare item you get Gravija or something type of secret. I can see it being a huge pain to implement, but it would be quite fun messing around, and accidentally stumbling onto secrets like that.
I would be surprised if there wasn't something like this. I'm hoping there lots of little secrets in this game.
 
Jul 16, 2015
482
356
So, how likely do you think it is for Tabata and the team to hide secret spells in the spell crafting system? Like, if you have 42 of each element + this rare item you get Gravija or something type of secret. I can see it being a huge pain to implement, but it would be quite fun messing around, and accidentally stumbling onto secrets like that.
I really think there is a lot more to this game than we think and will have all kinds of awesome things that haven't been revealed to us. Plus don't forget the ring magic. That will have a bunch of spells for it too.
 

Nova

Warrior of Light
Jul 14, 2015
1,773
2,595
FFXV FRENCH COVERAGE PART 2/4 (TRANSLATED):

@7:44 They are talking about de camera
- Reporter : FFXV forced the developpers to review their camera system a lot of time so that it can adapt to what happens on the screen
- Reporter : By developpers, we are more talking about the specialist Hidemi Mizoguchi that explain us the concept and issues that they had during the development that he intends to resolve for the day one patch
- HM : The system camera is different from other FF cause past FF had a static camera and FFXV has a dynamic camera that can follow all the movement with the best angle possible
- HM (08:39) : Ypu can see here multiple techniques that we'd use. The system constantly analyse data such as the position of each character, the relation between them. These data send signals to the camera so that they can choose the best angle and the good movement speed, which allows to correct the movements.
- HM : Considering that it's an action game, gamers will be able to play differents ways so it is difficult to predict all factors
- blabla
- Having a flexible camera to react to a number of unpredicteble situation isnt easy
- Closed areas aren't managed the same way as the open areas
- They are currently giving their last effort to be sure that the camera is fully functionnal, despite the area and the number of factor to manage and this, for the Day one patch. (I wonder when the video has been record)
- Reporter : (Resuming the video)
https://forum.finalfantasyxv.com/discussion/19783/ffxv-french-coverage-part-2-4-translated#latest
 

Paperchampion23

Warrior of Light
Oct 1, 2016
1,217
1,534
30
More if it is translated on the page. interesting what they say about the car and driving between cities. We've only seen one we can access by car lol. These last few days are killing me

Edit: also part 3 is in 2 days
 

Nova

Warrior of Light
Jul 14, 2015
1,773
2,595
Yeah, here's the rest

*Only going to translate interesting points*
Makoto shimizu (motion designer) : My work is to create the combat animations for Noctis. We start with motion capture, well we go downstairs and we make the movements by themselves or by other people.
- When needed, we make ajustments with a program named Anime Graph
- Reporter (1:20) : Here is the final result after ajustments and accelerated movements and yes, its the designer by himself that makes Noctis movements with a few exxceptions.
- MS : All characters didnt take the same time to be animated. For those who were agile of with exceptional physical abilities, they've recruit professionals.
- The more the movement is dynamic and impressive, the more it takes time and it was them which took the most time to create


Kazuta Kurosaka (Animation Specialist) : We've use a technique named Performance Capture which is more develop than the motion capture
- It allows to recreate the way an actor moves, walk and speaks in the game
- We have to make sure that the team understands the caracters personnality and how they have to react

Reporter (3:12) : They have to manage the way that the caracters interacts with other entities, that what we call Collision System.
- We can see that with the wind (3:17) that has an impact on grass, event (didnt understood that) and trees.
- (3:25) Even the food had a special attention. A good part of the team has a passion for gastronomy. Food is really detailed and they are animated to salivate gamers. The team is proud of that.

Fabien Gravot (French guy working at SE for 10 years now, creator of the Navigation System) (4:19):
- I'm working on a navigation system. This systems allows to decide where to go for Noctis' buddies or ennemies.
- (4:41) We see a combat area. In green is the zones where AI (not sure what he said but I think he meant AI) can move. The arrows indicate possible jumps which is majorly done for Noctis' buddies.
- (5:02) The red zones indicates where we can't travel with 2 people. They are actually risky zones where Noctis may be completly blocked.
Reporter : So they are forbidden?
FG (5:17): Well.... we forbid... we signal them ahaha. When they doesn't cause too much issues we let them


Masanorie Sato (Driving system specialist) (5:47) : Since de begening of the conception of FFXV, we've imagine a city system where the cities were distant and connected by roads interest points (don't know how to proprely translate this) such as gas station.
- With a design like this, we realize that traval time may be long so we thought that it was important to improve driving sensations by automating a lot of things.
- The gamer can control the acceleration and the brake in a classical way but most of the time, when you move out of a city or a parking, accelerate allows to follow automatically the road.
- (6:31) I don't think that we see that in a lot of games but we can center the camera on the characters
- But in the end, the gamer isn't forced to follow the rails and can move the car if he wishes. We can do swervings and even move out of the road (well... not that much lol)

Reporter : (7:12) To work on bestiary, 3D artists take figurines to got inspired for every minor details
- (7:44) (He introduce the camera work that I already translate)
 

Nova

Warrior of Light
Jul 14, 2015
1,773
2,595
I know they'e getting ready to ship review copies soon, but wouldn't it be wise for them to at least wait for the day one patch before scores get in?
 

DrBretto

Warrior of Light
Mar 18, 2016
1,605
1,436
41
I know they'e getting ready to ship review copies soon, but wouldn't it be wise for them to at least wait for the day one patch before scores get in?
I think the problem is, there's just too much game.

I'd much rather they take the time to really explore and digest the world and write their reviews based on that. I have to assume most of them will be capable of separating any minor bugs from their impressions. Plus, it may well be possible that they give them something that has most of the day-1 patch in it already. Could well be a more stable build than JD, for example.
 

Ahall88

Stiltzkin's Apprentice
Oct 11, 2016
11
14
36
Michigan

From fishing, photography, kitties, massages, and running away on a yellow chicken, this game is just plain weird. So many disparate elements and systems. One minute, we're screaming at Cor, and a few minutes later, we're petting chocobos. And you know what - the sum of all of it is distinctly Final Fantasy. I can't wait to play it.
Man, Aoife is just the best, isn't she?
But seriously, her and Chris seem to really be enjoying the game, it makes for a good watch.