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1Truth2Lies

Sphere Hunter
Jul 3, 2014
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#21
Why are projects from 1994 to 2007 being listed? It was a completely different structure back then.

Also, Final Fantasy IV: The Complete Collection was division 3.
The structure wasn't completely different from back then. For example, the two Enix Production Departments (BDVI and BDVII) are still the same as they were before they even merged with Square in 2003. That being the case, I decided to list games from before this new structure came into effect based on the people at the helm of each division.

FFIV: The Complete Collection was indeed BDIII, but I decided to give it to Takashi Tokita, as he was the director and supervisor of both games. It's as I said in the OP, being the head of a division doesn't mean you can't work with other divisions.
 

Sora96

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#22
Well in that case, you forgot a couple of titles:

Final Fantasy XII: Revenant Wings, Imperial SaGa, DS remakes of DQIV-VI, FF1 & 2 for smartphones, Secret of Mana for smartphones, Dimensions for smartphones, DQ games for smartphones, Thexder Neo, Front Mission Evolved, Voice Fantasy, Symphonica, Fortune Street Smart, Masters of the Mask, Snack Truck Fever, Puzzle Soccer and Chaos Rings Sigma. Haha.

I'm guessing you don't count the PSP port of FF3 and 3DS port of FF1 as notable?
 

1Truth2Lies

Sphere Hunter
Jul 3, 2014
224
129
London
#23
Well in that case, you forgot a couple of titles:

Final Fantasy XII: Revenant Wings, Imperial SaGa, DS remakes of DQIV-VI, FF1 & 2 for smartphones, Secret of Mana for smartphones, Dimensions for smartphones, DQ games for smartphones, Thexder Neo, Front Mission Evolved, Voice Fantasy, Symphonica, Fortune Street Smart, Masters of the Mask, Snack Truck Fever, Puzzle Soccer and Chaos Rings Sigma. Haha.

I'm guessing you don't count the PSP port of FF3 and 3DS port of FF1 as notable?
None of those titles are noteworthy, IMO. Also, I'm not building an in-depth encyclopedia of Square Enix Japan with this thread. I honestly don't care about the inner working of Square Enix Japan that much. If I did, I'd just work for them. LOL! This thread is just me providing info on the different Business Divisions. I only included some of their past and future noteworthy works for clarification.

I have no interest in covering everything each division has ever made, especially seeing as I'm not getting paid for it. :p
 
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Sora96

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#24
None of those titles are noteworthy, IMO. Also, I'm not building an in-depth encyclopedia of Square Enix Japan with this thread. I honestly don't care about the inner working of Square Enix Japan that much. If I did, I'd just work for them. LOL! This thread is just me providing info on the different Business Divisions. I only included some of their past and future noteworthy works for clarification.

I have no interest in covering everything each division has ever made, especially seeing as I'm not getting paid for it. :p
Hmmm, in that case do you know what divisions these titles would fall under?

Imperial SaGa - I assume 11 or 12
Secret of Mana for smartphones - I assume 9
Thexder Neo - I assume 7
Front Mission Evolved - I assume 1 or 3
Voice Fantasy - I assume 10
Symphonica - I assume 10
Fortune Street Smart - I assume 6
Snack Truck Fever - I assume 10
Puzzle Soccer - I assume 10
 

1Truth2Lies

Sphere Hunter
Jul 3, 2014
224
129
London
#25
Hmmm, in that case do you know what divisions these titles would fall under?

Imperial SaGa - I assume 11 or 12
Secret of Mana for smartphones - I assume 9
Thexder Neo - I assume 7
Front Mission Evolved - I assume 1 or 3
Voice Fantasy - I assume 10
Symphonica - I assume 10
Fortune Street Smart - I assume 6
Snack Truck Fever - I assume 10
Puzzle Soccer - I assume 10
The only one of those I know as fact is that Front Mission Evolved is by Business Division III. I think I'll even go and add it to the OP.
 

Sora96

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#26
Secret of Mana for smartphones is division 10
Thexder Neo is division 6
Fortune Street Smart is division 6
Infinite Undiscovery is division 7
The Last Remnant is unconfirmed but the executive producer is in division 3 and Shinji Hashimoto is credited as cooperative executive.
 

APZonerunner

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#27
Said before, will say again - the structure of SEJ development way more fluid than this and the business divisions really only exist to track budgets. They come in and out of existence alongside their projects, and their top staff move around a lot.

The only ones that are really static in what you posted are 1, 3 and 5, because they're the FF/KH teams and are almost constantly producing something.

Take division 4, for instance - 90% of the stuff you're talking about there was made outside SE anyway. What's division 4 really, then? Well... it's an umbrella for all their major mobile/handheld efforts. It isn't a 'team'. (Though there may be teams formed, and disbanded, within that.) It's complicated, basically. Same for Division 6 - it's the DQ umbrella - and so on. It's very easy for them to say, "well, we're not doing anything here right now, so Division 7 is gonna wind down for a while, put those staff elsewhere" or whatever - and they frequently do. Some, the big ones, are static.

The idea that FF12 was 'division 8' is pure rubbish, for instance. Leaving aside the fact that SE didn't adopt this structure until after that game, most of the staff who worked on 12 went on to work on 13 or Versus, which by this logic would place it in Division 1 or 2. Trying to analyse this is largely like trying to see the face of god in toast or something, basically. It's impenetrable and almost random; it's all about bean counting. Sometimes smaller projects are hidden behind the budgets of larger ones, etc.
 

1Truth2Lies

Sphere Hunter
Jul 3, 2014
224
129
London
#28
The Last Remnant is unconfirmed but the executive producer is in division 3 and Shinji Hashimoto is credited as cooperative executive.
Akitoshi Kawazu isn't in any division. He's outside the whole Business Division structure. Also, Shinji Hashimoto is credited on many games due to him being head of Sales & Marketing.

Said before, will say again - the structure of SEJ development way more fluid than this and the business divisions really only exist to track budgets. They come in and out of existence alongside their projects, and their top staff move around a lot.

The only ones that are really static in what you posted are 1, 3 and 5, because they're the FF/KH teams and are almost constantly producing something.

Take division 4, for instance - 90% of the stuff you're talking about there was made outside SE anyway. What's division 4 really, then? Well... it's an umbrella for all their major mobile/handheld efforts. It isn't a 'team'. (Though there may be teams formed, and disbanded, within that.) It's complicated, basically. Same for Division 6 - it's the DQ umbrella - and so on. It's very easy for them to say, "well, we're not doing anything here right now, so Division 7 is gonna wind down for a while, put those staff elsewhere" or whatever - and they frequently do. Some, the big ones, are static.

The idea that FF12 was 'division 8' is pure rubbish, for instance. Leaving aside the fact that SE didn't adopt this structure until after that game, most of the staff who worked on 12 went on to work on 13 or Versus, which by this logic would place it in Division 1 or 2. Trying to analyse this is largely like trying to see the face of god in toast or something, basically. It's impenetrable and almost random; it's all about bean counting. Sometimes smaller projects are hidden behind the budgets of larger ones, etc.
If you read the second paragraph of my OP, you'll see that I already mentioned that the Business Division structure is not fixed, with even the heads being able to work on projects by other teams. None of these divisions are static, even Business Divisions I, III and V, which you mention.

FFXII being Business Division VIII is more likely than you give it credit for. Even if this structure didn't exist when FFXII released, remnants of that team are still intact within this new structure. Kitase confirmed in February 2014 that FFXII team was still together in Square Enix. This was said after the new Business Structure came into effect in December 2013. Also, barely any core FFXII staff went on to FFXIII and VersusXIII. Don't know where you're getting that false info. Sure, a select few did, but not the "most" you're claiming. I know this as fact by cross referencing the credits of both FFXII and FFXIII. The games most of the FFXII staff went to after it released in 2006 are The Last Remnant and Tactics Ogre, which is why I've listed them both under BDVIII.

The major factor that influences BDVIII right now is the state of BDV, as when FFXIV 1.0 bombed, most of The Last Remnant and Tactics Ogre staff were transferred to A Realm Reborn. This is why I wish a journalists like yourself would ask Naoki Yoshida what the current headcount of the FFXIV team is right now, as that would give me a better picture of if it has been downsized in headcount and staff moved to other projects.
 
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Sora96

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#29
Said before, will say again - the structure of SEJ development way more fluid than this and the business divisions really only exist to track budgets. They come in and out of existence alongside their projects, and their top staff move around a lot.

The only ones that are really static in what you posted are 1, 3 and 5, because they're the FF/KH teams and are almost constantly producing something.

Take division 4, for instance - 90% of the stuff you're talking about there was made outside SE anyway. What's division 4 really, then? Well... it's an umbrella for all their major mobile/handheld efforts. It isn't a 'team'. (Though there may be teams formed, and disbanded, within that.) It's complicated, basically. Same for Division 6 - it's the DQ umbrella - and so on. It's very easy for them to say, "well, we're not doing anything here right now, so Division 7 is gonna wind down for a while, put those staff elsewhere" or whatever - and they frequently do. Some, the big ones, are static.

The idea that FF12 was 'division 8' is pure rubbish, for instance. Leaving aside the fact that SE didn't adopt this structure until after that game, most of the staff who worked on 12 went on to work on 13 or Versus, which by this logic would place it in Division 1 or 2. Trying to analyse this is largely like trying to see the face of god in toast or something, basically. It's impenetrable and almost random; it's all about bean counting. Sometimes smaller projects are hidden behind the budgets of larger ones, etc.
I wouldn't even count division 1 as "static" now since Kamikokuryo and Naora are working on FFXV while Toriyama & Watanabe are most likely working on the Front Mission and Parasite Eve titles. Nojima is freelance. Really only Kitase is static.

Akitoshi Kawazu isn't in any division. He's outside the whole Business Division structure. Also, Shinji Hashimoto is credited on many games due to him being head of Sales & Marketing.


If you read the second paragraph of my OP, you'll see that I already mentioned that the Business Division structure is not fixed, with even the heads being able to work on projects by other teams. None of these divisions are static, even Business Divisions I, III and V, which you mention.

FFXII being Business Division VIII is more likely than you give it credit for. Even if this structure didn't exist when FFXII released, remnants of that team are still intact within this new structure. Kitase confirmed in February 2014 that FFXII team was still together in Square Enix. This was said after the new Business Structure came into effect in December 2013. Also, barely any core FFXII staff went on to FFXIII and VersusXIII. Don't know where you're getting that false info. Sure, a select few did, but not the "most" you're claiming. I know this as fact by cross referencing the credits of both FFXII and FFXIII. The games most of the FFXII staff went to after it released in 2006 are The Last Remnant and Tactics Ogre, which is why I've listed them both under BDVIII.

The major factor that influences BDVIII right now is the state of BDV, as when FFXIV 1.0 bombed, most of The Last Remnant and Tactics Ogre staff were transferred to A Realm Reborn. This is why I wish a journalists like yourself would ask Naoki Yoshida what the current headcount of the FFXIV team is right now, as that would give me a better picture of if it has been downsized in headcount and staff moved to other projects.
If you're looking at key staff alone, Alex is spot on. Kawazu went to work on TLR correct, but also Crystal Chronicles and SaGa. Kamikokuryo & Watanabe went on to XIII. Akiyama did go onto Versus XIII for many years. Minagawa of course helmed Tactics Ogre and is working on FFXIV. Minaba has been doing art for various titles, in particular XIV. Really only Ito has been super quiet from the key staff.
 

Sora96

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#30
The XII team was the old Product Development Division 4 assigned to Yasumi Matsuno; Executive Producer Akitoshi Kawazu stepped in during the last year of development to mediate between the feuding factions and guide the project to completion.

It was disbanded upon the initial Japanese release with people going everywhere - quite a number were rolled into The Last Remnant (Kazutoyo Maehiro, etc.), some took up key positions in the new R&D department (Taku Murata, Hiroshi Minagawa, Takeo Suzuki) that would develop Crystal Tools, some started up work on FFT A2 (Yuichi Murasawa, Ryoma Ito, Kyoko Kitahara, Jiro Mifune, technically Yoshida/Minagawa as well in an artwork quality control capacity), some already left development during the shakeup (Akihiko Yoshida to Hiromichi Tanaka's department, Hideo Minaba to his own independent company), some dispersed to FFXIII or FFvsXIII (Akiyama moved to FFXIV 1.0 at some point).

These were all Matsuno loyalists (to the point that Hiroshi Minagawa actually led the teams in practice even if he didn't receive credit as project leader; not surprisingly, the section leadership assignments were stacked in favor of Matsuno's people), so I'd be somewhat surprised if they wanted to work with Hiroyuki Ito again. Matsuno remains legendary, and the staff frequently rally around the three main figures to extend/protect the legacy. There's a fascinating story to be told somewhere, and it's fair to say that they aren't your typical game developers.

For his part, Ito eventually got what he wanted from FFXII (added the License Board; produced/directed the International Zodiac Job System version to his own liking, which supposedly resurrected an original design concept that had been scrapped early on), which was to create his game system on his own terms, which is traditional Square Enix policy. Even in interviews, he mentioned that gameplay system was his main concern, with story, art, and the like being less important to him.
I want a movie of this. Haha.
 

1Truth2Lies

Sphere Hunter
Jul 3, 2014
224
129
London
#31
If you're looking at key staff alone, Alex is spot on. Kawazu went to work on TLR correct, but also Crystal Chronicles and SaGa. Kamikokuryo & Watanabe went on to XIII. Akiyama did go onto Versus XIII for many years. Minagawa of course helmed Tactics Ogre and is working on FFXIV. Minaba has been doing art for various titles, in particular XIV. Really only Ito has been super quiet from the key staff.
Even if you're looking at key staff, @APZonerunner is still incorrect to say "most" FFXII staff moved to FFXIII and VersusXIII. You only need to look at the credits for both games for proof. That being said, Kawazu had no hands-on involvement into what actually went into FFXII, so he's irrelevant when it comes to key FFXII staff. Jun Akiyama moved onto VersusXIII, but he also moved onto FFXIV 1.0 with other key FFXII staff such Akihiko Yoshida and Yaeko Sato. Then you have core FFXII staff that moved onto the The Last Remnant staff such as Kazutoyo Maehiro, Kazuhiro Kataoka, Hiroshi Tomomatsu, Takashi Isowaki, Miwa Shoda, etc. This is just a selection of them, as the headcount is even larger than this. None of these people mentioned have worked on a single game in the Fabula Nova Crystallis series. Furthermore, you have the FFXII staff that worked on Tactics Ogre, which had an even larger FFXII headcount than those that worked on The Last Remnant.

Therefore, I maintain my belief. Assuming Business Division VIII is run by Ito, it consists of FFXII/The Last Remnant/Tactics Ogre staff, all of which were moved over to FFXIV ARR when FFXIV 1.0 bombed in September 2010. Time will tell if they have been moved back to BDVIII yet, but I think by now they would have been.
 
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1Truth2Lies

Sphere Hunter
Jul 3, 2014
224
129
London
#32
The XII team was the old Product Development Division 4 assigned to Yasumi Matsuno; Executive Producer Akitoshi Kawazu stepped in during the last year of development to mediate between the feuding factions and guide the project to completion.

It was disbanded upon the initial Japanese release with people going everywhere - quite a number were rolled into The Last Remnant (Kazutoyo Maehiro, etc.), some took up key positions in the new R&D department (Taku Murata, Hiroshi Minagawa, Takeo Suzuki) that would develop Crystal Tools, some started up work on FFT A2 (Yuichi Murasawa, Ryoma Ito, Kyoko Kitahara, Jiro Mifune, technically Yoshida/Minagawa as well in an artwork quality control capacity), some already left development during the shakeup (Akihiko Yoshida to Hiromichi Tanaka's department, Hideo Minaba to his own independent company), some dispersed to FFXIII or FFvsXIII (Akiyama moved to FFXIV 1.0 at some point).

These were all Matsuno loyalists (to the point that Hiroshi Minagawa actually led the teams in practice even if he didn't receive credit as project leader; not surprisingly, the section leadership assignments were stacked in favor of Matsuno's people), so I'd be somewhat surprised if they wanted to work with Hiroyuki Ito again. Matsuno remains legendary, and the staff frequently rally around the three main figures to extend/protect the legacy. There's a fascinating story to be told somewhere, and it's fair to say that they aren't your typical game developers.

For his part, Ito eventually got what he wanted from FFXII (added the License Board; produced/directed the International Zodiac Job System version to his own liking, which supposedly resurrected an original design concept that had been scrapped early on), which was to create his game system on his own terms, which is traditional Square Enix policy. Even in interviews, he mentioned that gameplay system was his main concern, with story, art, and the like being less important to him.
Way too much false speculation been passed off as fact in your post.

Akitoshi Kawazu never took over FFXII to split up feuding factions. He was merely there to provide motivation for the remaining staff once Matsuno left. The team's morale had obviously fallen because they had lost their leader, so he stepped in to provide encouragement and counselling. He has even gone on record to say that Ito and Minagawa were doing a great job as directors so he never really had to get involved with the project deeply. Instead, he just supervised and provided encouragement to the staff.

GameSpot: Was it difficult to take over a project partway through?

Akitoshi Kawazu: Yeah, it definitely was difficult. While it's not at all unusual to help out on a number of different projects, to come in at a producer-level role and oversee things was definitely something that was hard to do. That having been said, the original directors that were there from the beginning of the game, Ito-san and Minagawa-san, did a great job and since I only had to oversee the general flow of the project, and they were there doing such a wonderful job--that did make my job a lot easier.
http://www.gamespot.com/articles/qanda-final-fantasy-xii-producer-akitoshi-kawazu/1100-6160463/

"To begin with, Matsuno-san and I are very much both game creators - to step in halfway through a project that someone else has started and expect to be able to finish that in the exact same way that they had planned, is not something that is necessarily completely realistic," he explained when we met him in London last week.

"But then, I wasn't necessarily doing the same thing that Matsuno-san had been doing up to that point. My primary goal at the time was to see the project through to completion, and to give encouragement and support to all of the members of the staff that were still there."
http://www.eurogamer.net/articles/i_finalfantasyxii_ps2

Secondly, the belief that the FFXII team has been disbanded is incorrect. I used to believe it, but recent evidence indicates that they only split up temporarily to work on other projects. We've already seen core members reunite for Tactics Ogre. When it comes to AAA projects, we'll only know if they've truly reunited when we see the core staff for whatever Ito is working on. If it includes many FFXII staff in important roles, that would confirm the FFXII team was only split up temporarily and have now reunited for Ito's project. To add to this, Kitase already confirmed in February 2014 that a FFXII HD Remaster being made depends on if the team that made FFXII wants to make it and that he hasn't heard any plans for them doing so. This alone confirms the FFXII team, or remnants of them, still exist within Square Enix. This also corroborates with Kitase telling me at the LR FFXIII European launch that Hiroyuki Ito has his own development team.

FFTA2 was in development before FFXII was finished, but it was being worked on at a glacial pace while the team were trying to get FFXII out the door. It's only when FFXII finally went gold that development finally ramped up. The game didn't start development when FFXII finished, as you claim.

With regards to the staff being Yasumi Matsuno loyalists, that's no longer the case, as the man is gone. He no longer works for Square Enix. He's passed the torch to Minagawa and Ito, so any staff that really cared about Matsuno would support whatever projects those two want to get off the ground. We've seen this already with Tactics Ogre. Many of the Matsuno faithful reunited under Minagawa to make the game. Even Matsuno himself returned to support Minagawa's project. The same can also happen with whatever Ito's working on, but until the game's announced and we see the core staff, we'll never know for sure. However, the fact Matsuno chose Hideo Minaba to be Art Director/Character Designer for Crimson Shroud, even when he'd only worked for him for three games prior to that (FFT, FFTA, FFXII), is strong indicator that he has a lot of respect for Square staff that joined him on FFT.

Out of all areas that make up a video game, Matsuno believes the game design is the most important. That being the case, Ito was the game designer of two of Matsuno's games and even co-directed one of them before Matsuno stepped down. Those two games are of course FFT and FFXII. Therefore, taking this into account, Matsuno must obviously respect Ito. If Ito ever made another game (he hasn't directed a game since FFXII) and wanted Matsuno to be involved, it's very, very, very, very unlikely Matsuno would say refuse. It's just not customary in Japan, especially given their project history together. It's made even more unlikely by the fact that he agreed when Minagawa asked him to work on Tactics Ogre.

Lastly, it's not confirmed that Ito didn't want to add or change any story elements to FFXII IZJS. On contrary, what is confirmed is that he wanted to add even more changes to the game, but couldn't due to not having enough staff. Some of these changes could have been scenario/side-quest related. After all, Ito was heavily involved in structuring and pacing the narrative of FFIX, so it's unlikely that he would completely ignore the chance to add to or edit the scenario/side-quests in FFXII IZJS if he had the opportunity.

Hiroyuki Ito just mainly cares about game design over story, but that doesn't mean he refuses to get involved in the story if nobody else is available to work on it. He just prefers that if there's people available to work on the story, he'll leave them to do that and instead focus his attention on the game design. On the FFXII IZJS official website, he role-played as an aristocratic citizen of Ivalice and made a diary of the game's development leading up to release. It was a great read and full of fourth-wall breaking humor. Regrettably, it's completely illegible now. However, somebody who didn't care about story whatsoever, would never think to write so creatively just to update users about the state of the game's development.
 
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1Truth2Lies

Sphere Hunter
Jul 3, 2014
224
129
London
#33
The "SQEX 1st Production Department PR" Twitter account has recently changed its name to "SQEX 1-4 Business Division PR".



This is further confirmation that my research is legit and spot on. I feel so proud of myself right now, as I discovered all this long before Square Enix finally decided to go public.

I just hope my speculation that the FFXII team is in Business Division VIII turns out to be more right than wrong. That being said, Business Division VIII remains the most elusive and enigmatic division in this new structure. Only time will tell who runs it and what notable projects the division is working on.
 
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Sora96

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#34
The "SQEX 1st Production Department PR" Twitter account has recently changed its name to "SQEX 1-4 Business Division PR".



This is further confirmation that my research is legit and spot on. I feel so proud of myself right now, as I discovered all this long before Square Enix finally decided to go public.

I just hope my speculation that the FFXII team is in Business Division VIII turns out to be more right than wrong. That being said, Business Division VIII remains the most elusive and enigmatic division in this new structure. Only time will tell who runs it and what notable projects the division is working on.
They've mentioned it plenty of times before. NA press called Tabata head of division 2, 4Gamer.net called Kitase head of division 1, E3 conference mentioned division 6.
 

1Truth2Lies

Sphere Hunter
Jul 3, 2014
224
129
London
#35
They've mentioned it plenty of times before. NA press called Tabata head of division 2, 4Gamer.net called Kitase head of division 1, E3 conference mentioned division 6.
That's not what I mean, bro.

They have never mentioned before now that Business Division I, II, III, and IV, all make up the former 1st Production Department, which is the point I'm making. They only publicly revealed this via the @1stPD_PR Twitter account name change.
 
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1Truth2Lies

Sphere Hunter
Jul 3, 2014
224
129
London
#38
Until you find out Ito isn't directing anything. ;)
Oh, I'm prepared for the worst. Don't you worry about that. :p

However, my evidence points to him being on FFXVI. If I didn't have the evidence, I'd probably believe he was window seated. There's just too much supporting evidence I've amassed that indicates he's helming FFXVI or another big project behind closed doors. Only when this project is finally announced will we know if it's FFXVI or not, but I strongly believe it is.

He's probably just in charge of Project Flare.
No.

You clearly have no idea what you're talking about. Project Flare was the codename for the tech used by Shinra Technologies. The company is now a subsidiary of Square Enix and based in New York City, within the same offices as Avalanche Studios. Yoichi Wada is the President and CEO. Ito has nothing to do with that.
 

Sora96

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#39
Oh, I'm prepared for the worst. Don't you worry about that. :p

However, my evidence points to him being on FFXVI. If I didn't have the evidence, I'd probably believe he was window seated. There's just too much supporting evidence I've amassed that indicates he's helming FFXVI or another big project behind closed doors. Only when this project is finally announced will we know if it's FFXVI or not, but I strongly believe it is.


No.

You clearly have no idea what you're talking about. Project Flare was the codename for the tech used by Shinra Technologies. The company is now a subsidiary of Square Enix and based in New York City, within the same offices as Avalanche Studios. Yoichi Wada is the President and CEO. Ito has nothing to do with that.
Lol. Well there goes that.
 

1Truth2Lies

Sphere Hunter
Jul 3, 2014
224
129
London
#40
Lol. Well there goes that.
My list of evidence is there for you to read. The most likely project Ito is working on is FFXVI. There is no other viable option.

Also, I can see that you now believe Motomu Toriyama is not working on the FFVII Remake. LOL! Good luck with that belief. There's no way a FFVII Remake will be made without Toriyama's involvement, especially seeing as he directed the FFVII PS3 Tech Demo and has outright stated that the game he'd like to make most after FFXIII is a FFVII Remake.