Final Fantasy XV - General News Thread

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For those of you who are looking forward to Episode Ignis as much as I am, do you think:

a) we're going to see kid Ignis?

b) they're going to add an update that is similar to Ch13 V2, but for Altissia specifically?

c) We're going to have a "hub" area similar to that in Episode Prompto where we can camp and then go out to do extra side quests?

d) we're going to get an extra costume for Ignis

e) we're going to get a "trial mode" with Ravus


I'm estimating that the total playtime for the dlc would be around... 2-3 hours?
a) Perhaps?
b) I'll say no, simply because they are not promoting that kind of adition (as of now).
c) I think the episode will only cover from the inmediate aftermatch of Leviathan fight to Ignis rescueing Noctis, which all will happen on the same day. So I see no room for Ignis to go take a break on a "hub" and do extra quest considering Niflheim is still attacking the city.
d) Maybe.
e) I don't think so.
 

Jubileus

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Oct 7, 2016
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a) Perhaps?
b) I'll say no, simply because they are not promoting that kind of adition (as of now).
c) I think the episode will only cover from the inmediate aftermatch of Leviathan fight to Ignis rescueing Noctis, which all will happen on the same day. So I see no room for Ignis to go take a break on a "hub" and do extra quest considering Niflheim is still attacking the city.
d) Maybe.
e) I don't think so.
Yeah it’d be hard to have a hub area for side quests under these circumstances.

I’m wondering if his new hairstyle is going to be the “costume” ?

As for whether we’ll have a mode to fight with Ravus as we did with Cor and Aranea, I’d say we would get something like that.
 

Storm

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http://www.gamerevolution.com/features/352697-i-cant-beleive-i-asked-him-about-becoming-a-robot
HAJIME TABATA: Hey did you read this story online that says I'm bringing Final Fantasy XV to Switch, using Unreal Engine?

GAMEREVOLUTION: NO, I DIDN'T. IS THAT TRUE?

TABATA: No.

GR: CAN THE SWITCH EVEN RUN FINAL FANTASY XV?

TABATA: No, it can't.

rekt lol


GR: FINAL FANTASY XV IS MULTIPLAYER NOW. I DIDN'T EXPECT THAT. DID THE TEAM?

TABATA: Not from the start, no. We had an idea that it might be nice, but, no.... We decided just after we released or just before, I can't remember exactly, but it was around that time. Then we split the team up into various other teams, like for DLC and expanding the game and so on. And then we decided, yeah, we're going to try and make this a reality; we're going to try to do multiplayer.

GR: WHEN EXACTLY WAS THAT DECISION MADE?

TABATA: Between autumn and winter of last year. Development started after the release of the main game. Planning stages started a little bit more.



GR: BUT ABOUT HOW MUCH OF THAT [Versus XIII] ACTUALLY CARRIED OVER INTO FFXV?

TABATA: Hard to say. Versus XIII was never a complete game, so you can't really measure it. The things I really wanted to carry over were characters and world it was set in.

The technical base for the two games was very different. Rather than say, "How can we convert what we have of Versus XIII into XV," and what was important was keeping the stuff we really wanted to keep from Versus and reassessing it as what would work and what has to be there for it to be a proper numbered Final Fantasy game.



GR: SO YOU'D PREFER TO START A NEW PROJECT, BUT HOW BUSY ARE YOU WITH FINAL FANTASY XV DLC AND THINGS? WHEN WOULD A NEW PROJECT START?

TABATA: It's already started.

GR: REALLY?

TABATA: Yes.

GR: WHAT CAN YOU TELL ME ABOUT IT?

TABATA: Well of course I can't tell you anything right now.

*Everyone laughs except Square Enix USA PR, whose pulse I assume has gone way above 200bpm*

TABATA: FFXV is important, so it's obvious that it takes up some of my time. The plan we had for FFXV DLC ran up till the end of this year. We didn't have a plan for next year.

But now, we've extended that. We're gonna carry on with that service model, FFXV will continue on to the end of next year.

GR: YOU MEAN WITH NEW DLC?

TABATA: More new DLC and things that tie in to story of the main game, too. It'll be stuff that helps satisfy and excite fans.

When we start really releasing information about this new project... that will be quite a ways down the line.


GR: ONE OF THE NEWEST UPDATES WILL "FILL IN PLOT HOLES." DID ANYONE NOTICE THOSE PLOT HOLES IN DEVELOPMENT, AND IT WAS JUST TOO LATE TO TURN BACK? AT WHAT POINT DID YOU NOTICE THOSE?

TABATA: While developing the game, up until release, we didn't have that awareness. It was hard to see (things that required more explanation). What we valued most highly was that core experience of going on a journey with your friends. In order to realize that, we wanted to have enough content in there to make it feel right and to feel like that works. We were more worried about, "If that's the full 100%, how much is that is story, combat, the adventure?"

We put everything we had into it. We put our lives on the line. We were like madmen just trying to complete the game. At that time, we just couldn't see outside of that, just had to focus on getting the game out. Obviously, after we released the game, we started getting feedback, and then we started to realize maybe some things weren't as fully explained as they could've been.

GR: SO USER FEEDBACK PLAYED A PART IN NOTICING SOME OF THOSE (PLOT HOLES)?

TABATA: User feedback was important, but it was also important for us to take that step back and take a look at what we'd made, as well. To complete a game, you've got to make the decision at some point, to say, "No, that's where we have to stop." You're going to face that issue. There's no team out there that completed a game and didn't have any regrets -- that thinks what they've put out is perfect.

Looking back, we see things and think we could've, but, no we [had so much going on that we] couldn't have put them in. You only see after you've completed (development of) the game.

Going back and doing that was a really great opportunity and learning experience for us. I'm very glad that we made that decision.

...
more talk in the link, including a part where tabata said they managed to expand FFs demographic.
 
GR: THE HOT NEW PHRASE BEING KICKED AROUND THE INDUSTRY, INCLUDING AT TGS, IS "GAMES AS A SERVICE." FFXV IS GETTING A STEAM OF UPDATES NOT SEEN BEFORE IN THE SERIES, SO IS THAT THE FUTURE OF FINAL FANTASY, DO YOU THINK?

TABATA: A lot of people are going on about that?

GR: YEAH. AT [TGS KEYNOTE SPEECHES], EVEN IF THE SPEECHES WERE IN JAPANESE, THEY'D SAY "GAMES AS A SERVICE" IN ENGLISH.

TABATA: But if you mean, do I think Final Fantasy is always going to carry on with the games as a service model? I don't think it always will. It doesn't have to be, no. We thought it would be good for Final Fantasy XV, so we used it for XV, but it doesn't follow, otherwise.
Interesting to hear about this bussiness model (sans MMOs) possibly not carrying over to nex installments.
 

Ikkin

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After seeing the Ep Ignis trailer, it would be a tragedy if FFXV's next-gen "UHD Remake" didn't take the opportunity to integrate the DLC into the main game.

  • The campfire scene at the beginning of Ep Gladio triggers the first time you camp with Gladio in the party after he returns in Chapter 8. You have an option to play Ep Gladio immediately; either way, Ep Gladio is unlocked on the title screen.
  • Altissia exploration, negotiations, Leviathan setpiece
  • A cutscene is added to the end of Chapter 9 in which Noct and Ignis talk in the boat as they travel to the Niflheim continent. You have an option to play Ep Ignis immediately; either way, Ep Ignis is unlocked on the title screen
  • Malboro dungeon, train setpiece, Tenebrae
  • The new Chapter 12 material remains where it is
  • The implementation of Chapter 13:2 is changed -- while you can still choose to play as Gladio right off the bad, if you play as Noct, Episode Gladio is inserted right when Noct falls off the bridge and Noct's gameplay resumes from there after Verse 2 is complete. If you played as Gladio, Gladio asks Noct what happened to him the first time you rest, offering you an option to play Noct's side if you skipped it.
  • Also at the first rest point after rejoining the party, Prompto talks to Noct and offers to tell his story. You have an option to play Ep Prompto immediately; either way, Ep Prompto is unlocked on the title screen.
  • Chapter 13 finishes, and you play Chapter 14 up to Hammerhead
  • At Hammerhead, a Glaive (if possible, your Glaive) offers to tell Noct his/her story. You have an option to play Ep Comrades immediately; either way, Ep Comrades is unlocked on the title screen.

The overall effect would be a bit FFVII-ish, I think, which seems like a definite plus. It'd be great to experience the game this way for the first time. XD;
 

Jubileus

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In case anyone is intersted, here’s a stream of Adam Croasdell (Ignis’s VA) and Ray Chase (Noctis’s VA) playing the game.

Adam also talks a bit about Episode Ignis as well.


Edit: here’s a stream in April (but published in September) with Darin de Paul (Ardyn) and Matthew Mercer (Cor) as well.

 
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Jubileus

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http://www.gamerevolution.com/features/352697-i-cant-beleive-i-asked-him-about-becoming-a-robot


more talk in the link, including a part where tabata said they managed to expand FFs demographic.
I’m a day late but good interview.

Very interesting concerning the demographics.

It certainly explains why they were so heavy hitting with ads for the mobile game since 70% of teen newcomers for the franchise come from there.

It also explains why they’re releasing the Pocket Edition of the game as well.
 
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Ikkin

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@Ikkin Curious to ask, what makes a UHD remake for FFXV possible? The idea is quite interesting btw.
FFX HD got an even-more-HD version when the PS4 came out and XV will already have ultimate quality assets from the PC release. There's no real reason for Squenix not to make a UHD remake once next-gen gets here. XD;
 
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Storm

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In case anyone is intersted, here’s a stream of Adam Croasdell (Ignis’s VA) and Ray Chase (Noctis’s VA) playing the game.

Adam also talks a bit about Episode Ignis as well.


Edit: here’s a stream in April (but published in September) with Darin de Paul (Ardyn) and Matthew Mercer (Cor) as well.

they also released this vlog where they go to the recording session, teasing new FFXV content (9:24):


bonus+

easter egg from AC: Origins

https://twitter.com/KnightsSQEX/status/927139813261590528

 

Jubileus

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Stumbled across this thread on Gfaqs.

It's about someone claiming to have played Comrades already and this is what they have to say:

"As far as story is concerned its just as hard to say as well without us going into spoiler territory. What I can tell you is, any gaps that are missing are filled and any left will be. Presentation wise if you are a fan of the original Final Fantasy it is almost an interpretation of that entry's story within FFXV. Also, you definitely interact more with characters that should have been more at the forefront in the main game, i.e. Cor.

As far as whether or not it is worth it.. I see Comrades potentially being better than the main game itself.

One thing you all have to keep in mind as well is that Comrades will update alongside the core game itself. From my experience I can definitely tell you it will make up for those that were disappointed by FFXV itself. Maybe not completely, but it can definitely potentially feel more satisfying to some. Any fans of FF1 will really enjoy how the game is set to unfold."
Might not be reliable but have a read through it since it's interesting. Some posters are saying that this guy is well known and that he doesn't post shady stuff but I don't know.

Have a read and share your thoughts on this you guys.

https://www.gamefaqs.com/boards/932981-final-fantasy-xv/75957811
 
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Jubileus

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Glad I wasn’t the only one who caught onto the PS VR thing.

If you watch the trailer for Ep Ignis again, they have the VR logo in it at some parts, notably the beginning.

We may have some parts of Ep Ignis as a VR experience if the intro for the trailer is any indication.
 
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FFChocobo18

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Glad I wasn’t the only one who caught onto the PS VR thing.

If you watch the trailer for Ep Ignis again, they have the VR logo in it at some parts, notably the beginning.

We may have some parts of Ep Ignis as a VR experience if the intro for the trailer is any indication.
Perhaps the VR system is an option if you want to use it, seeing the game-play in action in that trailer.
 

Storm

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Jubileus

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I’m getting mixed messages here so if anyone can clarify, that’d be great.

Do we need PS+ to play Comrades?

Before I thought we didn’t need it, but apparently they changed the info on their website and now we do?

So much back and forth on this. I really wish they’d just announce it properly and stop this confusion.
 

FFChocobo18

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Jan 9, 2017
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I’m getting mixed messages here so if anyone can clarify, that’d be great.

Do we need PS+ to play Comrades?

Before I thought we didn’t need it, but apparently they changed the info on their website and now we do?

So much back and forth on this. I really wish they’d just announce it properly and stop this confusion.
I'm pretty sure it was confirmed on that stream that Comrades can be played on Single Player without PS+, I think he got the date wrong.