Final Fantasy XV -Spoiler Discussion Thread-

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BladeRunner

SOLDIER, First Class
Jun 7, 2014
940
632
Poland
Found something interesting.
When you summon Ramuh and before he appears with the scene, a FIFTH health bar appears!!
So we can still control the espers in the final game?

BTW I wrote his name on the bar^^
huh? How did you get this? I've just watched multiple videos from summoning Ramuh and it doesn't appear in any of them.
 

Leopold_Bloom

PSICOM Soldier
Feb 22, 2015
72
48
30
huh? How did you get this? I've just watched multiple videos from summoning Ramuh and it doesn't appear in any of them.
Bug?

edit...Went over some summon vids in slow motion and it doesn't appear in any of them. So it's either a bug or shopped.
Upon inspection there is enough room to add an extra health bar under the main party.
Sorry but this is looking fake, until otherwise proven.
 

Infest

Returner
Sep 8, 2014
555
347
Germany
Bug?

edit...Went over some summon vids in slow motion and it doesn't appear in any of them. So it's either a bug or shopped.
Upon inspection there is enough room to add an extra health bar under the main party.
Sorry but this is looking fake, until otherwise proven.
I can confirm that he appears to have has his own bar. Just rewatched my playthrough at 0,12x speed.
 

Infest

Returner
Sep 8, 2014
555
347
Germany
The summons actuallly fighting in battle rather than just only appearing a making a flashing finishing move ? That seens kinda OP and a potential game breaker.
I wouldn't jump to conclusions here as long as we have no further information on this. It's always a question how it's implemented in the end.

I personally think it's quite possible that smaller sized summons will be fighting for a while on the battlefield ( /or giving you constantly buffs) while the bigger ones will be handled like Ramuh in the demo. The requirements for summoning will also change in the full game. Ramuh was OP in the demo but that was clearly on purpose.

Tbh I wouldn't worry too much about OP summons in the final game, they'll find a way to balance things out.
 
Likes: Leopold_Bloom

Lulcielid

Warrior of Light
I wouldn't jump to conclusions here as long as we have no further information on this. It's always a question how it's implemented in the end.

I personally think it's quite possible that smaller sized summons will be fighting for a while on the battlefield ( /or giving you constantly buffs) while the bigger ones will be handled like Ramuh in the demo. The requirements for summoning will also change in the full game. Ramuh was OP in the demo but that was clearly on purpose.

Tbh I wouldn't worry too much about OP summons in the final game, they'll find a way to balance things out.
Some interesting thought on how they could implement the summonings : the stronger the summon they party gets serverly nerf and get ailments. The stronger the summon the less time it stays on battle.
 

Leopold_Bloom

PSICOM Soldier
Feb 22, 2015
72
48
30
I'm cool with some of them being that strong, but make their usage very limited. (Maybe a 4-5 day cooldown as well as strict summoning conditions). I wouldn't even mind using rare consumables such as the magicite we found, for the higher ranking summons.

TBH, though, we have no idea if 500,000 damage will be OP for too long. They're already considering breaking the 99 level cap in the Full game. I don't think Ramuh could one-shot the Admantoise, for instance.
 
Sep 26, 2013
383
287
28
I'm cool with some of them being that strong, but make their usage very limited. (Maybe a 4-5 day cooldown as well as strict summoning conditions). I wouldn't even mind using rare consumables such as the magicite we found, for the higher ranking summons.

TBH, though, we have no idea if 500,000 damage will be OP for too long. They're already considering breaking the 99 level cap in the Full game. I don't think Ramuh could one-shot the Admantoise, for instance.
There's no way Ramuh's numbers are final. He would essentially be a win button for all non-boss encounters.
 

Leopold_Bloom

PSICOM Soldier
Feb 22, 2015
72
48
30
There's no way Ramuh's numbers are final. He would essentially be a win button for all non-boss encounters.
I'm just saying, Deadeye has 180,000 HP and he seems to be around pretty early.
If we got Ramuh mid-way through the game then who knows what the enemies hp will be (it seems he does an even number of hits regarldless of enemy - therefore 3 deadeyes could dissipate the damage - but still be wrecked). If we get Noct all 13 of the phantom swords, and have him breaking the damage limit, his armiger abilities would quickly outclass Ramuh. I have a feeling that enemy HP will be insanely high as the game goes on.
Just speculating, of course :)
 
Sep 26, 2013
383
287
28
I'm just saying, Deadeye has 180,000 HP and he seems to be around pretty early.
If we got Ramuh mid-way through the game then who knows what the enemies hp will be (it seems he does an even number of hits regarldless of enemy - therefore 3 deadeyes could dissipate the damage - but still be wrecked). If we get Noct all 13 of the phantom swords, and have him breaking the damage limit, his armiger abilities would quickly outclass Ramuh. I have a feeling that enemy HP will be insanely high as the game goes on.
Just speculating, of course :)
I think Deadeye's HP is that way because the game intends for you to defeat him using Ramuh. If his HP will be that ridiculously high in the complete game when Noctis has a similar level of offensive capability... Well I wouldn't call that great game design. The fights can last past 20 minutes if you're of an appropriate level. So basically I figure Ramuh's numbers are placeholder and Deadeye's numbers are likewise placeholder. I also don't think Noctis will have just shy of 2000 HP at level 99.