Square Enix PS4 announcement incoming

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Crystal Power

Keyblade Master
Nov 29, 2013
763
260
United States
#41
I guess, I should know not to get excited for any Square Enix teasers for now. Had me fooled when I heard it was a PS4 title, but like I did say I hoped it wasn't a free 2 play, cheap digital game (Not to insult the creator so I should say Low budget?). I was right.

They won't be making any new innovating Japanese IP for consoles, neither will they be reviving their old IP's.

SaGa fan's better start feeling blessed they got that Vita game, but it'll probably end up like The 3rd Birthday...
 

Squirrel Emperor

Nuts
Moderator
Sep 26, 2013
1,699
648
#42
I guess, I should know not to get excited for any Square Enix teasers for now. Had me fooled when I heard it was a PS4 title, but like I did say I hoped it wasn't a free 2 play, cheap digital game (Not to insult the creator so I should say Low budget?). I was right.

They won't be making any new innovating Japanese IP for consoles, neither will they be reviving their old IP's.

SaGa fan's better start feeling blessed they got that Vita game, but it'll probably end up like The 3rd Birthday...
You're starting to understand now! :)

But you don't need a consistent wave of unexciting teasers to tell you that though.

The warning signs were there since last generation of what type of games we would be seeing from that point on.

This is where we're currently at with Square Enix. Here's a chart showing you what their Japanese and western studios will be working on.



As you can see, they've reduced the number of "Major titles Several billion yen." These will most likely be your mainline titles from Final Fantasy, Dragon Quest and Kingdom Hearts. Reviving older IPs is not worth the risk and investment. A new IP is a risk as well.

Your "Mid-sized titles 1 billion yen" I'm guessing are going be handheld stuff like Final Fantasy Explorers, new IP's like Bravely Default, reviving old IPs like SaGa and spin-offs like Dragon Quest. Episodic games like "Life is Strange" probably fall under this as well.

"Numerous Small-size titles Several hundred million yen" will probably be mobile titles and smaller downloadable only type of stuff.

But this illustrates what Japanese and and western studios will be working on for the foreseeable future, or until Matusda fucks up and has to leave.

Anyway, nobody should really expect a revival of older Square Enix titles with a big AAA budget. Revival of older IPs will fall under mid and small sized titles.
 
Likes: Crystal Power

Fin

ShinRa SOLDIER
UFFSite Veteran
Nov 22, 2013
158
33
28
Kanagawa, Japan
#43
A game doesn't need a big budget to be good, though. I think mid-budget games are where it's at: fully-featured, standalone titles that are able to experiment and still be finished in a timely manner. If it ends up creatively bankrupt in spite of that, that's a totally different (worse) problem...

The higher the budget, the more anxiety over needing to make a game that appeals to the masses and it takes so many years to finish that it becomes a necessity to make shovelware to stay afloat...

Anyway, I didn't want this announcement but I expected it, so I got a good laugh out of it.
 

Crystal Power

Keyblade Master
Nov 29, 2013
763
260
United States
#45
I believe there is a misunderstanding. It's true a game does not need a big budget to be good. But coming from what Square Soft used to be as I mentioned in my first post "No one takes them serious anyone.."

And I can understand why they'd feel that way, if it wasn't for certain IP's like FF and KH, One could confuse them for a Indie developer, which again, is not a bad thing. But people don't expect that from them considering there huge backgrounds, Once known as the "King of RPG's".....
 

Lulcielid

Warrior of Light
Oct 9, 2014
3,669
2,346
23
Buenos Aires, Argentina
#46
But people don't expect that from them considering there huge backgrounds, Once known as the "King of RPG's".....
Well no company has ever reamain in the top forever, and Square is no exception.
Well i can expect any type of game from any company, because you're/used to be a big company doesn't mean you have to do blockbuster AAA games 24/7.
 

Crystal Power

Keyblade Master
Nov 29, 2013
763
260
United States
#47
I suppose so, but go to any Square Enix related post on general news and all it contains are insults, comedy posts and memes of "Please Be excited".

It's quite depressing you know...
 

Fin

ShinRa SOLDIER
UFFSite Veteran
Nov 22, 2013
158
33
28
Kanagawa, Japan
#49
Like most Japanese developers, Squarenix had issues making the switch to HD. Especially since they decided their biggest selling point is beautiful, cinematic games (say want you want about XIII but it was so pretty). I don't know exactly what it is about HD games that's so much harder aside from not being able to leave things alone (because there are fewer file size/polygon limitations?), but that's what I've noticed. The PS3 being hard to develop for only made things harder. And that's Sony's fault.

But I don't mind if the non-FF/KH series are visually stuck a couple generations behind, as long as they get some attention. It's better than freemium phone games, and simple graphics have some advantages over realistic ones (clarity for one).

It's hard not to make fun of them when they seem so horribly out of touch with what people want, though. Atlus apparently drinks the salty tears of its fanbase for sustenance, but SE is even crueler than they are when it comes to trolling... and they act totally oblivious about it...
 

Crystal Power

Keyblade Master
Nov 29, 2013
763
260
United States
#50
Now that you mention it, I should clarify. No all the games does not have to have FF/KH visuals and budgets. For example it being like Tales of Xillia in budget and on homes consoles that would be wonderful, even more titles like the Bravely Series and SaGA 2015 will suffice.

Just enough of the mobile and F2P stuff that have everyone turning the company into a joke...
 

Squirrel Emperor

Nuts
Moderator
Sep 26, 2013
1,699
648
#51
Like most Japanese developers, Squarenix had issues making the switch to HD. Especially since they decided their biggest selling point is beautiful, cinematic games (say want you want about XIII but it was so pretty). I don't know exactly what it is about HD games that's so much harder aside from not being able to leave things alone (because there are fewer file size/polygon limitations?), but that's what I've noticed. The PS3 being hard to develop for only made things harder. And that's Sony's fault.
The core issues with Square Enix last generation boiled down to an outdated development model that was not suitable for HD development and terrible team management. FFXV probably could have still been a PS3 game if these things were addressed. They just simply had a terrible business model. Failure to address the core issues can cause many setbacks and wasteful spending. Crystal Tools was also a terrible engine too.

And creating HD assets take longer to make now. The number of them have increased and so have the details. Many companies address this by hiring more people with specialized roles, merging teams together and outsourcing (which is pretty common).
 
May 26, 2014
685
194
#52
Just enough of the mobile and F2P stuff that have everyone turning the company into a joke...
But mobile is where all the $$$ is at.

A bigger part of why so many people think SE is a joke is that they continually demonstrate a disregard for their own consumer base/fan base.

That's also part of what makes them interesting though. :p