What new jobs would you include in FFXIII¿

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TRI Mike

ShinRa SOLDIER
#1
I was just randomly thinking about FFXIII's paradygm system and was wondering if the game could have used more "jobs". I honestly think the six we got were fine for the most part but given that the game has several flaws, some new ones could have been welcome. I was thinking about a "Thief" job for example that would lock the stagger bar like the Commando and Saboteur do but instead of huge phisical damage or debuffs, he/she could use items to inflict both damage and statuses. Once the enemy is staggered, we could use both Steal and Mug for increased chances of successfully getting items because yes, FFXIII did have an item command. One we stopped using from Lake Bresha on.

Any others¿
 

Nikolasvanitas

Chocobo Knight
Sep 27, 2013
198
76
Greece
www.youtube.com
#2
I think since the game focus on mmo roles,additional jobs like extra commando or ravager roles could be usefull and could offer a different method for dealing damage or staggering the enemis
I agree that a thief job would be fun and it would make grinding for materials and gil faster especially early in the game
 

yeah_93

Warrior of Light
Sep 27, 2013
1,512
570
Venezuela
#4
With that battle system, I really don't have anything extra in mind. Everything worked cohesively, adding another job would have been too messy IMO.