I was just randomly thinking about FFXIII's paradygm system and was wondering if the game could have used more "jobs". I honestly think the six we got were fine for the most part but given that the game has several flaws, some new ones could have been welcome. I was thinking about a "Thief" job for example that would lock the stagger bar like the Commando and Saboteur do but instead of huge phisical damage or debuffs, he/she could use items to inflict both damage and statuses. Once the enemy is staggered, we could use both Steal and Mug for increased chances of successfully getting items because yes, FFXIII did have an item command. One we stopped using from Lake Bresha on.
Any others¿
Any others¿