FFXV Windows Edition Demo Thread

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Unoder

Yevonite
Feb 20, 2018
56
89
36
#42
Very slight change too the scene in the dessert where there pushing the car. When the logo hits a few birds come flying into the shot. Like I said, minor lol, but I hope that's a testament of things to come in regards to wildlife with the pc version.
 

Storm

Warrior of Light
Oct 26, 2013
3,351
6,012
32
Switzerland
#43
Very slight change too the scene in the dessert where there pushing the car. When the logo hits a few birds come flying into the shot. Like I said, minor lol, but I hope that's a testament of things to come in regards to wildlife with the pc version.
it wasn't there on the console version? i don't remember but yeah i notice the birds.

leide should get a bump of wildlife because its completely empty and bland (i think that can be done with the level editor).
 

Unoder

Yevonite
Feb 20, 2018
56
89
36
#44
it wasn't there on the console version? i don't remember but yeah i notice the birds.

leide should get a bump of wildlife because its completely empty and bland (i think that can be done with the level editor).
Correct it isn't in the console versions. I agree about Leidie for sure, it definitely needs the most attention in this regard but the entirety of the world could just use a wildlife overhaul making it something similar to what we saw in the wildlife trailer back in the day.
 

Storm

Warrior of Light
Oct 26, 2013
3,351
6,012
32
Switzerland
#47
The amount of wild life is no different in the main game (save for Behemoths fighting each other), just their placement in the map is strinkingly different.
it is massively downgraded ;/

theres not even wild chocobos around, and while theres a change in placement like you said theres also a change in quantity, it seemed packed with life in those videos (while the final is mostly empty fields).

you also don't have herds of sabertusks and mesmenirs in the main game.
 
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Jenova

Keyblade Master
Oct 28, 2013
729
583
#48
Yeah. Some of the stuff is kinda clunky like navigating the map, etc., but the controls for most of the game itself, like movement and battle, feel really good. The only thing I don't like is that using the mouse to navigate menus is a pain, so I revert to using arrow keys and the Enter key.
Ah makes sense. I'm using an Xbox 360 controller and the item/jump commands are still mapped to a single button. It seems the separation is isolated just to use of the keyboard.
 
Likes: Lord_Ham_Mork

SerjAngelo

Red Wings Commander
Oct 28, 2017
118
208
30
#52
So, a quick note on the game's settings: I really recommend turning down the "screen filtering" to the lowest setting as it removes the smearing effect from the screen and cleans up the image quality by a large margin. The aliasing becomes more noticeable as a downside, but to me it's 100% worth it.
 

Unoder

Yevonite
Feb 20, 2018
56
89
36
#53
They should really add comrades magic system into the game, with noctis able to use 4 spells on the go holding L2 & the bro's should be able to use as many as proper Glaives can. I'd also like them to be able to use the magic when being controlled by the AI.

It doesn't necessarily need to replace the remaining system, I wouldn't mind having the old magic for variety or fights where I need to do a lot of phasing & teleporting but if it's absolutely has to be one or the other I'd definitely go with the comrades magic.
 

Storm

Warrior of Light
Oct 26, 2013
3,351
6,012
32
Switzerland
#54
They should really add comrades magic system into the game, with noctis able to use 4 spells on the go holding L2 & the bro's should be able to use as many as proper Glaives can. I'd also like them to be able to use the magic when being controlled by the AI.

It doesn't necessarily need to replace the remaining system, I wouldn't mind having the old magic for variety or fights where I need to do a lot of phasing & teleporting but if it's absolutely has to be one or the other I'd definitely go with the comrades magic.
i think it would be fine to left the alchemy system for the bros, at least.

also noctis should be able to cast magic in mid-air (not only in that counter-magic explosion)