Final Fantasy XV - General News Thread

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Lulcielid

Warrior of Light
Oct 9, 2014
3,826
2,826
28
Argentina
Consistency is good but shaking things up is good to keep franchise fresh, otherwise why would you play the newer games when the old ones can give you the same experience of the newer installments (outside of having some quality of life enhancements)?
 
Likes: mozzafaralj

Storm

Warrior of Light
Oct 26, 2013
3,351
6,012
32
Switzerland
Consistency is good but shaking things up is good to keep franchise fresh, otherwise why would you play the newer games when the old ones can give you the same experience of the newer installments (outside of having some quality of life enhancements)?
the problem is shaking things up all the time, just see how massively different are FFXII, FFXIII and FFXV.

i love the differences but thats not optimal for consistency, I would propose small-medium changes between entries (like it was during pre-PS2 era) and leave the bigger changes to a new generation.

that way you also would have faster development times, and more time for refinement.
 

mozzafaralj

SOLDIER Second Class
Apr 12, 2016
300
466
If the dawn of the future did not cancel the additional contents would there be a choice in the episode ardyn to change its destiny?
If this option exists in the novel, does not this contradict their view of the ardyn episode that his fate can not be changed?
What is your opinion on this subject and if there is something wrong, tell me
 

Loganight

Forest Owl
Feb 24, 2018
377
811
25
If the dawn of the future did not cancel the additional contents would there be a choice in the episode ardyn to change its destiny?
If this option exists in the novel, does not this contradict their view of the ardyn episode that his fate can not be changed?
What is your opinion on this subject and if there is something wrong, tell me
Yeah I think it's fair to say that the option to deny your fate in Episode Ardyn probably would have tied in more directly to the other planned DLCs had they not been cancelled.
 

Vallen

Forest Owl
Mar 4, 2018
372
797
29
At 1000 pages boys, wew~

I'd say FFXV's proven the series' continued commercial possibilities. And its reputation for creating discussion
I feel like that's what SE wants now; every new mainline FF to redefine what a JRPG is. How can they twist and articulate the various elements of the game to make it feel drastically different from the prior entry yet still fall under the FF umbrella in terms of themes and familiarity.
 

Bazztek

Keyblade Master
May 26, 2014
719
1,890
Do you have access to any positive evidence suggesting that a) all concept art in the DotF book is new, b) the Sword of the Father was a late creation rather than something which was created long before we saw it (possibly for a different purpose, e.g. Noct's ultimate weapon), and c) the royal council's outfits were initially designed for Kingsglaive rather than simply modified for use in the movie? Because I'm 99% sure that we have no information on those things either way... at least, apart from a 2010-or-earlier article that referenced medieval attire for Lucian nobility.

As for the concept art showing Ravus' sword rather than Stella's, that's visibly untrue. Alba Leonis is an officer's saber with a curved blade and a simple handguard. The sword in the concept art has a straight blade and a decorative handguard, exactly like Stella's.


Not to mention, the concept art matches the style of Roberto Ferrari, who followed Nomura off the project in 2013. Unless there's solid, positive evidence suggesting otherwise, it makes far more sense that the concept art is a repurposed Versus XIII/Nomura XV concept.



Amusingly enough, there's actually a correct answer to this question -- the player Glaive, obviously. ;)



The concept art pieces for the Leviathan fight are so gorgeous. =O
Terada confirmed that those artwork for DotF was created specifically for DotF.

――新規DLCシリーズ制作発表のときに、アーデンとノクトたちが仲睦まじくしているイラストが公表されましたが、あれは小説と関係があるのでしょうか?

寺田 新規DLCシリーズの企画を作るときに、最初に決めたのがエンディングでした。そのときに、『FFXV』はどういう終わりかたをしたらユーザーがいちばん満足するかというテーマで、アートチームでコンペをしたんです。ファンがずっと追いかけてくれている作品。その最後に、何を見たいのか。そうして描かれた中の1枚が、あの絵でした。そして、あの絵につながるようにシナリオを組み立てていった。小説が直接的にあの絵につながるというわけではないのですが、我々の目標を象徴するものではあります。



Rough Google Translate:
―― During the new DLC series production announcement, an illustration that Aden and Nokto are playing together was released, but is that related to a novel?

Terada When planning a new DLC series, the first thing I decided was ending. At that time, I did a competition with the art team on the theme of "FFXV" and how the user would be most satisfied. Works that fans have been chasing for a long time. At the end of it, what do you want to see? One of the pictures drawn was that picture. And I assembled a scenario to lead to that picture. Though a novel does not directly lead to that picture, it is a symbol of our goals.
https://www.famitsu.com/matome/ff15/2019_03_27-2.html

Various artworks were created to follow for different things that those artists thought would satisfy fans for what they most want to see, one of them was that art of the picnic with Ardyn which was more of a symbol of their goal rather than an actual part of it, another was those artworks with Noctis and Luna at Ardyn's funeral which even has Noct being young there, another was a different art of Noct and Luna with kids which is different to Yuki Matsuzawa's picnic art, where they didn't actually plan to go to those artworks in the narrative, those were created as symbolic goals. There is even a completely different artwork of Ardyn's funeral but with Luna in her Kingsglaive dress too, which was not created until 2015 and Noct is clearly young in the pic and holding Sword of the Father in it, because that is just what that artist wanted to draw. The artworks are not from Versus or from earlier versions of XV or whatever, they were all created for DotF itself.

It says the artwork was an idea done by the art members for Dawn of the Future, it specifically says it.

Here is that very page and it also saying it for that.


"これはアートメンバーに『末来への夜明け』のエンディングについて、アイディアイメージを出してもらったときの作品のうちのひとつです。アーデンの 葬儀をイメージして描かれました。もともと『エピソード ノクティス』において、アーデンもまた報われる最期を想定していましたが、さらにこのアートから具体的にインスパイアされてエンデイングに「初代王の葬儀」のシーンを入れる予定でした。"

Rough Google Translate: "This is one of the works when an art member was given an idea image about the ending of "The Dawn of the Future". It was drawn in the image of Arden's funeral. Originally, in "Episode Noctis", Arden was also expecting the final period to be rewarded, but it was planned to include the scene of "The First King's Funeral" in the ending being further inspired from this art specifically."
It is without a doubt artwork created specifically for Dawn of the Future.


Regarding the sword, I already said even if it is a rapier then it would simply just harken back to the visual of Stella having one, but again the artwork itself is not actually anything more than an idea for DotF, also regarding the sword itself, take a closer look because the hilt does not appear the same as Stella's Rapier either, but that can easily be chalked up to the artwork clearly not being fully rendered out as it is obviously a rough, and the blade is not golden like Stella's rapier is either, and even despite Ravus's blade having a slight curve, the art of the sword Luna is holding isn't a perfect sideview angle, it is being seen from an angle, and with Alba Leonis depending on the viewing angle the curve is more or less noticable.





Noct with it modded in, from this angle the curve is visible




The curve is only slightly noticeable here.


From a slightly different viewing angle, no visible curve




Ravus holding it to the side, no visible curve.





The artwork looks nothing remotely like Roberto Ferrari's artwork, Ferrari employs a flat 2D artstyle with clean lineart and solid fills which is the style he's used since working on Anime at Tatsunoko, that DotF artwork was created by artists for DotF which includes the likes of Yuki Matsuzawa, Nakaaki, Honjo, Kenji Niki etc, and those artworks for DotF shown was stated to be created by various artists on the XV team for DotF when they were initially planning those DLC and were doing an internal competition to create artwork on what they envision what fans want to see, and along the idea of Noct and Luna's ideal happy future, that is what was stated regarding those artworks.



Like, here is Roberto Ferrari artwork, the artstyle he employs is so inherently different to the artwork above that I don't know how you can even think he drew that artwork, it also doesn't even look like his storyboard art either which just looks like his usual style but more loose yet still flat colours and basic lineart, not a painterly styled mood piece with heavily blended colours with no defining lineart like the above.



















Sword of the Father was created around the same time Regis's design was changed and the Kings of Yore were designed, which was after the game had already transitioned to Tabata. Regis again uses Sword of the Father in Kingsglaive while he never is shown to have it in 2011 CG, 2013 CG or 2014 CG despite him summoning weapons in those, in fact he even had the engine blade in 2011 CG which was changed do a different weapon in the 2013 CG, but Sword of the Father, one of the 13 royal arms was not seen there because the royal arms did not exist in 2013 XV, they only existed following the changes that Tabata made when he took over and which we first started to see in 2015, the concept of royal weapons was introduced in Episode Duscae however they still used placeholder weapon models and different names based on Knights of the Round at the time, the actual royal arms were created afterwards which is why they all share the same design motif of the wing and general look. There is no more definitive proof to this than looking at Noctis's armiger weapons themselves back in 2013 or even in Episode Duscae which do not use any of the actual royal arm designs, simply because they were not created yet.

The first time we ever saw Sword of the Father was in the June 2015 ATR with artwork that Yuki Matsuzawa created which also showcased a hint at Regis's new attire and look, which at the time in June 2015 we only saw the rough version of the artwork but Sword of the Father didn't even have it's final actual design yet, this artwork was created specifically for the "Unbreakable Bonds" internal art competition they held with the various artists on XV team leading up to Gamescom 2015, and Matsuzawa's art here is the one that was selected.


And then he finalized it following that.


The other Lucii designs and their weapons were created during Kingsglaive's production too which had gone full swing in mid 2015, in fact Kingsglaive was leaked in July 2015 from Chinese website saying there is a FFXV movie called Kings Glaive, but no one believed the leak, the reason that leak happened is because that's around the time they started using the CG studios in places like China for the full production of the VFX, and Nozue stated that they started creating the ending CGI scene for FFXV itself sometime in late 2015, which includes all 13 of the Lucii in them, which means that sometime after Ep Duscae in March 2015 all these Lucii designs and their royal arm designs were created.






Those royal council designs with the big head piece were also created for Kingsglaive alongside Regis's new design and alongside the early prototype of Nyx's design and Drautos's design for the movie, also that royal council attire without the headpiece is the same attire that Clarus was changed to be wearing by 2015 during Kingsglaive's production, he did not have that attire in 2013 or in 2014 and they were not seen anywhere in any coucil room in Versus, 2013 XV or 2014 XV which still used the same CG scenes from 2013. The design motif of them also aligns itself with the new visual elements for the royal council that was introduced with Kingsglaive. They were designed by Kenji Niki who was Art Director for characters on Kingsglaive and an artist on the game.


And this artwork of Luna and Noct for DotF looks like Kenji Niki's artstyle too, as you can see in his artwork that share the same aesthetic and style below, obviously more fully rendered out in those than the DotF art.




 
Last edited:
Feb 19, 2018
582
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Consistency is good but shaking things up is good to keep franchise fresh, otherwise why would you play the newer games when the old ones can give you the same experience of the newer installments (outside of having some quality of life enhancements)?
Whether consistency or reinvention is the way to go depends entirely on how the franchise is structured. If you're talking about a franchise like FF where its whole shtick is not having any one mainline game/sub series be like another within the series then yeah you eventually need to shake things up otherwise you risk making everything feel samey and betray the spirit of the franchise. If it's something like Mass Effect or MGS consistency is the key while adding a few updates to the formula to keep it from feeling entirely stagnant as the series progresses because the primary focus with these series is providing one cohesive experience over the course of multiple installments rather than providing an entirely new and distinct experience with each new installment. Each new installment should feel like a step forward but never like the series has abandoned its course and taken a sharp left/right turn just to experiment. For FF abandoning course is its course (if that makes any sense) hence why it makes sense to be constantly shaking things up but it's not something every series needs to do or should do. So yeah I think it's entirely dependent on what series you're talking about.
 

Ikkin

Warrior of Light
Oct 30, 2016
1,099
1,705
Terada confirmed that those artwork for DotF was created specifically for DotF.


https://www.famitsu.com/matome/ff15/2019_03_27-2.html

Various artworks were created to follow for different things that those artists thought would satisfy fans for what they most want to see, one of them was that art of the picnic with Ardyn which was more of a symbol of their goal rather than an actual part of it, another was those artworks with Noctis and Luna at Ardyn's funeral which even has Noct being young there, another was a different art of Noct and Luna with kids which is different to Yuki Matsuzawa's picnic art, where they didn't actually plan to go to those artworks in the narrative, those were created as symbolic goals. There is even a completely different artwork of Ardyn's funeral but with Luna in her Kingsglaive dress too, which was not created until 2015 and Noct is clearly young in the pic and holding Sword of the Father in it, because that is just what that artist wanted to draw. The artworks are not from Versus or from earlier versions of XV or whatever, they were all created for DotF itself.
This is the very definition of an unsubstantiated assumption.

The Famitsu quote you provided -- in Google Translate form, mind! -- said nothing about any piece of artwork other than the specific key image of the happy ending picnic that the interviewer asked about.

And yet, you somehow managed to draw from that simple comment the "fact" that every single piece of artwork included in the DotF art book was created for the same reason, under the same circumstances. That's so far from what was said in that quote that I honestly couldn't even believe that was what you were trying to say at first and read your commentary as if it were your own translation until that interpretation became impossible to sustain.

This is why I asked for positive evidence -- I figured that three quarters of your certainty was based in assumptions you'd made rather than in actual statements made by the development team.


It says the artwork was an idea done by the art members for Dawn of the Future, it specifically says it.
I have no trouble believing this is the case for this image, and it bears no relevance to the artwork in question.

Here is that very page and it also saying it for that.


"これはアートメンバーに『末来への夜明け』のエンディングについて、アイディアイメージを出してもらったときの作品のうちのひとつです。アーデンの 葬儀をイメージして描かれました。もともと『エピソード ノクティス』において、アーデンもまた報われる最期を想定していましたが、さらにこのアートから具体的にインスパイアされてエンデイングに「初代王の葬儀」のシーンを入れる予定でした。"

Rough Google Translate: "This is one of the works when an art member was given an idea image about the ending of "The Dawn of the Future". It was drawn in the image of Arden's funeral. Originally, in "Episode Noctis", Arden was also expecting the final period to be rewarded, but it was planned to include the scene of "The First King's Funeral" in the ending being further inspired from this art specifically."
It is without a doubt artwork created specifically for Dawn of the Future.
So, here's where the rubber meets the road: if this caption actually says that the artwork was made for The Dawn of the Future, specifically, then every other argument is irrelevant.

However.

Google Translate is... Google Translate. Its ability to translate grammar is, quite frankly, nonexistent. That's why its quality is a hundred times better when applied to languages like Spanish, which contain similar grammar and syntax to English -- in those languages, it doesn't have to do anything but translate words, since the grammar and syntax are already largely understandable the way they are.

Japanese, in particular, handles subjects in a very different way than English does. That's why a machine translated line like "This is one of the works when an art member was given an idea image about the ending of 'The Dawn of the Future'" is not proof of anything -- its grammatical oddities aren't just a matter of machine translations translating things weirdly (the way a human translator who isn't a native English speaker might) but a suggestion that the translation itself is highly ambiguous.

Does it mean "This is one of the works created when an art member was asked to create an idea image [concept art] about the ending of The Dawn of the Future"? Maybe. But it could also mean "This is one of the works chosen by an art member as an idea image [concept art] to reflect the ending of The Dawn of the Future..." especially since a later line says, "it was planned to include the scene of 'The First King's Funeral' in the ending being further inspired from this art specifically," which strongly suggests that the artwork influenced the ending rather than vice versa.

The best way to resolve this question, of course, is to get a proper human translation of the caption rather than relying on Google Translate for things that depend on grammatical accuracy.

Regarding the sword, I already said even if it is a rapier then it would simply just harken back to the visual of Stella having one, but again the artwork itself is not actually anything more than an idea for DotF, also regarding the sword itself, take a closer look because the hilt does not appear the same as Stella's Rapier either, but that can easily be chalked up to the artwork clearly not being fully rendered out as it is obviously a rough, and the blade is not golden like Stella's rapier is either, and even despite Ravus's blade having a slight curve, the art of the sword Luna is holding isn't a perfect sideview angle, it is being seen from an angle, and with Alba Leonis depending on the viewing angle the curve is more or less noticable.

[images removed for ease of reading]


Yes, I know that the curve of a saber isn't always visible from every angle. But even ignoring the curve, there are a lot of aspects of the sword in the concept art that don't match Ravus' saber. The handguard appears thicker, extends further out, doesn't appear to reconnect with the hilt, and may or may not have thin metal decorative pieces depending on how you interpret the lines. The blade also appears to flare out a bit shortly above the handguard before beginning to thin to its point, which matches Stella's rapier but not Ravus' saber.

In other words, it isn't a perfect match to either, but it's closer to Stella's rapier than Ravus' saber.

And I will concede that, if the artwork is proven in some other way to be post-2016, the rapier could be a reference to Stella's rather than evidence that it is Stella's... but that's begging the question given what we currently know.


The artwork looks nothing remotely like Roberto Ferrari's artwork, Ferrari employs a flat 2D artstyle with clean lineart and solid fills which is the style he's used since working on Anime at Tatsunoko, that DotF artwork was created by artists for DotF which includes the likes of Yuki Matsuzawa, Nakaaki, Honjo, Kenji Niki etc, and those artworks for DotF shown was stated to be created by various artists on the XV team for DotF when they were initially planning those DLC and were doing an internal competition to create artwork on what they envision what fans want to see, and along the idea of Noct and Luna's ideal happy future, that is what was stated regarding those artworks.



Like, here is Roberto Ferrari artwork, the artstyle he employs is so inherently different to the artwork above that I don't know how you can even think he drew that artwork, it also doesn't even look like his storyboard art either which just looks like his usual style but more loose yet still flat colours and basic lineart, not a painterly styled mood piece with heavily blended colours with no defining lineart like the above.

[pictures snipped for ease of reading]
Every single piece you included was either finished artwork or character concepts that require full details (and therefore finished lineart).

What I was referring to was these:







...which, as one might expect, cut back significantly on lineart and detail when there are lots of characters or lots of action.

(The obvious similarities between black-clothed Stella in the concept art with Ravus and prosthetic-arm-variant Gentiana seem worth noting, as well!)

Sword of the Father was created around the same time Regis's design was changed and the Kings of Yore were designed, which was after the game had already transitioned to Tabata. Regis again uses Sword of the Father in Kingsglaive while he never is shown to have it in 2011 CG, 2013 CG or 2014 CG despite him summoning weapons in those, in fact he even had the engine blade in 2011 CG which was changed do a different weapon in the 2013 CG, but Sword of the Father, one of the 13 royal arms was not seen there because the royal arms did not exist in 2013 XV, they only existed following the changes that Tabata made when he took over and which we first started to see in 2015, the concept of royal weapons was introduced in Episode Duscae however they still used placeholder weapon models and different names based on Knights of the Round at the time, the actual royal arms were created afterwards which is why they all share the same design motif of the wing and general look. There is no more definitive proof to this than looking at Noctis's armiger weapons themselves back in 2013 or even in Episode Duscae which do not use any of the actual royal arm designs, simply because they were not created yet.

The first time we ever saw Sword of the Father was in the June 2015 ATR with artwork that Yuki Matsuzawa created which also showcased a hint at Regis's new attire and look, which at the time in June 2015 we only saw the rough version of the artwork but Sword of the Father didn't even have it's final actual design yet, this artwork was created specifically for the "Unbreakable Bonds" internal art competition they held with the various artists on XV team leading up to Gamescom 2015, and Matsuzawa's art here is the one that was selected.


And then he finalized it following that.


The other Lucii designs and their weapons were created during Kingsglaive's production too which had gone full swing in mid 2015, in fact Kingsglaive was leaked in July 2015 from Chinese website saying there is a FFXV movie called Kings Glaive, but no one believed the leak, the reason that leak happened is because that's around the time they started using the CG studios in places like China for the full production of the VFX, and Nozue stated that they started creating the ending CGI scene for FFXV itself sometime in late 2015, which includes all 13 of the Lucii in them, which means that sometime after Ep Duscae in March 2015 all these Lucii designs and their royal arm designs were created.

[pictures removed for ease of reading]
Remember what I said above about assumptions? There's no positive evidence here whatsoever, just a bunch of arguments from absence. (Using the lack of detail in a rough draft to suggest that the design for a complicated weapon wasn't finalized is a particularly absurd sort of argument from absence, even.)

My suggestion about the Sword of the Father isn't that it filled the same role back in Nomura's XV, anyway. My suggestion was that, given the other evidence that the artwork was early, there's no reason it couldn't have been created earlier to fill a different role, like Noct's ultimate weapon.

Those royal council designs with the big head piece were also created for Kingsglaive alongside Regis's new design and alongside the early prototype of Nyx's design and Drautos's design for the movie, also that royal council attire without the headpiece is the same attire that Clarus was changed to be wearing by 2015 during Kingsglaive's production, he did not have that attire in 2013 or in 2014 and they were not seen anywhere in any coucil room in Versus, 2013 XV or 2014 XV which still used the same CG scenes from 2013. The design motif of them also aligns itself with the new visual elements for the royal council that was introduced with Kingsglaive. They were designed by Kenji Niki who was Art Director for characters on Kingsglaive and an artist on the game.
The existence of concept art for Kingsglaive, which required much higher levels of detail for its characters than 2013!XV would have, is by no means evidence that the concepts behind individual designs didn't exist earlier. The two hooded figures in particular look like attempts to change Nomura-esque designs into something that would work in artificial-"live action."

And this artwork of Luna and Noct for DotF looks like Kenji Niki's artstyle too, as you can see in his artwork that share the same aesthetic and style below, obviously more fully rendered out in those than the DotF art.



Well, I wouldn't rule it out, but I certainly wouldn't call it conclusive, either. If the concept for "Luna"'s outfit came from the artist, though, that doesn't really match his style on Kingsglaive at all. =P
 
Jun 3, 2018
53
118
Ayo. I spent some time trying to put it into a concise way of how the timeline events were positioned from DotF. It's very rough, and I'd like to make it more accurate, more pretty and with better vocabulary, but right here is a rough version of a timeline of events for the alternate content. There's some things I'd like to swap around already, but it's a general idea.
work in progress timeline.jpg
I'd still like to make another timeline, this time of every major event in the game from the DLC so it's easier understood when each event happens, but as of right now I figured I'd start with the Dawn of the Future ending and clarify its position as working alongside the main ending as stated by the devs, instead of replacing it. Here I've hopefully made it easy to see how the original ending reinforces the "alternate" events, leading to the "true" ending, so to speak. Ardyn and Noct accepting their fate sounds a little too good to be true, given that's Bahamut's exact plan in DotF. It makes more sense for Ardyn to resist, get strongarmed and for Bahamut to lie; after all, the theme of the rightful lord being betrayed isn't just Somnus and Ardyn; Bahamut usurped the throne of mankind from Bahamut, and we have followed his history. Ifrit must be a traitor, and Ardyn must be the Usurper King, so Noctis feels more inclined to fulfill his mission, believing himself good against Ardyn's evil, when the truth of Nomura's Versus was never more apparent; there is no good or evil, but thinking makes it so. Bahamut stows a good vs. evil battle between brothers, then when the brother resists, he tries to default to the Oracle. There's a reason Tenebrae means darkness and Lucis, light. There's a reason we were supposed to battle Stella, and there's a reason a lot of the old concepts are relevant.

Sure, the DLC wasn't exclusively using cut content or original drafts, as they've done new stuff, but it's evident that the building blocks for the new DLC was always in the old concepts. The Big Bang being the ending of Episode Noctis being a big key, and Platinum Demo clearly being the cut Forest of Memories.
 

T.O.T

Blitzball Champion
Feb 2, 2017
533
540
Honestly, looking at what @Bazztek is typing out here, I really wonder if such lines as "highest selling" or "fastest selling" come more from the game itself, or the fact of how many PS4/PS4 Pro units have sold. The only reason I say this is because it seems a decent number of other franchises have also hit this mark this gen not being limited to Perona and Nier.
 

Ikkin

Warrior of Light
Oct 30, 2016
1,099
1,705
Honestly, looking at what @Bazztek is typing out here, I really wonder if such lines as "highest selling" or "fastest selling" come more from the game itself, or the fact of how many PS4/PS4 Pro units have sold. The only reason I say this is because it seems a decent number of other franchises have also hit this mark this gen not being limited to Perona and Nier.
Well, there's no arguing that the gaming industry hasn't changed since the late '90s. A game like FFVII or VIII would have been among the highest-selling games on the PSOne even in spite of their sales being over a longer period of time than XV's, while the highest selling games nowadays are in the 25+ million category.

But that doesn't change the fact that the game clearly has a long and healthy tail, which makes it seem pretty clear that its controversial reception hasn't done significant harm to its sales. A good point of comparison might be FFXIII, which sold 5.5 million copies by the end of FY 2010 (after releasing in December '09/March '10), increased by only a little over 1mil to 6.6 million by January of 2013, and was still around 7 million by September of 2017 (at least on consoles; there were apparently around 770k copies sold on Steam by April 2018). In contrast, XV shipped 5 million day one, 6 million by January 2017 (about a month and a half in), 6.5 million by September 2017, 7.7 million by August 2018, 8.1 million that same September, and 8.4 million that same November. If we're now around 9 million for FFXV, that means that the initial shipment makes up about 55% of total (year 2.5) sales, while FFXIII's initial shipment made up about 71% of its total sales (and 78% of its year 3 sales!).

At this point, it seems very likely that FFXV will sell more copies after its initial shipment to people who knew what to expect than it sold to people who bought the game sight unseen. FFXIII, in contrast, is unlikely to ever hit that mark. And I think that's probably a good sign for FFXV... even if it does have a bigger audience to sell to than earlier games. ;)
 
Feb 19, 2018
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since Netflix announced theyre producing a live-action FF series based on XIV, why not XV as well?

https://www.reddit.com/r/FFXV/comments/c6g6tm
gimme
Live action? Yeah I think I'm gonna pass lol. Netflix's track record with live action adaptations is abysmal and video games are even harder to translate to live action than anime due to the sheer amount of content that usually has to be condensed into a far shorter format. Should've gone the Castlevania route and made it animated at least with a passionate studio behind it.