Your feedback on the FFXV Duscae Demo (It's UPS & DOWNS) *SPOILERS*

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Infest

Returner
Sep 8, 2014
555
347
Germany
#21
Nomura wanted the move to be centered around the main cast of characters with Noctis and his friends/companions with a road trip style setting. Four guys on a road trip will act very differently if a girl is with them. They will be sleeping together in tents, and of course talking about stuff guys talk about. Guys act differently around girls, and so this will disrupt the narrative.

Not everyone will be happy with this answer, but it's the one that has been given by Nomura and Tabata, and it makes a lot of sense. Final Fantasy XV is taking a new approach with both storytelling and gameplay that challenge the existing standards for what Final Fantasy has set previously. The story is what's important for me, and I like that they are focused on creating a story that is meaningful, not shoehorning in characters to appeal to everyone.
Completely agree.

That said I personally wouldn't be totally surprised if we get a female guest character later in the game though.
 
Feb 21, 2015
49
36
#22
Those who are saying the voice actor is bad, they're jumping to conclusions a bit too fast.
His skill in voice acting is fine but the voice the VA worked up with for Noctis, it just doesn't suit him which is why a majority are complaining about it and I believe that's what haters of the voice actor meant. Who knows whether it's the VA's choice of voice to put up or it's the choice of part of the development team focusing on the English cast.

In the end, whatever the reason is, it doesn't matter but what does matter is that a lot of fans have voiced up to complain about it and it is their job to ensure that their design choice on the VA is final or needs tuning, which is why a re-assessment on the whole English cast will calm both sides or the argument.

You believe that it's fine but what's wrong with demanding better for the game you're excited for? Though you can't imagine & believe what could be better (for the English cast) than it is now, there have been plenty of times with SE and many other game companies & studios that have proven those same people wrong over the many years.

You can defend him all you want but it's not the VA who we're complaining about, it is the result of what he produced for Noctis' voice that's caused a bit of an uprising whether it's his fault or not, we just know the current voice doesn't suit the face & personality of Noctis.



I'm so glad they managed to implement such an important element to the cutscenes of the game. I was damn impressed with the lip syncing work SE did for FFXIII in game & CGI. Exquisite detail & very appreciated. Makes the scenes a lot more believable.

I may personally like his more gruff confident voice but I get what your laying down, and where your coming from. I just hope they stick to Nomura's vision of Noctis and his envisioned portrayal. They are the ones who know his back story and are bringing him to life. So I hope they stick to their guns when it counts and that includes his voice in whatever way they choose to portray. I have faith either way. I've been waiting for this game since it was Final Fantasy Versus XIII so I want it to live up to my expectations too like everyone else on here. :embarrassed:
 
Feb 21, 2015
49
36
#23
Nomura wanted the move to be centered around the main cast of characters with Noctis and his friends/companions with a road trip style setting. Four guys on a road trip will act very differently if a girl is with them. They will be sleeping together in tents, and of course talking about stuff guys talk about. Guys act differently around girls, and so this will disrupt the narrative.

Not everyone will be happy with this answer, but it's the one that has been given by Nomura and Tabata, and it makes a lot of sense. Final Fantasy XV is taking a new approach with both storytelling and gameplay that challenge the existing standards for what Final Fantasy has set previously. The story is what's important for me, and I like that they are focused on creating a story that is meaningful, not shoehorning in characters to appeal to everyone.
Beautifully put, I hope they stick to their vision while listening to a healthy dose of criticism and changing what is reasonable. I mean, we don't even know 75% to 90% of the vision being made, just tiny tibits we have heard about or have been shown (or recently played!!! :woot:) . In the end I applaud them for their vision thus far and hope they stick to it where it counts.
 

Wazi the pa

Samurai Legend
Moderator
Site Staff
Oct 26, 2013
2,540
841
Australia
#24
Nomura wanted the move to be centered around the main cast of characters with Noctis and his friends/companions with a road trip style setting. Four guys on a road trip will act very differently if a girl is with them. They will be sleeping together in tents, and of course talking about stuff guys talk about. Guys act differently around girls, and so this will disrupt the narrative.
Oh yeah, I remember that. That's common sense if you think about it. The complaints will die out once the reason shines up really well in seeing that in action in the game and they'll accept it either way.
 
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Sep 26, 2013
1,702
649
#25
It just means they haven't given us that good of a reason yet their current deisgn choices on the gameplay should be that way.... E3 would maybe give us those reasons.
It has been explained but they're going to have to convince people that the story can only be told with four guys and plugging in a girl would just not work out well. It's not some unheard of concept in the real world for guys to act normally and not differently around girls. That's the challenge the writers face but I think this only really matters to those who want a playable female character.

So yeah, it kinda does matter to me. Not just because Stella is a cute babe but variety is something I find appealing in games like this. In regards to the story, I really don't care if a playable female character makes sense or not. I don't really play Final Fantasy games expecting a brilliant work of literature that's going to stand the test of time. Hell, some of the things in a Final Fantasy story just don't make any sense at all.

So the story isn't the main reason why I play games like this. World design, gameplay, music, exploration... This stuff matters to me the most and must work together in unison. I personally find that if these things are firing on all cylinders, it can make a bad story tolerable. If the story is good, then it's only going to enhance it.

They should have just said something along the lines of, "If FFX-2 can have an all female cast then why can't we have an all male cast?" Or just simply say it's for the sake of being different and leave it at that.
 
Likes: Wazi the pa

Wazi the pa

Samurai Legend
Moderator
Site Staff
Oct 26, 2013
2,540
841
Australia
#26
It has been explained but they're going to have to convince people that the story can only be told with four guys and plugging in a girl would just not work out well. It's not some unheard of concept in the real world for guys to act normally and not differently around girls. That's the challenge the writers face but I think this only really matters to those who want a playable female character.

So yeah, it kinda does matter to me. Not just because Stella is a cute babe but variety is something I find appealing in games like this. In regards to the story, I really don't care if a playable female character makes sense or not. I don't really play Final Fantasy games expecting a brilliant work of literature that's going to stand the test of time. Hell, some of the things in a Final Fantasy story just don't make any sense at all.

So the story isn't the main reason why I play games like this. World design, gameplay, music, exploration... This stuff matters to me the most and must work together in unison. I personally find that if these things are firing on all cylinders, it can make a bad story tolerable. If the story is good, then it's only going to enhance it.

They should have just said something along the lines of, "If FFX-2 can have an all female cast then why can't we have an all male cast?" Or just simply say it's for the sake of being different and leave it at that.
Damn.... I feel ya on that one man. Not much we could do now but.... Maybe they might surprise us something that might turn us away from that..... I don't know anymore more. I'm just gonna with the flow until I hit a barrier.

Hehe..... A babe. :embarrassed:
 
Feb 21, 2015
49
36
#27
I don't really play Final Fantasy games expecting a brilliant work of literature that's going to stand the test of time. Hell, some of the things in a Final Fantasy story just don't make any sense at all.

Why wouldn't you want Final Fantasy XV to break that trend? I sure know I do. It would be cool to have a playable female character although if they envisioned a worth while story without a female character I'm okay with that. Stella and Luna pull their weight already within the story so I'm all good. And both of them are beyond classy!!

Though I get what your saying completely, Stella is pretty freaking awesome.

I'm trying to not carry my NINE YEAR Versus expectations going into FFXV. I want to be taken on a journey, unbiased and without preconceived notions. I want to be surprised and excited and feel a sense of wonder. So I'm really lenient about characters and story I have faith in them in that department. I'm more on the train for helping them make the game play better by giving constructive input when I am able.
 

Rezon

Red Wings Commander
Feb 21, 2015
117
102
21
#28
Played the demo at my friends house yesterday.

The combat is really satisfying and I like the ability/weapon system.
It could run a bit smoother but they have already said this isn't the final version of the engine.
I love the party banter.
When I first heard the english voices dubbed over that trailer a while ago I hated them but they've really grown on me plus some of the party banter doesn't get subtitled so I would have to use them anyway.

My only complaints are that the camera during combat is all over the place and too close to Noctis.
And in the sidequests that require you to find things in a certain area like the behemoth clues, chocobos and the magicite should not show you exactly where it is. It should give you a circle on the map that pretty much shows you the general area where you can find the things you need to find.

I'll update this if anything comes to mind
 

Infest

Returner
Sep 8, 2014
555
347
Germany
#32
Most of the things were already mentioned here so I'll only write short notes about what needs to be fixed in my opinion (excluding things which they already promised to add/fix/improve):

- Fix jumping ( not the attack) it looks and feels rough as hell.
- More warping points and warping outside of battles.
- Overall more freedom in your movements outside of battles.
- AI shouldn't get in the way so often -> shouldn't be able to block you in general.
- fix the lock on and the camera ( especially in battles)
- Put in a system where you'll be able to cancel your attacks at any time and switch to defense immediately ( at a cost of some MP if it's too overpowered otherwise)
- Include timed and manual dodging ! ( iirc they already promised this)
- Improve the f*cking performance! ( they promised this already but there's no way that I don't mention this here. It was really annoying and by far my biggest issue with the demo)
- reduce the rate of some encounters ( the Nilflheim ships at night for example)
- make it possible to use one weapon for multiple attack slots.
- Noctis needs to be able to run longer and/or faster.
......

I probably forgot some things so I'm likely going to edit this post a few times.
 
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Infest

Returner
Sep 8, 2014
555
347
Germany
#36
How would you like it to work?
It's actually kinda related to this point:
"- Put in a system where you'll be able to cancel your attacks at any time and switch to defense immediately ( at a cost of some MP if it's too overpowered otherwise)"
I'd like to have a manually dodge (and dodging roll of course!) that is not only more flexible but also more comfortable to use. The L+O dodge is in its current state not fast and responsive enough to me.
 

LeonBlade

Warrior of Light
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Oct 25, 2013
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#37
They will. A flaw that obvious won't be remained as it is. Don't bother hoping.
lol, exactly.

Most of the things were already mentioned here so I'll only write short notes about what needs to be fixed in my opinion (excluding things which they already promised to add/fix/improve):

- Fix jumping ( not the attack) it looks and feels rough as hell.
- More warping points and warping outside of battles.
- Overall more freedom in your movements outside of battles.
- AI shouldn't get in the way so often -> shouldn't be able to block you in general.
- fix the lock on and the camera ( especially in battles)
- Put in a system where you'll be able to cancel your attacks at any time and switch to defense immediately ( at a cost of some MP if it's too overpowered otherwise)
- Include timed and manual dodging ! ( iirc they already promised this)
- Improve the f*cking performance! ( they promised this already but there's no way that I don't mention this here. It was really annoying and by far my biggest issue with the demo)
- reduce the rate of some encounters ( the Nilflheim ships at night for example)
- make it possible to use one weapon for multiple attack slots.
- Noctis needs to be able to run longer and/or faster.
......

I probably forgot some things so I'm likely going to edit this post a few times.
  • Jumping feels weighted because that's the style of the game, aerial combat isn't implemented, and the game isn't finished, of course it's rough.
  • Warping outside of battle would be nice
  • I have no idea what you're asking for... freedom of movements outside of battles? As opposed to the movement we have in battles? I have no idea what this means.
  • AI isn't finished, it's a demo
  • Camera isn't finished, it's a demo
  • I would argue that attack canceling is pointless in XV because of the Knightsguard ability. Most of the abilities in XV are fast and don't really require you to need to cancel besides the heavier weapons and parts of the spear combo. Any damage taken during battle can be instantly recovered with Knightsguard with the proper timing. Attack canceling in this context is almost useless, in a game where you play more defensively, it makes sense to want to stop your attack to avoid getting hit, but that's because there's no way to recover in those games. So, honestly, I don't think it needs to be implemented.
  • There already exists timed dodging with the guard stance, you can avoid attacks simply by pressing L1 at the right timing, it's highly sensitive. Manual dodging is technically included. I know you want dodge roll, and I'm sure it will be a technique in the final game, given that we've seen it in the E3 trailer. Not sure how they're going to implement it though into the controls honestly.
  • You don't even need to say this, it's a demo, the performance is going to be bad.
  • Ships demo etc
  • I'd argue that this functionality is wasted potential, however, we already know that the final system isn't even going to work like this. It's a preset configuration of what we can achieve manually with how the weapon deck can be organized into how things are triggered. The final game will present a system that resembles nothing like the demo, more like allowing you to create the system in place for the demo.
  • I don't see why, if you allow Noctis to warp outside of combat this is pointless, you could just warp around everywhere.
It's actually kinda related to this point:
"- Put in a system where you'll be able to cancel your attacks at any time and switch to defense immediately ( at a cost of some MP if it's too overpowered otherwise)"
I'd like to have a manually dodge (and dodging roll of course!) that is not only more flexible but also more comfortable to use. The L+O dodge is in its current state not fast and responsive enough to me.
I'm not sure what you mean by not fast enough, but I definitely am looking forward to dodge roll... I just have no idea how they'll do it. Since all the face buttons are already mapped, I'm not sure how they will get dodge roll to work.
 

Infest

Returner
Sep 8, 2014
555
347
Germany
#38
lol, exactly.


  • Jumping feels weighted because that's the style of the game, aerial combat isn't implemented, and the game isn't finished, of course it's rough.
Of course and that's why I'm pointing it out. ;)

  • I have no idea what you're asking for... freedom of movements outside of battles? As opposed to the movement we have in battles? I have no idea what this means.
That was mainly related to the whole warping thing but also for swimming. I also don't like the weird movement restrictions in the gas station shop ( it's probably mainly the camera that bugs me here though). Climbing would also be neat but I can't imagine that this will happen.

  • AI isn't finished, it's a demo
Of course and that's why I'm pointing it out. ;)

  • Camera isn't finished, it's a demo
Of course and that's why I'm pointing it out. ;)

  • I would argue that attack canceling is pointless in XV because of the Knightsguard ability. Most of the abilities in XV are fast and don't really require you to need to cancel besides the heavier weapons and parts of the spear combo. Any damage taken during battle can be instantly recovered with Knightsguard with the proper timing. Attack canceling in this context is almost useless, in a game where you play more defensively, it makes sense to want to stop your attack to avoid getting hit, but that's because there's no way to recover in those games. So, honestly, I don't think it needs to be implemented.
Nah, I don't agree here. There's a huge difference between sth. like knightsguard and a dedicated animation cancelling. Knightsguard is cool as a last resort but the thing is that I usually don't want to get hit in the first place.

  • There already exists timed dodging with the guard stance, you can avoid attacks simply by pressing L1 at the right timing, it's highly sensitive. Manual dodging is technically included. I know you want dodge roll, and I'm sure it will be a technique in the final game, given that we've seen it in the E3 trailer. Not sure how they're going to implement it though into the controls honestly.
yep the dodge roll is probably the thing I really need.

D
  • You don't even need to say this, it's a demo, the performance is going to be bad.
That's nowhere near an acceptable explanation for this. I know that Episode Duscae was most likely a rushed demo but the framerate is just attrocious. At some points the game was simply unplayable for me I don't see it as a given that a demo's performance is that bad and I'm shocked that some people don't see a problem here.

It needs to be said even if they're definitely planning to fix this in the full game. This was just inacceptable and for some people even a complete game breaker.

  • I'd argue that this functionality is wasted potential, however, we already know that the final system isn't even going to work like this. It's a preset configuration of what we can achieve manually with how the weapon deck can be organized into how things are triggered. The final game will present a system that resembles nothing like the demo, more like allowing you to create the system in place for the demo.
I really don't see where the problem is to give the players the choice here.

  • I don't see why, if you allow Noctis to warp outside of combat this is pointless, you could just warp around everywhere.
If and could. Yeah if that'd be implemented I'd be also ok with the current state.



Oh one thing I forgot. I'd also like to be able to manually dodge/dash while jumping .
 
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LeonBlade

Warrior of Light
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Site Staff
Oct 25, 2013
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Blossvale, New York
#39
That's nowhere near an acceptable explanation for this. I know that Episode Duscae was most likely a rushed demo but the framerate is just attrocious. At some points the game was simply unplayable for me I don't see it as a given that a demo's performance is that bad and I'm shocked that some people don't see a problem here.

It needs to be said even if they're definitely planning to fix this in the full game. This was just inacceptable and for some people even a complete game breaker.
More like a demo breaker, if anyone honestly can't play the demo because of a few frame drops then by all means don't play it. It was mainly stable for the most part just dipping under 30 quite a bit, the only time it was actually bad is on the side of the map near the astral shard, outside of that the framerate is no where near as bad as you're describing it. I've played 40+ hours and haven't had anything that bad with framerate.