FFXV discussion thread [No Spoilers]

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Storm

Warrior of Light
Oct 26, 2013
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Switzerland
http://www.gamefaqs.com/boards/932981-final-fantasy-xv/74768598

seems like the royal weapons are named like in episode duscae in the spanish and japanese

Sword of the Wise = Salomon
Axe of the Conqueror = Deva
Bow of the Clever = Vaiu
Swords of the Wanderer = Janos
Blade of the Mystic = Iaksa
Star of the Rogue = Fukuryu
Greatsword of the Tall = Goliat
Shield of the Just = Galatea
Mace of the Fierce = Ragnar
Scepter of the Pious = Bautista
Trident of the Oracle = Vajra
Katana of the Warrior = Beatrix
Sword of the Father = Caelum

i honestly would prefer like this

edit:

https://imgur.com/a/6aV5q

damn
 
Last edited:
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Lulcielid

Warrior of Light
Oct 9, 2014
3,826
2,826
28
Argentina
http://www.gamefaqs.com/boards/932981-final-fantasy-xv/74768598

seems like the royal weapons are named like in episode duscae in the spanish and japanese

Sword of the Wise = Salomon
Axe of the Conqueror = Deva
Bow of the Clever = Vaiu
Swords of the Wanderer = Janos
Blade of the Mystic = Iaksa
Star of the Rogue = Fukuryu
Greatsword of the Tall = Goliat
Shield of the Just = Galatea
Mace of the Fierce = Ragnar
Scepter of the Pious = Bautista
Trident of the Oracle = Vajra
Katana of the Warrior = Beatrix
Sword of the Father = Caelum

i honestly would prefer like this
This are some goods names, although some of the figures they were name after never used that particular type of weapon.
 
Likes: Storm

Tornak

Keyblade Master
May 18, 2014
718
421
31
Madrid, Spain
Noticed that, too. Although I prefer it, the English names are cool too (and Caelum rubbed me the wrong way: isn't it the name of the WHOLE family, not just Regis? Sword of the Father sounds cool). That reminds me that I haven't really used the Royal Weapons that much (hoarded like 3 of them, forgot I had them and suddenly remembered during Chapter 13 lol).

Warp is the one I like the most: here it's called "lux", with many variations depending on what you use them for: lux impetus, lux itineris (for stealth kills)... Daemons were called "cadentes", which is a pretty obsqure word, derived the Latin "cadens", to refer to something that's about to bring ruin.

However, unfortunately, it seems that they used the same script the English version has, instead of doing our own translation like in VIII, IX (amazing localizations), which I could infer in having heard the English version so much already and seeing how some characters' dialogues didn't match up (for example, a character saying "Noctis-sama..." was translated to different things. That's about all I know of Japanese lol).
 
Likes: Storm

Nova

Warrior of Light
Jul 14, 2015
1,773
2,595
Just got impervous, should have obtained it before airdance, soooooooo much useful towards getting knocked back a lot.
 
Oct 19, 2013
410
617
Didn't know where to post this, so I'm doing it here.

New posts from the same person who recently posted the leak about the dev troubles and original Versus plot, which we now know is legit after the recent Ferrari slip-ups about Umbra on Facebook, lol.

[Obviously spoiler-heavy - only read when you finished the game!!!]
http://boards.4chan.org/v/thread/361987694

Summary:
Original Lev fight details:
There were indoors and outdoors sections, Noctis warped around floating houses around Leviathan and inside he had to fight soldiers. Leviathan had to destroy all the houses and then Noctis proceeded to battle the Leviathan.

No summonsing were cut.

Gentiana details:
Gentiana existed before I entered the team and she was present in the old game, she had medium powers like Noctis and could speak with the female protagonist too. In one of the concepts she had to hurt herself or deprive herself from senses in order to gain powers. I don't know if this was developed. No mention as to if she was still Shiva in the old game but I don't think so since her role does not match.

Ignis was always going to get blinded:
Ignis story was written like this before the re estructure for the download content happened

End Games details:
The ending section was decided when I joined the team. It was planned for Noctis to wake up and encounter every character once at a time. The open world was note explorable, there were quests that limited your movement in the map. The Lestallum map in which Noctis was supposed to meet Iris and other friend was complete, it was not the full city. The idea was to turn the open world in a dungeon in which the player had to skip from one place to another and piece what was happening as Noctis met the other characters.

Cidney & Iris end game look:
Cidney wears like motorcycle suit, it reminded me of Kill Bill, her face didn't change that much. Iris was taller and had a king guard suit.

Ending to Versus details:
I remember that and one point, a big ray of light was supposed to appear in the sky, which was the door to the other dimension, the afterlife (which was called versus and that was the meaning of the game title). A bad character (I think it was Ardyn) caused the gate to this dimension to open. The focus of the villains was to kill an angel who lived in the afterlife and took care of the ghosts. The female protagonist could talk to every character in this dimension. In the end the angel helped the characters to return to their world but Noctis was too damaged and he ended sleeping with the ghosts and the female protagonist.

Nifheliem was never going to be a city in game:
We used the same concept artworks for Gralea from the old game, it was always planned to be filled with demons as far as I know. There were concepts of how the city would have looked like before the demons but there wasn't plans of showing it.

Chapter 13 & Cidney redesign:
The team thought that part was going to be a twist and would surprise players. It was supposed to be tedious but it was thought that players would like it. Ex team mates made these comments about it.

There was a legitimate concern about feedback on female representation on the game, so Cidney was considered to be problematic. This was supposed to be "fixed" with the dark world design for her and her scenes, but they didn't make the cut.

DLC:
However, people who are still working on the team have told me that if the download content is well received, they will think about making something special for other characters. I don't know if they have changed the schedule for the download content since I left.

Stella:
The female protagonist was supposed to appear only to Noctis. She was supposed to be a ghost which visited Noctis from the afterlife. The crystal commanded Noctis to kill her when they were children. In other concepts, I recall her simply disappearing and Noctis returning to his home country without knowing if she was ever found again.

Most of the characters couldn't interact with the female character (which was one of the reasons this character couldn't work with the new narrative for the game and so, it didn't make the cut). Noctis would dream about her and take this hallucinations as reality. She appeared to guide Noctis and lead her to fulfill his duty. She was a special ghost since she died before she could fulfill her mission in life, so the angel helped her come back from the other dimension. The revelation that she had been a ghost for the entire game happened before the gate to the other dimension was opened. This character wasn't in the game when I started my work on it.

The first part of the game was originally (this was still in summer last year) going to feature a children Noctis and Cor walking outside the castle to find Regis getting out of the Regalia. Regis would hold Noctis as Bahamut asked him if he was ready for what was to come. This was a very short introduction, but it didn't make the cut since the team thought it didn't make sense. A portion of the last part of the game was made into the beginning very early this year.

Dogs:
Umbra was a party member in the original Versus game, but he no longer was when I joined the team. I don't recall anything about the dogs being human ever again, but there were concepts for dogs of different fur that transformed into different people, one of the dogs was white (like Pryna) and it turned into a woman.

UPDATE:

Car:
There was negative feedback constantly on how the car moved. Firstly, the car was supposed to move outside of the road too, but it wasn't possible. Then it was decided that the car could fast travel and allow the player to teleport to certian landbmarks. Chocobos weren't added that late into development, the idea was already there when I joined.

Cindey and Iris had bigger roles, if end game wasn't cut:
Cidney and Iris would have had bigger roles. I think this was a side effect. Luna's presence in the game was also affected...

Director:
The director did a great job. The game turned out to be very good considering the state of all things. If they were allowed to release the game in 2017, it could have been the best game ever.

Prompto:
It was not a big deal but there was more material regarding this topic.


More about Ardyn:
Ardyn was supposed to get bigger, with parts of other demons. Big skinless skull, with two wings on his hip. Noctis would only have to fight with one royal weapon and the ring. The fight had multiple sections and after each one, Noctis would use the weapon to harm Ardyn and swap to the next royal arm.


(Thanks to GAF's @Delaney and @Ray Down)
 
Last edited:
Jun 7, 2014
898
625
Poland
Didn't know where to post this, so I'm doing it here.

New posts from the same person who recently posted the leak about the dev troubles and original Versus plot, which we now know is legit after the recent Ferrari slip-ups about Umbra on Facebook, lol.

[Obviously spoiler-heavy - only read when you finished the game!!!]
http://boards.4chan.org/v/thread/361987694

Summary:
Original Lev fight details:
There were indoors and outdoors sections, Noctis warped around floating houses around Leviathan and inside he had to fight soldiers. Leviathan had to destroy all the houses and then Noctis proceeded to battle the Leviathan.

No summonsing were cut.

Gentiana details:
Gentiana existed before I entered the team and she was present in the old game, she had medium powers like Noctis and could speak with the female protagonist too. In one of the concepts she had to hurt herself or deprive herself from senses in order to gain powers. I don't know if this was developed. No mention as to if she was still Shiva in the old game but I don't think so since her role does not match.

Ignis was always going to get blinded:
Ignis story was written like this before the re estructure for the download content happened

End Games details:
The ending section was decided when I joined the team. It was planned for Noctis to wake up and encounter every character once at a time. The open world was note explorable, there were quests that limited your movement in the map. The Lestallum map in which Noctis was supposed to meet Iris and other friend was complete, it was not the full city. The idea was to turn the open world in a dungeon in which the player had to skip from one place to another and piece what was happening as Noctis met the other characters.

Cidney & Iris end game look:
Cidney wears like motorcycle suit, it reminded me of Kill Bill, her face didn't change that much. Iris was taller and had a king guard suit.

Ending to Versus details:
I remember that and one point, a big ray of light was supposed to appear in the sky, which was the door to the other dimension, the afterlife (which was called versus and that was the meaning of the game title). A bad character (I think it was Ardyn) caused the gate to this dimension to open. The focus of the villains was to kill an angel who lived in the afterlife and took care of the ghosts. The female protagonist could talk to every character in this dimension. In the end the angel helped the characters to return to their world but Noctis was too damaged and he ended sleeping with the ghosts and the female protagonist.

Nifheliem was never going to be a city in game:
We used the same concept artworks for Gralea from the old game, it was always planned to be filled with demons as far as I know. There were concepts of how the city would have looked like before the demons but there wasn't plans of showing it.

Chapter 13 & Cidney redesign:
The team thought that part was going to be a twist and would surprise players. It was supposed to be tedious but it was thought that players would like it. Ex team mates made these comments about it.

There was a legitimate concern about feedback on female representation on the game, so Cidney was considered to be problematic. This was supposed to be "fixed" with the dark world design for her and her scenes, but they didn't make the cut.

DLC:
However, people who are still working on the team have told me that if the download content is well received, they will think about making something special for other characters. I don't know if they have changed the schedule for the download content since I left.

Stella:
The female protagonist was supposed to appear only to Noctis. She was supposed to be a ghost which visited Noctis from the afterlife. The crystal commanded Noctis to kill her when they were children. In other concepts, I recall her simply disappearing and Noctis returning to his home country without knowing if she was ever found again.

Most of the characters couldn't interact with the female character (which was one of the reasons this character couldn't work with the new narrative for the game and so, it didn't make the cut). Noctis would dream about her and take this hallucinations as reality. She appeared to guide Noctis and lead her to fulfill his duty. She was a special ghost since she died before she could fulfill her mission in life, so the angel helped her come back from the other dimension. The revelation that she had been a ghost for the entire game happened before the gate to the other dimension was opened. This character wasn't in the game when I started my work on it.

The first part of the game was originally (this was still in summer last year) going to feature a children Noctis and Cor walking outside the castle to find Regis getting out of the Regalia. Regis would hold Noctis as Bahamut asked him if he was ready for what was to come. This was a very short introduction, but it didn't make the cut since the team thought it didn't make sense. A portion of the last part of the game was made into the beginning very early this year.

Dogs:
Umbra was a party member in the original Versus game, but he no longer was when I joined the team. I don't recall anything about the dogs being human ever again, but there were concepts for dogs of different fur that transformed into different people, one of the dogs was white (like Pryna) and it turned into a woman.


(Thanks to GAF's @Delaney and @Ray Down)
We were robbed of older Iris and Cindy.
EDIT: Wait, remember that countdown artwork?
oh god
 
Last edited:

Storm

Warrior of Light
Oct 26, 2013
3,351
6,012
32
Switzerland
Versus story was totally FNC if that leak is true (after reading all the tidbits this leak makes the most sense based on all the material).

in the mythology, Etro, a winged goddess, takes care of the souls of the dead.

ardyn was trying to open the gate like caius.

edit:

SPOILERS

"Ardyn was supposed to get bigger, with parts of other demons. Big skinless skull, with two wings on his hip. Noctis would only have to fight with one royal weapon and the ring. The fight had multiple sections and after each one, Noctis would use the weapon to harm Ardyn and swap to the next royal arm."

like one user on neogaf pointed out:



this project is fascinating in some many levels.

edit 2: the whole bit about noctis killing stella but not remembering is basically the Omen trailer; you can even see the crystal commanding the death of one person.

edit 3: it doesnt seem Noctis x Stella would be a thing based on the leak; since she was supposed to guide him to fulfill her mission
 
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Likes: Jubileus

Storm

Warrior of Light
Oct 26, 2013
3,351
6,012
32
Switzerland
i literally can't wait, tho the best stuff is generally revealed on the Ultimania Omega editions.

here we go (another summary from neogaf's user Delaney with few extra tidbits):
  • [*]The Leviathan boss fight was reworked last year because consoles couldn't handle it. Noctis was supposed to warp into floating Altissia buildings and fight soldiers while he weakened Leviathan making her destroy the buildings. Luna joined the party (he says that she was shown in the party interface).
    [*]There wasn't any cut summons.
    [*]In Versus, Gentiana had medium powers like Noctis (I assume this might be the eyes that see the light of expiring souls), she could communicate with Stella. In one of the concepts, she had to hurt herself in order to activate these powers, or lose some of her senses (which lines up with her needing to use glasses or those weird scenes in XV in which she doesn't open her eyes). He thinks that she was not supposed to be Shiva in the original script, since Gentiana could also talk with everyone and used a weapon.
    [*]It wasn't planned for all Tenebrae floating islands to be explorable. The cut content were just a mini dungeon, exploring Luna's house and that's it.
    [*]The World of Ruin content that was cut wasn't open world. After Noctis got out of Galdin Quay, the player would have to explore linear sections in which they would encounter different characters. Not all of Lestallum was supposed to be explorable.
    [*]Adult Iris was supposed to wear the female Kingsglaive uniform. Cidney was Uma Thurman in Kill Bill. would have wore a full body motorcycle suit. Character development, my friends.
    [*]Versus XIII plot: During the last part of the game, one of the villains (allegedly Ardyn) opened the gate to the other dimension/afterlife (which was called Versus). The villains wanted to enter Versus to kill an angel. Since Stella is a ghost, she would have been able to interact with every character in the afterlife world. After the final fight, the angel helped the protagonists come back to the living world but Noctis was too injured, so he ended up sleeping with Stella in the afterlife.
    [*]The "Stella was always dead" twist wouldn't have been revealed until later parts of the game. In some versions of the script, the crystal gave Noctis the focus to kill Stella when they were children; in others; Stella disappeared while Noctis was visiting Tenebrae and he didn't know for sure if she came back home after all those years. Most of the characters couldn't see Stella. Her role in the story was to guide and test Noctis. The angel helped Stella come back to the real world after being dead because she hadn't completed her focus.
    [*]Versus/Nomura XV had been in active development at least one year before the reboot happened.
    [*]Chapter 0 was different last year: The game opened with Kid Noctis walking with Cor in Insomnia and Regis arriving on the Regalia. Regis would hold Noctis in his arms while crying. Bahamut's voice would ask Regis if he was ready for the future. (This was the scene featured in Dawn trailer)
    [*]The Noctis+Luna logo was already done early in TabataXV development.
 
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Guitar (pseudo)God

Blitzball Champion
Aug 14, 2016
519
649
All over
Thanks for the info, guys.
>>362010176
The director did a great job. The game turned out to be very good considering the state of all things. If they were allowed to release the game in 2017, it could have been the best game ever.
I agree. I can only hope there are DLC and expansions to restore some of the cut content.

And I've decided my next fusion project will be called Dead Stella.
 
Likes: Storm

Jenova

Keyblade Master
Oct 28, 2013
729
583
So Stella was never going to be the deuteragonist and/or the antagonist/rival/femme fatale like so many people had speculated. She was just a guide. Like Navi from the Legend of the Zelda. All the trailers were just fluff in the end. Still, I like the concept. It's very dark and disturbing. Probably would have allowed for Noctis to have some major character building moments during their interactions. That said, the whole thing does sound very similar to Final Fantasy X and I can say with assurance that would've damped my personal experience. The parts with Versus opening up, the land of the dead and the Angel/Etro is where the most parallels can be drawn.

The previous Chapter 0 sequence sounds a lot better than the one that was released with the game. I think that scene would have been great to lead with and then show the four boys battling Ifrit right after like in the current XV. It would've added to the overall air of mystery.

One thing that confuses me is the content that could span over multiple games. Was Versus XIII going to end with Noctis dying in the first game and then someone else has the protagonist in the later entries? Or was this plot to unlock Versus supposed to span over a trilogy? With the final battle with Ardyn being in the last game?
 

Nova

Warrior of Light
Jul 14, 2015
1,773
2,595
Welp, so much for the Noctis vs Stella dynamic that was hyped up to oblivion.

Regardless, that outline is totally FNC AF lol.
 

llazy77

Warrior of Light
May 27, 2014
1,149
550
29
So Stella was never going to be the deuteragonist and/or the antagonist/rival/femme fatale like so many people had speculated. She was just a guide. Like Navi from the Legend of the Zelda. All the trailers were just fluff in the end. Still, I like the concept. It's very dark and disturbing. Probably would have allowed for Noctis to have some major character building moments during their interactions. That said, the whole thing does sound very similar to Final Fantasy X and I can say with assurance that would've damped my personal experience. The parts with Versus opening up, the land of the dead and the Angel/Etro is where the most parallels can be drawn.

The previous Chapter 0 sequence sounds a lot better than the one that was released with the game. I think that scene would have been great to lead with and then show the four boys battling Ifrit right after like in the current XV. It would've added to the overall air of mystery.

One thing that confuses me is the content that could span over multiple games. Was Versus XIII going to end with Noctis dying in the first game and then someone else has the protagonist in the later entries? Or was this plot to unlock Versus supposed to span over a trilogy? With the final battle with Ardyn being in the last game?
I think at this point it may have been put into one game already
 

Jenova

Keyblade Master
Oct 28, 2013
729
583
Test could mean leading him to a dungeon to complete in order to test his mettle. Y'know... Like Navi from the Legend of Zelda...

Welp, so much for the Noctis vs Stella dynamic that was hyped up to oblivion.

Regardless, that outline is totally FNC AF lol.
It does sound a lot like XIII. Even the Versus gate is like what happened in XIII-2 with Caius. Wouldn't be surprised if the XIII team "borrowed" some ideas from Versus XIII since it wasn't nearing completion anytime soon.

I think at this point it may have been put into one game already
Makes sense. None of the material leaked so far implies a trilogy worth of content ever existed.
 
Last edited by a moderator: