Kotaku did a Final Fantasy Type-0 HD Q&A with Director Hajime Tabata and was asked how do Final Fantasy Type-0 and Final Fantasy XV differ from each other.
Source: http://kotaku.com/eight-big-final-fantasy-type-0-hd-questions-answered-1628600728
6) How do Type-0 and Final Fantasy XV differ?
When you see Final Fantasy Type-o in action on a big screen, it's hard not to think of Square's big E3 2013 presentation of Final Fantasy XV. There's blinking, jumping, and all sorts of high-octane action that makes it all feel more Kingdom Hearts, less traditional Final Fantasy.
So I asked Tabata to describe some of the differences between the two games. Though he said he couldn't talk much about the combat in XV, he did offer this:
"As an over-arching theme, Type-0 is a war-themed game, so it's kind of like a war movie in a sense. Whereas XV is a road trip kind of movie and adventure that focuses on brotherhood. The overarching theme is kind of different in terms of scenario."
When you see Final Fantasy Type-o in action on a big screen, it's hard not to think of Square's big E3 2013 presentation of Final Fantasy XV. There's blinking, jumping, and all sorts of high-octane action that makes it all feel more Kingdom Hearts, less traditional Final Fantasy.
So I asked Tabata to describe some of the differences between the two games. Though he said he couldn't talk much about the combat in XV, he did offer this:
"As an over-arching theme, Type-0 is a war-themed game, so it's kind of like a war movie in a sense. Whereas XV is a road trip kind of movie and adventure that focuses on brotherhood. The overarching theme is kind of different in terms of scenario."