Final Fantasy XV - General News Thread

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Paperchampion23

Warrior of Light
Oct 1, 2016
1,200
1,485
25
Tbh, I can't see how all of them aren't canon in some form. My guess is all 3 (excluding Aranea because its obiously canon) will take place at some point in the story timeline-wise. The events leading up to each DLC's climax will be canon, BUT, towards the end of each there will be a divisive choice that each character must make to change the events that DO happen. Each DLC should have a canon ending, but you can make a choice to get a different one. As I've said a while ago, I personally think all 3 will change the ending overall, but I don't think any of them take place at the ending specifically.

I'm thinking all 3 are between Chapters 13 and 14 for 2 reasons.

Reason 1: Placement in the story.

- Ardyn's can't be until this point, or it spoils the story. It will be a flashback type DLC I'm sure.
- Luna's will be at this point IF you are playing her while she is dead. Before this point, Noctis is supposed to be sad about her death and drab during the entire portion of Niflheim, anything before Chapter 12/13 makes zero sense. If its while she's alive, it can take place whenever before chapter 9, but I doubt this for Reason 2.
- Personally, I think Noctis's will be more of a dream-state sort of thing. It will take place during his slumber. Its the only part of the game where he "reflects" on everything and where he likely finds out more about Ardyn, Luna and what he could do to change things. I can't see it being before or after this point. He obviously did something while he was inside this dream state.

Then, depending on the conditions of all 3, they will change the ending in chapter 14 after playing it.

Reason 2: Square likely won't try and rewrite half the game if you can make a choice earlier than Chapter 13.

-IF any of these change the main games story in anyway. I can't see it being early in it at all (this is assuming these DLC are going to be integrated into the main game). That would result in changing stuff after these DLC occur, which is A LOT of work.
-Between Chapters 13 and 14 is good because it leaves only the timeskip and the climax, very easy things to change in the grand scheme of things. Nothing actually has to change in Chapter 14, just only when the actual confrontation with Ardyn and the "Wall" start.


Just my idea behind it.
 

xXShuyaXx

Forest Owl
May 25, 2016
353
652
26
I mean, given the way this game plays I could only see one way of making it hard (and correct me if anyone doesn't agree):

HARD MODE:
-Scale all regular enemies' level to approximately x1.3-1.4 of Noct's level
-Scale all bosses to x1.5-1.7 of Noct's level
-Adjust the experience needed per level to be higher (so you level up slower)
-Make hourly cooking cooldowns for Ignis (crazy good dishes need longer cooldowns on Iggy before he cooks again)
-Adjust the frequency of finding potions to very low in the world (and heavily nerf Galdio's survival skill)
-Increase the prices of restorative items in shops (eg: make a potion cost 1K, so 10potions=10K, which is good since money is not easy to farm)
-Make a custom tutorial for Hard Mode that stresses the timing of blocking (block just in time = restore health partially etc)

Results:
>Higher level-scaled monsters at all times and slower leveling will prevent you from being overpowered
>Less potions in the world with high shop prices will never result in potion spamming (since it'll be a limited resource)
>And a cooldown on Iggy cooking crazy foods will balance out the insane food buffs that break the game
>The new stress put on the player will have you timing your blocking to restore HP/MP, switching characters to keep distances in tight situations or having the switched character tank some hits while the other party member slowly restores health (so rather than potion spamming, you change character to have the other heal)
If you play on PC, there is a mod that can scale all enemies now. You can set any multiplier on various stats like HP and Attack. So you can do things like x3 HP/x4 damage, or just set the multiplier to 10 and get one shot by everything.
 

Bazztek

Forest Owl
May 26, 2014
397
861
I don't think there will be monthly updates from now on, I think they are busy working on Comrades stuff, the modding tools and the upcoming DLC. If they ever do do some more updates I think they will just come on the same time whenever any Comrades updates come.
 

Bazztek

Forest Owl
May 26, 2014
397
861
Well it's still really just a recolour of his existing outfit and not the prototype Versus outfit, his vest had a hood on it on the prototype outfit. Also I don't even know why anyone even cares about those old placeholder outfits, the current Roen outfits replaced those when it was Versus anyway and those old place holder ones wouldn't have even been used regardless.
 
Likes: Lord_Ham_Mork

Storm

Warrior of Light
Oct 26, 2013
2,869
4,713
27
They were replaced for a reason, not even Nomura wanted them.
just because the director replaced it doesnt mean the previous design can't be appreciated (and not every change is for the better just because the director decided for it); in fact, many criticized the roen costumes for being too boy band.

he also changed stella's original design despite being my favorite look.

edit:

 
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Bazztek

Forest Owl
May 26, 2014
397
861
just because the director replaced it doesnt mean the previous design can't be appreciated (and not every change is for the better just because the director decided for it); in fact, many criticized the roen costumes for being too boy band.

he also changed stella's original design despite being my favorite look.

edit:

People have been saying boyband ever since the 2008 CG trailer where we see them all in their placeholder outfits.
 
Likes: Lord_Ham_Mork

Nova

Warrior of Light
Jul 14, 2015
1,592
2,208
I don't really mind whether they are added or not, but aside from Ignis & Prompto's old outfits i still prefer the main four's default ones imo.
 

Bazztek

Forest Owl
May 26, 2014
397
861
Because -drumroll- they like how they look.


But people who are making the mods do. Why do you have to sour the experience for people who like those outfits?
People are allowed to like it but this is probably the only game I've ever seen anyone obsess over prototype designs, like no one does this with Cloud or Tidus's prototype designs.
 
Likes: Lord_Ham_Mork

Storm

Warrior of Light
Oct 26, 2013
2,869
4,713
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People are allowed to like it but this is probably the only game I've ever seen anyone obsess over prototype designs, like no one does this with Cloud or Tidus's prototype designs.
tbh none of those were featured in full CG trailers and promotional renders for years like the original Versus XIII costumes, and that's one of the reasons ppl grew attached to them.