Final Fantasy XVI - General News Thread

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Feb 19, 2018
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First thing it came to my mind while watching: medieval DMCV

Now I know why it looked so good ;)
Oh wow that's the fastest I've ever been sold on a game's combat system. In terms of combat DMC5 is one of the most satisfying games I've ever played. Looking at the trailer now I can easily see those tinier magic blasts that the character fires out being kind of like Dante and Nero's pistols for juggling and that one warping execution attack on the downed enemy looks like it was straight up ripped from V's gameplay. My hype for this game just went up exponentially, FFVIIR's gameplay was already a really fun and interesting marriage between real-time gameplay and strategic choices so I'm wondering how throwing in legit combos would work. Like maybe executing a combo correctly costs you one ATB and the more flawlessly you play the quicker your ATB regenerates for more combos that would essentially be like the special moves from FFVIIR but with more real-time input. Damn the possibilities are endless.
 
Mar 4, 2018
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I respect Yoshi-P but this trailer didn't really impress me, nothing stands out in terms of tone/combat/characters. Looks similar to XIV's engine (though probably not). Graphics also didn't impress me compared even to some PS4 games.
 
Likes: Jenova

Ikkin

Warrior of Light
Oct 30, 2016
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I don't think UE5 has been given out to devs yet, I thought that was happening next year. I remember Epic saying something like it'll be easier to migrate from UE4 projects to an UE5 build, but that remains to be seen, as it is now even migrating from one build of UE4 to another UE4 build is a huge pain, so much that you are basically forced to save different versions of UE4 just so you can run projects properly saved on specific versions, and have to retool everything if you were to migrate to a different or newer UE4 build.

Maybe with the Nanite and Lumen tech they can directly use full spec Visual Works assets in engine and have it look as close as possible to how they'd light it in CG.
I think they said that UE5 was going to come into use in Early 2021. Not that it matters for FFXVI... it's supposedly using Crystal Tools!
 

Storm

Warrior of Light
Oct 26, 2013
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Switzerland
I respect Yoshi-P but this trailer didn't really impress me, nothing stands out in terms of tone/combat/characters. Looks similar to XIV's engine (though probably not). Graphics also didn't impress me compared even to some PS4 games.
While its great to have ultimate graphics to show off, I think the pursue of that also held back on the implementation of other elements in the past. FFXIIIs case is a clear example of that.

I'm fine with less impressive graphics if that means better realized features, world with more content, more cutscenes... We'll have to wait and see, soon hopefully.
 

SerjAngelo

Red Wings Commander
Oct 28, 2017
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Wow, I'm sold on pretty much everything in the trailer except for the graphics - still looking a bit rough, but that was the least of my concerns.
The setting, characters, mood and tone are great and give some of that FFXII wibe that I love so much.
And the fact that they decided to go full-fledged action game with DMC5's/DD's designer directing this game's combat is a dream come true for me, and the combat gameplay bits in the trailer is a firm confirmation of that
Just hoping they take however long they need to push out a complete, satisfying game to not repeat the whole FFXV situation.
 
Likes: Storm
Feb 19, 2018
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While its great to have ultimate graphics to show off, I think the pursue of that also held back on the implementation of other elements in the past. FFXIIIs case is a clear example of that.

I'm fine with less impressive graphics if that means better realized features, world with more content, more cutscenes... We'll have to wait and see, soon hopefully.
I agree, I see many people harping about the graphics not being the second coming of christ or the setpieces not being super elaborate so far but after seeing what the obsession with graphics did to FFXV and how many promised setpieces in that game were severely toned back and/or entirely cut because Square and Nomura got too ambitious I'm pretty happy to see that this project looks relatively grounded. Sure it could be argued that it may even be playing it too safe but I'm just glad that the trailer showed a lot of stuff that looks achievable for the most part. It was honestly refreshing looking at some of the fights and visuals and not thinking to myself "damn, so how are these gonna look when they're inevitably scaled back for the final product?" It's nice knowing that something like the Dragoon fight will probably make it into the game unscathed or even somewhat improved. At this point I'd rather take safe but achievable over ambitious train wreck, my heart can't take anymore lengthy revelations about what could've been after the previous 10+ year long roller coaster.
 

SonOfEtro

Warrior of Light
May 2, 2016
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Something else I noticed in terms of references. The young archduke's son's called Joshua, he possesses a dangerous power, the protagonist is a former servant of royalty and seems to turn into some kind of covert/black ops squad targeting magic users (summoners or Dominants in this case), a terrible event leads to death close to the protagonist, there is a council that includes a sharp-tongued woman smoking tobacco...

Whoever's writing this seems to be cribbing a lot from Vagrant Story.