Final Fantasy XVI - General News Thread

Members see less ads - sign up now for free and join the community!

  • This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn more.

Ikkin

Warrior of Light
Oct 30, 2016
1,093
1,694
The game isn't even ugly at all. I think that we were all used to FF games being these major graphical showcases up to this point and were expecting that this time as well. I mean, the first gameplay footages of FFXV were INSANE back then in 2014, when compared to PS3/X360 and even other PS4/XONE games.

IMO XVI right now, looks like a really solid late PS4/XONE game. But the summon scenes looked next-gen to me, especially the post processing effects!
I think FFXVI's biggest visual problem is FFXV, to be honest.

Case in point:

The primary point of comparison isn't "a really solid late PS4/XONE game." It's a predecessor that pulled off real-time scenes as absurdly over-the-top as the CG Final Fantasy used to be famous for.

The difference in base asset quality is pretty stark, too. Here's the most one-to-one comparison available -- closeups of Titan:



XV's looks like an impressive approximation of a Visual Works asset; XVI's doesn't.

And the existence of FFXV Windows Edition really doesn't help matters, because we've seen what well-made 4K textures look like, and it's quite possibly better than what we've seen in FFXVI:




(It's also worth pointing out that the Prompto screen is of a LOD 0 gameplay model rather than a cutscene-specific model. IIRC, FFXV's LOD 0 gameplay models are its cutscene models because the Luminous Engine is just silly like that... but I'm not at all convinced that the same will hold true of FFXVI.)
 
Likes: Nova

Lulcielid

Warrior of Light
Oct 9, 2014
3,730
2,677
25
Buenos Aires, Argentina
Don't see why the focus on graphics should mean a detriment to everything else, like the storytelling. What do you guys tell me about games like FF7 (and FF8, FF9)? Said game pushed the graphics on the platform of its era (and so did its following successors) alingside keeping strong storytelling and else. Same thing with many western AAA games that came in the last 10-15 years that pushed graphics while being critically well received (storytelling being among their praise) like Red Dead Redemption, GTAV, The Last of Us, Uncharted 4 and so on. Pushing graphics at the detriment of other stuff is at most a correlation but, a correlation is not a causation.

While good news to have him I would still put some caution, Suzuki was only one of dozen battle designers in DMC5 (not even the lead) and while pretty good the combat of DMC5 was more flawed and less depth than the predecesor that came 10 years before.
 
Last edited:

LogicalFal'cie

PSICOM Soldier
Sep 8, 2015
82
149
U.K
So I don't really want to get into this petty bullshit back and forth about the visual fidelity when the game is at least two years out but ...

If I was them I would be sacrificing the visual fidelity in order to hit a certain 60fps. If they're actually serious this time about making an actual good action game that doesn't feel god awful to control then this is absolutely required.

I also think folks are completly missing the point as to why they pouched Suzuki from Capcom. He was a design lead on Dragon's Dogma, a game with a pure action (Capcom™) combat system married to an rpg matrix with a class system, and that also included npc party members. To me that sounds more relevent than his work on DMC 4 and 5.
 
Likes: Somber

Ikkin

Warrior of Light
Oct 30, 2016
1,093
1,694
So I don't really want to get into this petty bullshit back and forth about the visual fidelity when the game is at least two years out but ...

If I was them I would be sacrificing the visual fidelity in order to hit a certain 60fps. If they're actually serious this time about making an actual good action game that doesn't feel god awful to control then this is absolutely required.
There's already a solution to the 30fps "problem" that doesn't require them to cut visual fidelity back a generation, though -- just have 4k30 and 1440p60 (or, if necessary, 1080p60) options with the same graphical bells and whistles, and let players decide what they think is more important.
 

Grumbleman

Stiltzkin's Apprentice
Feb 28, 2018
13
26
35
Some thoughts on the trailer which might have been mentioned already.

Main character uses a lot of fire based attacks. Joshua and what I presume is his father; the royalty of this kingdom, both wear red clothing. I'm thinking we start off in the Fire Kingdom where Phoenix is the benevolent patron Eikon of the land.

The man made of fire we see is the soul / essence of the fire crystal. Joshua's despair summons it to appear and creates a new Eikon, Ifrit, which is far more aggressive. Ifrit then replaces Phoenix as the new patron Eikon, which may alter the state of the Fire Kingdom from a peaceful place to a war hungry nation.

I doubt the main character's sole goal is to destroy Ifrit and the Eikons. Somebody would have purposely put events into motion with the attack on the main character's home town, and this somebody or something is the true threat.

I'm also kinda hoping the main character doesn't have a name. We the player give him a name. Throughout the story he is only referred to as "Joshua's Shield" or "you, new guy".
 
Feb 19, 2018
565
1,090
27
Some thoughts on the trailer which might have been mentioned already.

Main character uses a lot of fire based attacks. Joshua and what I presume is his father; the royalty of this kingdom, both wear red clothing. I'm thinking we start off in the Fire Kingdom where Phoenix is the benevolent patron Eikon of the land.

The man made of fire we see is the soul / essence of the fire crystal. Joshua's despair summons it to appear and creates a new Eikon, Ifrit, which is far more aggressive. Ifrit then replaces Phoenix as the new patron Eikon, which may alter the state of the Fire Kingdom from a peaceful place to a war hungry nation.

I doubt the main character's sole goal is to destroy Ifrit and the Eikons. Somebody would have purposely put events into motion with the attack on the main character's home town, and this somebody or something is the true threat.

I'm also kinda hoping the main character doesn't have a name. We the player give him a name. Throughout the story he is only referred to as "Joshua's Shield" or "you, new guy".
An interesting take on the story that I've seen is that the story may partially focus on the concept of the fires of rebirth vs the fires of destruction hence the logo being Ifrit vs Phoenix. Definitely think the story is gonna cap off with the Phoenix vs Ifrit fight and your character's objective is to save Joshua from the negative influences of Ifrit or whoever is controlling Ifrit. Obviously there will be much more going on but I expect the relationship between Joshua and his shield to be the heart of the story.
 
Likes: Storm

LeonBlade

Administrator
Administrator
Moderator
Site Staff
Oct 25, 2013
2,024
1,862
29
Blossvale, New York
I think FFXVI's biggest visual problem is FFXV, to be honest.

Case in point:

The primary point of comparison isn't "a really solid late PS4/XONE game." It's a predecessor that pulled off real-time scenes as absurdly over-the-top as the CG Final Fantasy used to be famous for.

The difference in base asset quality is pretty stark, too. Here's the most one-to-one comparison available -- closeups of Titan:



XV's looks like an impressive approximation of a Visual Works asset; XVI's doesn't.

And the existence of FFXV Windows Edition really doesn't help matters, because we've seen what well-made 4K textures look like, and it's quite possibly better than what we've seen in FFXVI:




(It's also worth pointing out that the Prompto screen is of a LOD 0 gameplay model rather than a cutscene-specific model. IIRC, FFXV's LOD 0 gameplay models are its cutscene models because the Luminous Engine is just silly like that... but I'm not at all convinced that the same will hold true of FFXVI.)
I prefer how Titan looks in XVI though. Also, I don't see any discernible difference in quality between XV's Titan or XVI's Titan whatsoever. I'm really not sure what you mean by your comments on XV's looking better. If you could explain in further detail, that would be appreciated.

I also find that XV's lighting while impressive, also has a lot of flaws with really awkward self illumination in a lot of situations, and of course the poor AA etc. A lot of these things hamper the overall quality of XV. I think XVI looks really good right now, and I think that XVI will ultimately look a lot better than XV in the long run.

It's weird though, some people say that XVI looks like a PS3 game which is baffling to me. Other people think it runs on Luminous. I don't know why the community is so split on graphics.
 
Likes: Cloud_CR

LeonBlade

Administrator
Administrator
Moderator
Site Staff
Oct 25, 2013
2,024
1,862
29
Blossvale, New York
Gifs about gameplay mechanics of Final Fantasy XVI.







Honestly, these GIFs here show fidelity that XV lacked in many cases (speaking about graphics). On the subject of the actual combat system, this looks EXTREMELY impressive. The camera looks like it's dialed in really well with movement and having focus on the main target. Also, I really enjoy the foggy environment, the reflections in the water look really good.

I wish we had direct feed footage for this stuff...
 

Storm

Warrior of Light
Oct 26, 2013
3,327
5,963
28
Switzerland
Don't see why the focus on graphics should mean a detriment to everything else, like the storytelling. What do you guys tell me about games like FF7 (and FF8, FF9)? Said game pushed the graphics on the platform of its era (and so did its following successors) alingside keeping strong storytelling and else. Same thing with many western AAA games that came in the last 10-15 years that pushed graphics while being critically well received (storytelling being among their praise) like Red Dead Redemption, GTAV, The Last of Us, Uncharted 4 and so on. Pushing graphics at the detriment of other stuff is at most a correlation but, a correlation is not a causation.

While good news to have him I would still put some caution, Suzuki was only one of dozen battle designers in DMC5 (not even the lead) and while pretty good the combat of DMC5 was more flawed and less depth than the predecesor that came 10 years before.
Rockstar has better know-how and bigger teams working on those titles. The Last of Us and Uncharted are linear action games shorter than your average RPG.

This genre is expected to translate the variety of content of old-schools JRPGs into modern graphics aka multiple characters, tons of abilities, content that lasts for 60 hours, diverse locations, cutscenes... most companies aren't Rockstar which is why they have a harder time.

My two cents.
 
Feb 19, 2018
565
1,090
27
Gifs about gameplay mechanics of Final Fantasy XVI.







So looking at all this the first gif is almost a one to one recreation of Nero's shuffle move from DMC so that means we already have some nice evasion/counter attack options which will require timing and skill. Second gif is just some basic juggling mechanics and I'm definitely feeling sure now that elemental magic, at least as far as fire is concerned, will be your basic fast projectile attack between melee attack combos which is analogous of Dante/Nero's pistols. Looking at the third gif now, I think I was wrong about the teleporting being taken from FFXV. It much more closely resembles Dante's air trick as it's far more instantaneous and there's no automatic attack for warping/teleporting towards an enemy from the looks of it so it's more of a positioning tool than an attack option. I'm curious if jumping off of enemies like in DMC will be a mechanic here in order to stay in the air longer in addition to the air dash that I'm seeing after that initial warp or if it will be a bit more automated/less input heavy like airstepping from FFXV which only requires tilting the analog stick while airborne and in the middle of a combo to execute. Last gif heavily reminds me of Nero's table hopper move aka your basic perfect dodge that gives you a really fast dash and good opportunity of attack for timing the evade right.

Seeing so much of DMC's dna in the combat makes me wonder if the ability to channel different summons in combat will be treated like the devil arms you get for beating bosses in that series. Like you keep the same sword but each summon essentially gives you a new moveset to learn and incorporate into your arsenal. It's especially interesting to think about in the context of a party where every character could potentially have multiple movesets depending on how you equip stuff. Overall I'm really excited about what this entry will have to offer in terms of gameplay.
 

SonOfEtro

Warrior of Light
May 2, 2016
1,004
1,145
So looking at all this the first gif is almost a one to one recreation of Nero's shuffle move from DMC so that means we already have some nice evasion/counter attack options which will require timing and skill. Second gif is just some basic juggling mechanics and I'm definitely feeling sure now that elemental magic, at least as far as fire is concerned, will be your basic fast projectile attack between melee attack combos which is analogous of Dante/Nero's pistols. Looking at the third gif now, I think I was wrong about the teleporting being taken from FFXV. It much more closely resembles Dante's air trick as it's far more instantaneous and there's no automatic attack for warping/teleporting towards an enemy from the looks of it so it's more of a positioning tool than an attack option. I'm curious if jumping off of enemies like in DMC will be a mechanic here in order to stay in the air longer in addition to the air dash that I'm seeing after that initial warp or if it will be a bit more automated/less input heavy like airstepping from FFXV which only requires tilting the analog stick while airborne and in the middle of a combo to execute. Last gif heavily reminds me of Nero's table hopper move aka your basic perfect dodge that gives you a really fast dash and good opportunity of attack for timing the evade right.

Seeing so much of DMC's dna in the combat makes me wonder if the ability to channel different summons in combat will be treated like the devil arms you get for beating bosses in that series. Like you keep the same sword but each summon essentially gives you a new moveset to learn and incorporate into your arsenal. It's especially interesting to think about in the context of a party where every character could potentially have multiple movesets depending on how you equip stuff. Overall I'm really excited about what this entry will have to offer in terms of gameplay.
I noticed something else in the last gif. The insignia on the dragoon's cloak under all that blood is nearly identical to one of the two crossed tattoos on the protagonist's face in his grizzled version shown at the beginning and end of the trailer.
 
Likes: CloudBuster

Nova

Warrior of Light
Jul 14, 2015
1,737
2,534
Really hope the MC isn't a silent protagonist, it's probably too early but the fact that he seemingly isn't named throughout the trailer whatsoever hampers a bit of my confidence at the moment
 
Likes: Storm

SonOfEtro

Warrior of Light
May 2, 2016
1,004
1,145
Really hope the MC isn't a silent protagonist, it's probably too early but the fact that he seemingly isn't named throughout the trailer whatsoever hampers a bit of my confidence at the moment
Tidas wasn't strictly a named protagonist as his name could be changed in X/X-2, but he wasn't silent by any means.