For that new video I want to say story is not lore. Story is not a bunch of historical and culture facts. What's in the universe bible is not the actual story. It's accounts of various events on Eos. FF15's story is about Noctis's journey towards becoming the True King in order to save Eos. The lore, on the other hand, supplements that journey by building upon Eos but it's muddled, confusing, and kinda inconsistent.
Undoubtedly Tabata wanted to take an epic fantasy approach with high end concepts though illustrating this stuff on disc within the given time frame didn't work out so well. I think the problem is there, not necessarily in the journey I spoke of. The comradery between Noctis and his friends is nuanced and alive enough not to be dismissed as nonessential. Having the comradery strongly built in gives weight to where-ever they go. Whether it be dine at a cafe or destroy a god. The game succeeds with that angle just like Tales of Xillia 2. From their perspective they care about each other and fortunately it's not manged through cookie cutter clichies found in anime frinedhsip 101
Without friends no one would choose to live, though he had all other goods."
— Aristoile
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Lord of the Rings has a lot of facts about Middle Earth. But their woven into the party's journey in a way allowing us to learn little by little. what we find out is filtered through the eyes of various heroes. coherence. It's hit and miss for FF15. Tabtat threw us into the wilds of Eos, not relying on much expository to explain the grander scheme of things. It's as if he already excepted us to understand Eos based on details we could infer ingame or gain from another source. noctis never concludes to these details from his journey. we do. similar situation to the Jewel and Her Lapidary book.