Everything FFXV Datamining Related

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Mar 20, 2018
52
157
what the hell haha xD
i have no idea why those would be on insomnia's city walls...they're promos for game not fake ads xD i wonder what they say tho... idk japanese :<
They're likely just placeholders that the dev team forgot to replace, I just found it amusing. Platinum Demo has a few like these as well, but they use real brands instead of Versus logos.

Funnily enough, some of the vehicles placeholders are still referred to by their real world names as well, such as "ford e-series" "ford sedan" and "lincoln town car". Maybe before Audi partnered with them they were thinking of working with Ford? Ambulances, taxis, and police cars are all based on ones found in New York City, but I have no idea what they're doing there because(as far as I remember) even the earliest Versus trailers had Toyota Crown police cars rather than the Ford Crown Vic this is obviously based on. Note these textures are for low-poly vehicles far away, hence the small resolution.


Here are a couple more signs that would have been around Insomnia. From the stylized kana and alphabet it looks like these are from when it was still Versus (or very early XV - fantasy based on reality).

 
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May 26, 2014
566
1,453


Finally a clear look at the nwspaper, I always knew the bottom part of the cover page had that image of Verstael and the city shot that were from the older CGI scenes, though the city shot is zoomed and cropped from the actual shot.





And the Iedolas pic is just his CG face render with the Niflheim flag behind him.




But the top and middle pic look similar to the CGI in the Jump Festa 2015 trailer though the shots are different despite the same look and ToD, so they were likely other CGI scenes that we never saw, but they just used images from it to add to the newspaper.

 

Amareth

Stiltzkin's Apprentice
Mar 28, 2019
12
35


Finally a clear look at the nwspaper, I always knew the bottom part of the cover page had that image of Verstael and the city shot that were from the older CGI scenes, though the city shot is zoomed and cropped from the actual shot.





And the Iedolas pic is just his CG face render with the Niflheim flag behind him.




But the top and middle pic look similar to the CGI in the Jump Festa 2015 trailer though the shots are different despite the same look and ToD, so they were likely other CGI scenes that we never saw, but they just used images from it to add to the newspaper.

Am I the only one who missed so much lots of cgi in ffxv :( ? I always felt these were always kind of „reward” for me and was looking forward to see all scenes from trailer i dont ubderstand why they were erased. I would really prefer way more cgi than non-influencing choose-ur answer dialogues. What can i just say SE... „my heart wont let go” :<
 

Ikkin

SOLDIER, First Class
Oct 30, 2016
982
1,431
Am I the only one who missed so much lots of cgi in ffxv :( ? I always felt these were always kind of „reward” for me and was looking forward to see all scenes from trailer i dont ubderstand why they were erased. I would really prefer way more cgi than non-influencing choose-ur answer dialogues. What can i just say SE... „my heart wont let go” :<
I suspect that most of the CG created for FFXV before the changeover was for the invasion, so the game ended up with practically none left once the decision was made to move the invasion to Kingsglaive.

With that said, I feel like FFXV didn't really let its lack of CG limit the sort of scenes it chose to portray, so if it did do CG, it would probably just be pretty much the same sort of thing as the final game, just prettier...?
 
Apr 23, 2018
41
82
I suspect that most of the CG created for FFXV before the changeover was for the invasion, so the game ended up with practically none left once the decision was made to move the invasion to Kingsglaive.

With that said, I feel like FFXV didn't really let its lack of CG limit the sort of scenes it chose to portray, so if it did do CG, it would probably just be pretty much the same sort of thing as the final game, just prettier...?
A lot of the CG cutscenes shown off in the very first XV trailer seemed to have been made more for Versus or an earlier version of XV, but they needed something to show so that's what we got in 2013. Regis still having his older design in the dining scene gave that away. I imagine a lot of money went into Kingsglaive too so in the end we got 3 FMV's I think; Regis seeing off Noctis, Luna's death and Noctis' sacrifice? Basically the beginning, middle and end.

The only FMV that should've been included in the game from the trailers was the Dawn cinematic imo, Regis holding a sleeping Noctis is a powerful moment. We had flashes of it in the DLC I think but there definitely should've been a little more Regis and Noct.
 

ArbyWorks

Balamb Garden Freshman
Jun 3, 2018
20
34
Kingsglaive was decided to be made a movie from the start of the project; Tabata knew from the get go the invasion was never gonna be in the game. If they had built invasion elements for modern XV and then scrapped it, they'd have utilized it for Chapter 14. Instead, Chapter 14 Insomnia at launch was literally all they had developed for FFXV. The other set pieces from Versus were repurposed for Kingsglaive. Scenes like the ship crashing into a building above Noctis while they're on the streets echo a similar scene in Kingsglaive. The shot of Noctis staring out the car, watching the ships flying is replaced with a similar scene in Kingsglaive where Nyx is watching the landing of Imperials.

They simply utilized the 25% of Versus Nomura had completed to fluff up early trailers. Even if it was on PS3, the few CGI cutscenes Nomura would have made (and did make, considering how many cutscenes were shown off in abridged format in old Versus trailers) would look pretty enough for FFXV's "PS4 footage". The game was made in chunks with several chapters being worked on at once concurrently, and due to changes in the story or just the fact that it was different teams, they'd have these completed chunks that were incompatible with each other and required retooling, leading to a similar problem XIII had wherein the teams wanting the engine retooled for various areas broke the game until it was super linear to make up for the demands. FFVersus seemed like they were going the cutscene route like XIII, and so they had a plethora of footage and set pieces to fluff up for their Ebony tech demo for E32013. Only in 2015 it seems did we start getting exclusively XV footage without Versus content thrown in. Kingsglaive's CGI took three years to develop and polish.

The anime is an example of content that was cut later into development and thus required an inexpensive method of telling the story. They had to cut out the DotF stuff and thus focused on the bro trip; then early on, like the invasion, realized that they couldn't tell the bros story and the Niflheim conclusion, so we got DLC announced, presumably with story to lead up into it. Then they had to cut out this story to lead into it because the game was facing development problems with its main story, so it becomes Brotherhood anime. Like DotF and other DLC addition, Kingsglaive started off as a piece of cut content from XV before getting fleshed out as its own unique piece of content. As they did not want to reveal Kingsglaive until before the game's launch in Uncovered, they kept using Versus footage of the invasion as the game's events are triggered by the invasion.

The complaints about the invasion not being in the game are why we have the jarring, awful Kingsglaive clip show in the main game when before, the slow lead up to the newspaper scene was more impactful. Every time they realized they had to cut something out, if they cut it out early, it became refined content. If it was closer to development's end, it became other content like the anime or Platinum Demo. If they had a last minute cancellation of development for a specific piece of content, it became cheap material like the novel.The prologue, Parting Ways, definitely feels like they planned to have it tie in to Kingsglaive more and showcase Noct's normal life, but given they were struggling with the end and already had a decent beginning, fluff like Parting Ways and Brotherhood couldn't be given proper TLC in the game. Same with DotF. Each time they cut content, they got ambitious and tried to do more afterwards, which blew up in their face with the final DLC.