In a
Famitsu interview before the release of
Xenoblade Chronicles in Japan, Takahashi said he believed JRPGs focusing on story and lengthy cutscenes were on a path leading towards a dead end. Instead, he wanted to return to the basics of JRPGs and focus more on gameplay and exploration.
[4] In another interview, he cited
Final Fantasy XII as a game that showed an interesting new direction for JRPGs and added that
Xenoblade Chronicles would be following in its footsteps.