I think the point is though that they added stuff on top of the original game and made it easier to control, sure, but everything was absolutely recognizable, shot for shot, beat for beat. It was the same game, but like a directors' cut or an extended version - not a whole new take on the same concepts/story with a completely different take, which is what the FF7 remake is going to be.
So, if you ignore the graphical changes and the environmental changes... the remake should be effectively the same all around. The story additions/changes will line up to what they did in the Resident Evil Remake. You say that "everything was absolutely recognizable" as if the VII Remake wouldn't be, they're not going to rewrite FFVII entirely.
The whole thing about giving something a "Resident Evil remake treatment" means keeping everything core to the gameplay experience the same, not really the story... and in that respect, it's just a matter of opinion if players would want the old battle system. However, all of the additions in the VII series have shown that the action style battles fit that universe, look at Crisis Core, Dirge of Cerberus and Advent Children.